voxelman/world/voxel_world.cpp
2019-11-19 19:14:46 +01:00

432 lines
14 KiB
C++

#include "voxel_world.h"
#include "voxel_chunk.h"
int VoxelWorld::get_chunk_size_x() const {
return _chunk_size_x;
}
void VoxelWorld::set_chunk_size_x(const int value) {
_chunk_size_x = value;
}
int VoxelWorld::get_chunk_size_y() const {
return _chunk_size_y;
}
void VoxelWorld::set_chunk_size_y(const int value) {
_chunk_size_y = value;
}
int VoxelWorld::get_chunk_size_z() const {
return _chunk_size_z;
}
void VoxelWorld::set_chunk_size_z(const int value) {
_chunk_size_z = value;
}
int VoxelWorld::get_current_seed() const {
return _current_seed;
}
void VoxelWorld::set_current_seed(const int value) {
_current_seed = value;
}
bool VoxelWorld::get_use_threads() {
return _use_threads;
}
void VoxelWorld::set_use_threads(bool value) {
_use_threads = OS::get_singleton()->can_use_threads() ? value : false;
}
uint32_t VoxelWorld::get_max_concurrent_generations() {
return _max_concurrent_generations;
}
void VoxelWorld::set_max_concurrent_generations(uint32_t value) {
_max_concurrent_generations = OS::get_singleton()->can_use_threads() ? value : 1;
}
Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
return _library;
}
void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
_library = library;
}
Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
return _level_generator;
}
void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
_level_generator = level_generator;
}
float VoxelWorld::get_voxel_scale() const {
return _voxel_scale;
}
void VoxelWorld::set_voxel_scale(const float value) {
_voxel_scale = value;
}
int VoxelWorld::get_chunk_spawn_range() const {
return _chunk_spawn_range;
}
void VoxelWorld::set_chunk_spawn_range(const int value) {
_chunk_spawn_range = value;
}
NodePath VoxelWorld::get_player_path() {
return _player_path;
}
void VoxelWorld::set_player_path(NodePath player_path) {
_player_path = player_path;
}
Spatial *VoxelWorld::get_player() const {
return _player;
}
void VoxelWorld::set_player(Spatial *player) {
_player = player;
}
void VoxelWorld::set_player_bind(Node *player) {
set_player(Object::cast_to<Spatial>(player));
}
Ref<WorldArea> VoxelWorld::get_world_area(const int index) const {
ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref<WorldArea>());
return _world_areas.get(index);
}
void VoxelWorld::add_world_area(Ref<WorldArea> area) {
_world_areas.push_back(area);
}
void VoxelWorld::remove_world_area(const int index) {
ERR_FAIL_INDEX(index, _world_areas.size());
_world_areas.remove(index);
}
void VoxelWorld::clear_world_areas() {
_world_areas.clear();
}
int VoxelWorld::get_world_area_count() const {
return _world_areas.size();
}
void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
chunk->set_position(x, y, z);
_chunks.set(IntPos(x, y, z), chunk);
_chunks_vector.push_back(chunk);
}
void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
VoxelChunk *v = Object::cast_to<VoxelChunk>(chunk);
ERR_FAIL_COND(!ObjectDB::instance_validate(v));
add_chunk(v, x, y, z);
}
VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const {
if (_chunks.has(IntPos(x, y, z)))
return _chunks.get(IntPos(x, y, z));
return NULL;
}
VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) {
ERR_FAIL_COND_V(!_chunks.has(IntPos(x, y, z)), NULL);
VoxelChunk *chunk = _chunks.get(IntPos(x, y, z));
for (int i = 0; i < _chunks_vector.size(); ++i) {
if (_chunks_vector.get(i) == chunk) {
_chunks_vector.remove(i);
break;
}
}
return chunk;
}
VoxelChunk *VoxelWorld::get_chunk_index(const int index) {
ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
return _chunks_vector.get(index);
}
int VoxelWorld::get_chunk_count() const {
return _chunks_vector.size();
}
void VoxelWorld::add_to_generation_queue_bind(Node *chunk) {
add_to_generation_queue(Object::cast_to<VoxelChunk>(chunk));
}
void VoxelWorld::add_to_generation_queue(VoxelChunk *chunk) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
set_process_internal(true);
_generation_queue.push_back(chunk);
}
VoxelChunk *VoxelWorld::get_generation_queue_index(int index) {
ERR_FAIL_INDEX_V(index, _generation_queue.size(), NULL);
return _generation_queue.get(index);
}
void VoxelWorld::remove_generation_queue_index(int index) {
ERR_FAIL_INDEX(index, _generation_queue.size());
_generation_queue.remove(index);
}
int VoxelWorld::get_generation_queue_size() {
return _generation_queue.size();
}
void VoxelWorld::add_to_generation_bind(Node *chunk) {
add_to_generation(Object::cast_to<VoxelChunk>(chunk));
}
void VoxelWorld::add_to_generation(VoxelChunk *chunk) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
_generating.push_back(chunk);
}
VoxelChunk *VoxelWorld::get_generation_index(int index) {
ERR_FAIL_INDEX_V(index, _generating.size(), NULL);
return _generating.get(index);
}
void VoxelWorld::remove_generation_index(int index) {
ERR_FAIL_INDEX(index, _generating.size());
_generating.remove(index);
}
int VoxelWorld::get_generation_size() {
return _generating.size();
}
void VoxelWorld::clear() {
for (int i = 0; i < _chunks_vector.size(); ++i) {
_chunks_vector.get(i)->queue_delete();
}
_chunks_vector.clear();
_chunks.clear();
_generation_queue.clear();
_generating.clear();
}
VoxelChunk *VoxelWorld::create_chunk(int x, int y, int z) {
Node *n = call("_create_chunk", x, y, z);
return(Object::cast_to<VoxelChunk>(n));
}
VoxelChunk *VoxelWorld::_create_chunk(int x, int y, int z) {
VoxelChunk *chunk = memnew(VoxelChunk);
chunk->set_name("Chunk[" + String::num(x) + "," + String::num(y) + "," + String::num(z) + "]");
add_child(chunk);
if (Engine::get_singleton()->is_editor_hint())
chunk->set_owner(get_tree()->get_edited_scene_root());
chunk->set_voxel_world(this);
chunk->set_position(x, y, z);
chunk->set_library(_library);
chunk->set_voxel_scale(_voxel_scale);
chunk->set_size(_chunk_size_x, _chunk_size_y, _chunk_size_z);
chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale));
add_chunk(chunk, x, y, z);
_generation_queue.push_back(chunk);
return chunk;
}
void VoxelWorld::generate_chunk_bind(Node *p_chunk) {
generate_chunk(Object::cast_to<VoxelChunk>(p_chunk));
}
void VoxelWorld::generate_chunk(VoxelChunk *p_chunk) {
ERR_FAIL_COND(!ObjectDB::instance_validate(p_chunk));
p_chunk->set_is_generating(true);
if (has_method("_prepare_chunk_for_generation"))
call("_prepare_chunk_for_generation", p_chunk);
call("_generate_chunk", p_chunk);
p_chunk->build();
}
void VoxelWorld::_generate_chunk(Node *p_chunk) {
VoxelChunk *chunk = Object::cast_to<VoxelChunk>(p_chunk);
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
ERR_FAIL_COND(!_level_generator.is_valid());
_level_generator->generate_chunk(chunk);
}
VoxelWorld::VoxelWorld() {
_chunk_size_x = 16;
_chunk_size_y = 16;
_chunk_size_z = 16;
_current_seed = 0;
set_use_threads(true);
set_max_concurrent_generations(3);
_voxel_scale = 1;
_chunk_spawn_range = 4;
_player = NULL;
}
VoxelWorld ::~VoxelWorld() {
_chunks.clear();
_chunks_vector.clear();
_world_areas.clear();
_library.unref();
_level_generator.unref();
_player = NULL;
_generation_queue.clear();
_generating.clear();;
}
void VoxelWorld::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(false);
if (!Engine::get_singleton()->is_editor_hint() && _library.is_valid())
_library->refresh_rects();
}
case NOTIFICATION_INTERNAL_PROCESS: {
if (_generation_queue.empty() && _generating.empty()) {
call("_generation_finished");
emit_signal("generation_finished");
set_process_internal(false);
return;
}
for (int i = 0; i < _generating.size(); ++i) {
VoxelChunk *chunk = _generating.get(i);
if (!ObjectDB::instance_validate(chunk) || !chunk->get_is_generating()) {
_generating.remove(i);
--i;
continue;
}
}
if (_generating.size() >= _max_concurrent_generations)
return;
if (_generation_queue.size() == 0)
return;
while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) {
VoxelChunk *chunk = _generation_queue.get(0);
_generation_queue.remove(0);
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
_generating.push_back(chunk);
generate_chunk(chunk);
}
}
}
}
void VoxelWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
ClassDB::bind_method(D_METHOD("get_current_seed"), &VoxelWorld::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &VoxelWorld::set_current_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
ClassDB::bind_method(D_METHOD("get_use_threads"), &VoxelWorld::get_use_threads);
ClassDB::bind_method(D_METHOD("set_use_threads", "value"), &VoxelWorld::set_use_threads);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "get_use_threads");
ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &VoxelWorld::get_max_concurrent_generations);
ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "value"), &VoxelWorld::set_max_concurrent_generations);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations");
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
ClassDB::bind_method(D_METHOD("get_world_area", "index"), &VoxelWorld::get_world_area);
ClassDB::bind_method(D_METHOD("add_world_area", "area"), &VoxelWorld::add_world_area);
ClassDB::bind_method(D_METHOD("remove_world_area", "index"), &VoxelWorld::remove_world_area);
ClassDB::bind_method(D_METHOD("clear_world_areas"), &VoxelWorld::clear_world_areas);
ClassDB::bind_method(D_METHOD("get_world_area_count"), &VoxelWorld::get_world_area_count);
ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind);
ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
ClassDB::bind_method(D_METHOD("add_to_generation_queue", "chunk"), &VoxelWorld::add_to_generation_queue_bind);
ClassDB::bind_method(D_METHOD("get_generation_queue_index", "index"), &VoxelWorld::get_generation_queue_index);
ClassDB::bind_method(D_METHOD("remove_generation_queue_index", "index"), &VoxelWorld::remove_generation_queue_index);
ClassDB::bind_method(D_METHOD("get_generation_queue_size"), &VoxelWorld::get_generation_queue_size);
ClassDB::bind_method(D_METHOD("add_to_generation", "chunk"), &VoxelWorld::add_to_generation_bind);
ClassDB::bind_method(D_METHOD("get_generation_index", "index"), &VoxelWorld::get_generation_index);
ClassDB::bind_method(D_METHOD("remove_generation_index", "index"), &VoxelWorld::remove_generation_index);
ClassDB::bind_method(D_METHOD("get_generation_size"), &VoxelWorld::get_generation_size);
ClassDB::bind_method(D_METHOD("clear"), &VoxelWorld::clear);
ADD_SIGNAL(MethodInfo("generation_finished"));
BIND_VMETHOD(MethodInfo("_generation_finished"));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
ClassDB::bind_method(D_METHOD("create_chunk", "x", "y", "z"), &VoxelWorld::create_chunk);
ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z"), &VoxelWorld::_create_chunk);
ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &VoxelWorld::_generate_chunk);
}