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https://github.com/Relintai/voxelman.git
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432 lines
14 KiB
C++
432 lines
14 KiB
C++
#include "voxel_world.h"
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#include "voxel_chunk.h"
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int VoxelWorld::get_chunk_size_x() const {
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return _chunk_size_x;
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}
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void VoxelWorld::set_chunk_size_x(const int value) {
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_chunk_size_x = value;
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}
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int VoxelWorld::get_chunk_size_y() const {
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return _chunk_size_y;
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}
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void VoxelWorld::set_chunk_size_y(const int value) {
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_chunk_size_y = value;
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}
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int VoxelWorld::get_chunk_size_z() const {
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return _chunk_size_z;
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}
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void VoxelWorld::set_chunk_size_z(const int value) {
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_chunk_size_z = value;
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}
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int VoxelWorld::get_current_seed() const {
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return _current_seed;
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}
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void VoxelWorld::set_current_seed(const int value) {
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_current_seed = value;
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}
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bool VoxelWorld::get_use_threads() {
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return _use_threads;
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}
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void VoxelWorld::set_use_threads(bool value) {
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_use_threads = OS::get_singleton()->can_use_threads() ? value : false;
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}
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uint32_t VoxelWorld::get_max_concurrent_generations() {
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return _max_concurrent_generations;
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}
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void VoxelWorld::set_max_concurrent_generations(uint32_t value) {
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_max_concurrent_generations = OS::get_singleton()->can_use_threads() ? value : 1;
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}
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Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
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return _library;
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}
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void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
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_library = library;
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}
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Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
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return _level_generator;
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}
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void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
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_level_generator = level_generator;
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}
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float VoxelWorld::get_voxel_scale() const {
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return _voxel_scale;
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}
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void VoxelWorld::set_voxel_scale(const float value) {
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_voxel_scale = value;
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}
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int VoxelWorld::get_chunk_spawn_range() const {
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return _chunk_spawn_range;
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}
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void VoxelWorld::set_chunk_spawn_range(const int value) {
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_chunk_spawn_range = value;
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}
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NodePath VoxelWorld::get_player_path() {
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return _player_path;
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}
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void VoxelWorld::set_player_path(NodePath player_path) {
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_player_path = player_path;
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}
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Spatial *VoxelWorld::get_player() const {
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return _player;
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}
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void VoxelWorld::set_player(Spatial *player) {
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_player = player;
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}
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void VoxelWorld::set_player_bind(Node *player) {
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set_player(Object::cast_to<Spatial>(player));
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}
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Ref<WorldArea> VoxelWorld::get_world_area(const int index) const {
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ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref<WorldArea>());
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return _world_areas.get(index);
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}
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void VoxelWorld::add_world_area(Ref<WorldArea> area) {
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_world_areas.push_back(area);
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}
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void VoxelWorld::remove_world_area(const int index) {
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ERR_FAIL_INDEX(index, _world_areas.size());
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_world_areas.remove(index);
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}
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void VoxelWorld::clear_world_areas() {
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_world_areas.clear();
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}
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int VoxelWorld::get_world_area_count() const {
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return _world_areas.size();
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}
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void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
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chunk->set_position(x, y, z);
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_chunks.set(IntPos(x, y, z), chunk);
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_chunks_vector.push_back(chunk);
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}
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void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
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VoxelChunk *v = Object::cast_to<VoxelChunk>(chunk);
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ERR_FAIL_COND(!ObjectDB::instance_validate(v));
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add_chunk(v, x, y, z);
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}
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VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const {
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if (_chunks.has(IntPos(x, y, z)))
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return _chunks.get(IntPos(x, y, z));
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return NULL;
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}
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VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) {
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ERR_FAIL_COND_V(!_chunks.has(IntPos(x, y, z)), NULL);
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VoxelChunk *chunk = _chunks.get(IntPos(x, y, z));
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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if (_chunks_vector.get(i) == chunk) {
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_chunks_vector.remove(i);
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break;
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}
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}
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return chunk;
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}
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VoxelChunk *VoxelWorld::get_chunk_index(const int index) {
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ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
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return _chunks_vector.get(index);
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}
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int VoxelWorld::get_chunk_count() const {
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return _chunks_vector.size();
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}
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void VoxelWorld::add_to_generation_queue_bind(Node *chunk) {
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add_to_generation_queue(Object::cast_to<VoxelChunk>(chunk));
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}
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void VoxelWorld::add_to_generation_queue(VoxelChunk *chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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set_process_internal(true);
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_generation_queue.push_back(chunk);
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}
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VoxelChunk *VoxelWorld::get_generation_queue_index(int index) {
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ERR_FAIL_INDEX_V(index, _generation_queue.size(), NULL);
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return _generation_queue.get(index);
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}
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void VoxelWorld::remove_generation_queue_index(int index) {
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ERR_FAIL_INDEX(index, _generation_queue.size());
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_generation_queue.remove(index);
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}
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int VoxelWorld::get_generation_queue_size() {
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return _generation_queue.size();
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}
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void VoxelWorld::add_to_generation_bind(Node *chunk) {
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add_to_generation(Object::cast_to<VoxelChunk>(chunk));
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}
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void VoxelWorld::add_to_generation(VoxelChunk *chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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_generating.push_back(chunk);
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}
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VoxelChunk *VoxelWorld::get_generation_index(int index) {
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ERR_FAIL_INDEX_V(index, _generating.size(), NULL);
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return _generating.get(index);
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}
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void VoxelWorld::remove_generation_index(int index) {
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ERR_FAIL_INDEX(index, _generating.size());
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_generating.remove(index);
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}
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int VoxelWorld::get_generation_size() {
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return _generating.size();
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}
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void VoxelWorld::clear() {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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_chunks_vector.get(i)->queue_delete();
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}
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_chunks_vector.clear();
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_chunks.clear();
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_generation_queue.clear();
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_generating.clear();
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}
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VoxelChunk *VoxelWorld::create_chunk(int x, int y, int z) {
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Node *n = call("_create_chunk", x, y, z);
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return(Object::cast_to<VoxelChunk>(n));
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}
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VoxelChunk *VoxelWorld::_create_chunk(int x, int y, int z) {
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VoxelChunk *chunk = memnew(VoxelChunk);
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chunk->set_name("Chunk[" + String::num(x) + "," + String::num(y) + "," + String::num(z) + "]");
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add_child(chunk);
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if (Engine::get_singleton()->is_editor_hint())
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chunk->set_owner(get_tree()->get_edited_scene_root());
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chunk->set_voxel_world(this);
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chunk->set_position(x, y, z);
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chunk->set_library(_library);
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chunk->set_voxel_scale(_voxel_scale);
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chunk->set_size(_chunk_size_x, _chunk_size_y, _chunk_size_z);
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chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale));
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add_chunk(chunk, x, y, z);
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_generation_queue.push_back(chunk);
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return chunk;
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}
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void VoxelWorld::generate_chunk_bind(Node *p_chunk) {
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generate_chunk(Object::cast_to<VoxelChunk>(p_chunk));
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}
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void VoxelWorld::generate_chunk(VoxelChunk *p_chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(p_chunk));
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p_chunk->set_is_generating(true);
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if (has_method("_prepare_chunk_for_generation"))
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call("_prepare_chunk_for_generation", p_chunk);
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call("_generate_chunk", p_chunk);
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p_chunk->build();
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}
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void VoxelWorld::_generate_chunk(Node *p_chunk) {
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VoxelChunk *chunk = Object::cast_to<VoxelChunk>(p_chunk);
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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ERR_FAIL_COND(!_level_generator.is_valid());
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_level_generator->generate_chunk(chunk);
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}
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VoxelWorld::VoxelWorld() {
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_chunk_size_x = 16;
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_chunk_size_y = 16;
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_chunk_size_z = 16;
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_current_seed = 0;
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set_use_threads(true);
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set_max_concurrent_generations(3);
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_voxel_scale = 1;
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_chunk_spawn_range = 4;
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_player = NULL;
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}
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VoxelWorld ::~VoxelWorld() {
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_chunks.clear();
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_chunks_vector.clear();
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_world_areas.clear();
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_library.unref();
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_level_generator.unref();
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_player = NULL;
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_generation_queue.clear();
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_generating.clear();;
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}
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void VoxelWorld::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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set_process_internal(false);
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if (!Engine::get_singleton()->is_editor_hint() && _library.is_valid())
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_library->refresh_rects();
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}
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (_generation_queue.empty() && _generating.empty()) {
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call("_generation_finished");
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emit_signal("generation_finished");
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set_process_internal(false);
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return;
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}
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for (int i = 0; i < _generating.size(); ++i) {
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VoxelChunk *chunk = _generating.get(i);
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if (!ObjectDB::instance_validate(chunk) || !chunk->get_is_generating()) {
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_generating.remove(i);
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--i;
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continue;
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}
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}
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if (_generating.size() >= _max_concurrent_generations)
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return;
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if (_generation_queue.size() == 0)
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return;
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while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) {
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VoxelChunk *chunk = _generation_queue.get(0);
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_generation_queue.remove(0);
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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_generating.push_back(chunk);
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generate_chunk(chunk);
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}
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}
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}
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}
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void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
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ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
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ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
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ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
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ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
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ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
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ClassDB::bind_method(D_METHOD("get_current_seed"), &VoxelWorld::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &VoxelWorld::set_current_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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ClassDB::bind_method(D_METHOD("get_use_threads"), &VoxelWorld::get_use_threads);
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ClassDB::bind_method(D_METHOD("set_use_threads", "value"), &VoxelWorld::set_use_threads);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "get_use_threads");
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ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &VoxelWorld::get_max_concurrent_generations);
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ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "value"), &VoxelWorld::set_max_concurrent_generations);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations");
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ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
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ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
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ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
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ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
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ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
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ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
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ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
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ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
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ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
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ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
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ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
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ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
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ClassDB::bind_method(D_METHOD("get_world_area", "index"), &VoxelWorld::get_world_area);
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ClassDB::bind_method(D_METHOD("add_world_area", "area"), &VoxelWorld::add_world_area);
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ClassDB::bind_method(D_METHOD("remove_world_area", "index"), &VoxelWorld::remove_world_area);
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ClassDB::bind_method(D_METHOD("clear_world_areas"), &VoxelWorld::clear_world_areas);
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ClassDB::bind_method(D_METHOD("get_world_area_count"), &VoxelWorld::get_world_area_count);
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ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind);
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ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
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ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
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ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
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ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
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ClassDB::bind_method(D_METHOD("add_to_generation_queue", "chunk"), &VoxelWorld::add_to_generation_queue_bind);
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ClassDB::bind_method(D_METHOD("get_generation_queue_index", "index"), &VoxelWorld::get_generation_queue_index);
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ClassDB::bind_method(D_METHOD("remove_generation_queue_index", "index"), &VoxelWorld::remove_generation_queue_index);
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ClassDB::bind_method(D_METHOD("get_generation_queue_size"), &VoxelWorld::get_generation_queue_size);
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ClassDB::bind_method(D_METHOD("add_to_generation", "chunk"), &VoxelWorld::add_to_generation_bind);
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ClassDB::bind_method(D_METHOD("get_generation_index", "index"), &VoxelWorld::get_generation_index);
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ClassDB::bind_method(D_METHOD("remove_generation_index", "index"), &VoxelWorld::remove_generation_index);
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ClassDB::bind_method(D_METHOD("get_generation_size"), &VoxelWorld::get_generation_size);
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ClassDB::bind_method(D_METHOD("clear"), &VoxelWorld::clear);
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ADD_SIGNAL(MethodInfo("generation_finished"));
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BIND_VMETHOD(MethodInfo("_generation_finished"));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
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BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("create_chunk", "x", "y", "z"), &VoxelWorld::create_chunk);
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ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z"), &VoxelWorld::_create_chunk);
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ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &VoxelWorld::_generate_chunk);
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}
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