|
28ce072e51
|
Renamed VoxelMesherTransvoxel to VoxelMesherUVTransvoxel.
|
2020-04-06 14:52:18 +02:00 |
|
|
b4c61ac674
|
Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
|
2020-04-06 13:41:45 +02:00 |
|
|
dfee0a7786
|
Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings.
|
2020-04-05 01:36:41 +02:00 |
|
|
214323a9a0
|
Fix compile.
|
2020-04-03 09:32:34 +02:00 |
|
|
bf211fd430
|
Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things.
|
2020-04-03 09:25:07 +02:00 |
|
|
165ebb68bf
|
Removed the 2 queue implementations.
|
2020-03-31 12:32:49 +02:00 |
|
|
0202233a6f
|
Added lz4. It will be used to compress chunk data. The choice of the algorithm was inspired by Zylann's godot_voxel.
|
2020-03-31 12:27:29 +02:00 |
|
|
a36b7a8ab6
|
Fix linux build with tools=no.
|
2020-03-31 00:57:58 +02:00 |
|
|
a5c5a7b56b
|
Remove -std=c++11 cppflag as it!s not needed. Also compile fix for msvc.
|
2020-03-24 16:56:04 +01:00 |
|
|
d0578c24d4
|
Separated VoxelStructure into 2 classes, and made it scriptable.
|
2020-03-19 13:08:58 +01:00 |
|
|
080e8f2437
|
Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault.
|
2020-03-12 23:23:38 +01:00 |
|
|
d8d34d5bce
|
More work on porting PropTool.
|
2020-02-29 00:21:59 +01:00 |
|
|
6178cf92d6
|
Ported PropToolEntity Aswell.
|
2020-02-27 22:50:18 +01:00 |
|
|
c9978d13ba
|
Ported PropToolProp aswell.
|
2020-02-27 21:37:50 +01:00 |
|
|
0a27c60136
|
Fully ported PropToolScene aswell.
|
2020-02-27 21:23:45 +01:00 |
|
|
eeb0a8b198
|
Fully ported ProlToolLight aswell.
|
2020-02-27 21:06:45 +01:00 |
|
|
0e12fd732d
|
Fully Ported PropToolMesh.
|
2020-02-27 20:41:09 +01:00 |
|
|
e45e3875f8
|
Setup for a new VoxelWorldEditor.
|
2020-02-27 14:27:52 +01:00 |
|
|
ba46eafc19
|
Removed the mesh simplifier, it has it's own repository now.
|
2020-01-31 16:13:19 +01:00 |
|
|
6e8d135f0d
|
Work on an editor plugin. Removed it from the build.
|
2020-01-25 22:06:43 +01:00 |
|
|
b0b38396c4
|
Added mesh simplifier to the build, fixed compile, and started work on bindings.
|
2020-01-21 23:56:37 +01:00 |
|
|
4a8ed25544
|
Moved the transvoxel mesher into a folder.
|
2020-01-14 02:57:32 +01:00 |
|
|
b559329212
|
Now this module can be built as shared.
|
2020-01-03 16:44:53 +01:00 |
|
|
22bf841298
|
An experimental unbounded queue implementation.
|
2019-12-03 14:28:32 +01:00 |
|
|
c386b6850b
|
Added a really simple thread-safe queue. It will still need a lot of work.
|
2019-12-03 03:39:53 +01:00 |
|
|
d5acb28a90
|
More work on fixing compile.
|
2019-11-18 22:22:41 +01:00 |
|
|
5b275155c5
|
Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk.
|
2019-11-18 19:22:11 +01:00 |
|
|
b6f49e3f89
|
Moved back out the world generator.
|
2019-11-16 23:46:19 +01:00 |
|
|
356621bf12
|
Added ground clutter.
|
2019-11-10 02:33:02 +01:00 |
|
|
f0cd4008fc
|
Added WorldArea.
|
2019-11-10 01:03:48 +01:00 |
|
|
cb91888f2a
|
Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
|
2019-11-09 18:36:17 +01:00 |
|
|
f931f3f1bf
|
Separated VoxelmanLibrary into 2 different classes.
|
2019-11-09 17:26:16 +01:00 |
|
|
019ad0c8ec
|
Merged in the WorldGenerator module.
|
2019-11-09 14:07:04 +01:00 |
|
|
2c49d2e8d9
|
Renamed VoxelmanProp to PropData.
|
2019-11-07 21:32:31 +01:00 |
|
|
9bc8ccd0e7
|
Added VoxelmanPropEntity.
|
2019-11-05 23:18:48 +01:00 |
|
|
2427e9a2ae
|
Added VoxelManPropProp.
|
2019-10-24 15:15:32 +02:00 |
|
|
fd3a162126
|
Reworked the way chung handles props, and made chunk building fully scriptable.
|
2019-10-10 23:51:05 +02:00 |
|
|
cf9e3e8f19
|
Added an EnvironmentData class.
|
2019-10-07 22:22:47 +02:00 |
|
|
4d24c13e91
|
Added VoxelStructure skeleton class.
|
2019-09-24 02:05:40 +02:00 |
|
|
306dc575d8
|
Improved the way props work.
|
2019-09-22 02:46:21 +02:00 |
|
|
916676cfab
|
Renamed VoxelPropData, and cleaned up VoxelProp bit.
|
2019-09-21 00:02:10 +02:00 |
|
|
05781891b3
|
Work on fixing the uv issues.
|
2019-09-04 18:33:19 +02:00 |
|
|
5eb5249147
|
Level generator skeleton class.
|
2019-09-03 13:52:32 +02:00 |
|
|
6b4de4cf80
|
Added in prop related data classes.
|
2019-07-19 18:39:46 +02:00 |
|
|
d35efab890
|
-Implemented neighbour information query.
-Merged the needed things from the subvoxel helper classes into VoxelCubePoints.
-Mesh generation kind of works.
|
2019-07-15 20:07:58 +02:00 |
|
|
79d54238c3
|
Fixed compile, and created the bindings for the new classes.
|
2019-07-15 02:18:51 +02:00 |
|
|
9a84ab8500
|
Work on cleaning up up VoxelCubePoints, and Voxel Side Points, and started work on the sub voxel point helper.
|
2019-07-14 17:33:46 +02:00 |
|
|
ecfcf79f07
|
Added in a few of my old classes.
|
2019-07-13 22:03:23 +02:00 |
|
|
115750a66f
|
Added 2 voxel meshers from godot_voxel.
|
2019-06-10 01:41:57 +02:00 |
|
|
ba05f93aa2
|
-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
|
2019-06-07 19:13:07 +02:00 |
|