mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
add_chunk will error out now if a chunk is already owned by an another world. Also smaller improvements to set_chunks and the exit tree notification.
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a2a9c1f714
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@ -260,6 +260,7 @@ void VoxelWorld::set_voxel_structures(const Vector<Variant> &structures) {
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void VoxelWorld::add_chunk(Ref<VoxelChunk> chunk, const int x, const int y, const int z) {
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ERR_FAIL_COND(!chunk.is_valid());
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ERR_FAIL_COND_MSG(chunk->get_voxel_world() != NULL && chunk->get_voxel_world() != this, "Chunk is already owned by an another world!");
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IntPos pos(x, y, z);
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@ -484,31 +485,38 @@ Vector<Variant> VoxelWorld::get_chunks() {
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void VoxelWorld::set_chunks(const Vector<Variant> &chunks) {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(_chunks_vector[i]);
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if (is_inside_tree()) {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(_chunks_vector[i]);
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if (chunks.find(chunk) == -1) {
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remove_chunk_index(i);
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_generation_queue.erase(chunk);
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_generating.erase(chunk);
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--i;
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}
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}
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for (int i = 0; i < chunks.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
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if (!chunk.is_valid())
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continue;
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if (_chunks_vector.find(chunk) != -1) {
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continue;
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if (chunks.find(chunk) == -1) {
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remove_chunk_index(i);
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_generation_queue.erase(chunk);
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_generating.erase(chunk);
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--i;
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}
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}
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if (chunk->get_voxel_world() != NULL && chunk->get_voxel_world() != this)
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continue;
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//add the difference
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for (int i = 0; i < chunks.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
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add_chunk(chunk, chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z());
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if (!chunk.is_valid())
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continue;
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if (_chunks_vector.find(chunk) != -1)
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continue;
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add_chunk(chunk, chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z());
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}
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} else {
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_chunks_vector.clear();
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for (int i = 0; i < chunks.size(); ++i) {
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Ref<VoxelChunk> chunk = Ref<VoxelChunk>(chunks[i]);
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_chunks_vector.push_back(chunk);
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}
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}
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}
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@ -876,7 +884,10 @@ void VoxelWorld::_notification(int p_what) {
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Ref<VoxelChunk> chunk = _chunks_vector[i];
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if (chunk.is_valid()) {
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chunk->exit_tree();
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if (chunk->get_voxel_world() == this) {
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chunk->exit_tree();
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chunk->set_voxel_world(NULL);
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}
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}
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}
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