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https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
Ported the lod level updater code from broken seals.
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2d5b9ed029
commit
23d9acb5d4
@ -31,6 +31,51 @@ _FORCE_INLINE_ void VoxelWorldDefault::set_build_flags(const int flags) {
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_build_flags = flags;
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}
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float VoxelWorldDefault::get_lod_update_interval() const {
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return _lod_update_interval;
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}
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void VoxelWorldDefault::set_lod_update_interval(const float value) {
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_lod_update_interval = value;
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}
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void VoxelWorldDefault::update_lods() {
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call("_update_lods");
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}
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void VoxelWorldDefault::_update_lods() {
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if (!get_player() || !ObjectDB::instance_validate(get_player())) {
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return;
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}
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Vector3 ppos = get_player()->get_transform().origin;
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int ppx = int(ppos.x / (get_chunk_size_x() * get_voxel_scale()));
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int ppy = int(ppos.y / (get_chunk_size_y() * get_voxel_scale()));
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int ppz = int(ppos.z / (get_chunk_size_z() * get_voxel_scale()));
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for (int i = 0; i < get_chunk_count(); ++i) {
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Ref<VoxelChunkDefault> c = get_chunk_index(i);
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if (!c.is_valid())
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continue;
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int dx = abs(ppx - c->get_position_x());
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int dy = abs(ppy - c->get_position_y());
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int dz = abs(ppz - c->get_position_z());
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int mr = MAX(MAX(dx, dy), dz);
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if (mr <= 1)
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c->set_current_lod_level(0);
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else if (mr == 2)
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c->set_current_lod_level(1);
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else if (mr == 3) // || mr == 4)
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c->set_current_lod_level(2);
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else
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c->set_current_lod_level(3);
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}
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}
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Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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@ -70,6 +115,8 @@ int VoxelWorldDefault::_get_channel_index_info(const VoxelWorld::ChannelTypeInfo
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}
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VoxelWorldDefault::VoxelWorldDefault() {
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_lod_update_timer = 0;
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_lod_update_interval = 0.5;
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_build_flags = VoxelChunkDefault::BUILD_FLAG_CREATE_COLLIDER | VoxelChunkDefault::BUILD_FLAG_CREATE_LODS;
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set_data_margin_start(1);
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@ -79,10 +126,47 @@ VoxelWorldDefault::VoxelWorldDefault() {
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VoxelWorldDefault ::~VoxelWorldDefault() {
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}
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void VoxelWorldDefault::_notification(int p_what) {
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VoxelWorld::_notification(p_what);
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switch (p_what) {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if ((get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_LODS) == 0)
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return;
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if (!get_player()) {
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return;
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}
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if (!ObjectDB::instance_validate(get_player())) {
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set_player(NULL);
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return;
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}
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_lod_update_timer += get_process_delta_time();
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if (_lod_update_timer >= _lod_update_interval) {
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_lod_update_timer = 0;
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update_lods();
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}
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} break;
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}
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}
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void VoxelWorldDefault::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_chunk_added", "chunk"), &VoxelWorldDefault::_chunk_added);
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ClassDB::bind_method(D_METHOD("get_build_flags"), &VoxelWorldDefault::get_build_flags);
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ClassDB::bind_method(D_METHOD("set_build_flags", "value"), &VoxelWorldDefault::set_build_flags);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "build_flags", PROPERTY_HINT_FLAGS, VoxelChunkDefault::BINDING_STRING_BUILD_FLAGS), "set_build_flags", "get_build_flags");
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ClassDB::bind_method(D_METHOD("get_lod_update_interval"), &VoxelWorldDefault::get_lod_update_interval);
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ClassDB::bind_method(D_METHOD("set_lod_update_interval", "value"), &VoxelWorldDefault::set_lod_update_interval);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_update_interval"), "set_lod_update_interval", "get_lod_update_interval");
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BIND_VMETHOD(MethodInfo("_update_lods"));
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ClassDB::bind_method(D_METHOD("update_lods"), &VoxelWorldDefault::update_lods);
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ClassDB::bind_method(D_METHOD("_update_lods"), &VoxelWorldDefault::_update_lods);
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}
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@ -32,18 +32,28 @@ public:
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int get_build_flags() const;
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void set_build_flags(const int flags);
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float get_lod_update_interval() const;
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void set_lod_update_interval(const float value);
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void update_lods();
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VoxelWorldDefault();
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~VoxelWorldDefault();
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protected:
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void _update_lods();
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Ref<VoxelChunk> _create_chunk(int x, int y, int z, Ref<VoxelChunk> p_chunk);
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virtual void _chunk_added(Ref<VoxelChunk> chunk);
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int _get_channel_index_info(const ChannelTypeInfo channel_type);
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virtual void _notification(int p_what);
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static void _bind_methods();
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private:
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int _build_flags;
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float _lod_update_timer;
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float _lod_update_interval;
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};
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#endif
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@ -752,6 +752,8 @@ void VoxelWorld::_generate_chunk(Ref<VoxelChunk> chunk) {
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void VoxelWorld::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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set_player_bind(get_node_or_null(get_player_path()));
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set_process_internal(true);
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set_physics_process_internal(true);
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set_notify_transform(true);
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@ -926,7 +928,7 @@ void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
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ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial", 0), "set_player", "get_player");
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ClassDB::bind_method(D_METHOD("get_chunks"), &VoxelWorld::get_chunks);
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ClassDB::bind_method(D_METHOD("set_chunks"), &VoxelWorld::set_chunks);
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