mirror of
https://github.com/Relintai/voxelman.git
synced 2025-02-14 16:40:06 +01:00
Separated VoxelStructure into 2 classes, and made it scriptable.
This commit is contained in:
parent
666695a220
commit
d0578c24d4
1
SCsub
1
SCsub
@ -36,6 +36,7 @@ sources = [
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"world/voxel_chunk.cpp",
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"world/voxel_chunk_default.cpp",
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"world/voxel_structure.cpp",
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"world/block_voxel_structure.cpp",
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"world/environment_data.cpp",
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"world/voxel_chunk_prop_data.cpp",
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@ -38,6 +38,7 @@ SOFTWARE.
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#include "meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.h"
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#include "meshers/voxel_mesher.h"
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#include "world/block_voxel_structure.h"
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#include "world/environment_data.h"
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#include "world/voxel_chunk.h"
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#include "world/voxel_chunk_default.h"
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@ -95,6 +96,7 @@ void register_voxelman_types() {
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ClassDB::register_class<VoxelChunk>();
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ClassDB::register_class<VoxelChunkDefault>();
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ClassDB::register_class<VoxelStructure>();
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ClassDB::register_class<BlockVoxelStructure>();
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ClassDB::register_class<EnvironmentData>();
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ClassDB::register_class<VoxelChunkPropData>();
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116
world/block_voxel_structure.cpp
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116
world/block_voxel_structure.cpp
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@ -0,0 +1,116 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "block_voxel_structure.h"
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int BlockVoxelStructure::get_channel_count() const {
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return _channel_count;
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}
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void BlockVoxelStructure::set_channel_count(const int value) {
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_channel_count = value;
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}
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uint8_t BlockVoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return 0;
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PoolByteArray arr = _data[p];
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ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
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return arr[p_channel_index];
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}
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void BlockVoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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PoolByteArray arr;
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if (!_data.has(p)) {
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arr.resize(_channel_count);
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for (int i = 0; i < _channel_count; ++i) {
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arr.set(i, p_value);
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}
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} else {
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arr = _data[p];
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}
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_data[p] = arr;
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}
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PoolByteArray BlockVoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return PoolByteArray();
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return _data[p];
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}
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void BlockVoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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_data[p] = p_arr;
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}
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//void BlockVoxelStructure::_write_to_chunk(Node *chunk) {
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//VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk);
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//}
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void BlockVoxelStructure::clear() {
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_data.clear();
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}
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BlockVoxelStructure::BlockVoxelStructure() {
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_channel_count = 0;
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}
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BlockVoxelStructure::~BlockVoxelStructure() {
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_data.clear();
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}
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void BlockVoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_channel_count"), &BlockVoxelStructure::get_channel_count);
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ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &BlockVoxelStructure::set_channel_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &BlockVoxelStructure::get_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &BlockVoxelStructure::set_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &BlockVoxelStructure::get_voxel_data);
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ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &BlockVoxelStructure::set_voxel_data);
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//ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockVoxelStructure::_write_to_chunk);
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}
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80
world/block_voxel_structure.h
Normal file
80
world/block_voxel_structure.h
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@ -0,0 +1,80 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef BLOCK_VOXEL_STRUCTURE_H
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#define BLOCK_VOXEL_STRUCTURE_H
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#include "voxel_structure.h"
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#include "core/hash_map.h"
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#include "core/pool_vector.h"
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#include "voxel_chunk.h"
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class BlockVoxelStructure : public VoxelStructure {
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GDCLASS(BlockVoxelStructure, VoxelStructure);
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public:
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int get_channel_count() const;
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void set_channel_count(const int value);
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uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
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void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
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PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const;
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void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z);
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//void _write_to_chunk(Node *chunk);
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void clear();
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BlockVoxelStructure();
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~BlockVoxelStructure();
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protected:
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static void _bind_methods();
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public:
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struct VSIntPos {
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int x;
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int y;
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int z;
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};
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struct VSIntPosHasher {
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static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
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uint32_t hash = hash_djb2_one_32(v.x);
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hash = hash_djb2_one_32(v.y, hash);
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return hash_djb2_one_32(v.z, hash);
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}
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};
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private:
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int _channel_count;
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HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data;
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};
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_FORCE_INLINE_ bool operator==(const BlockVoxelStructure::VSIntPos &a, const BlockVoxelStructure::VSIntPos &b) {
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return a.x == b.x && a.y == b.y && a.z == b.z;
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}
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#endif
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@ -22,11 +22,18 @@ SOFTWARE.
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#include "voxel_structure.h"
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int VoxelStructure::get_channel_count() const {
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return _channel_count;
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bool VoxelStructure::get_use_aabb() const {
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return _use_aabb;
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}
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void VoxelStructure::set_channel_count(const int value) {
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_channel_count = value;
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void VoxelStructure::set_use_aabb(const bool value) {
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_use_aabb = value;
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}
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AABB VoxelStructure::get_aabb() const {
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return _aabb;
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}
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void VoxelStructure::set_aabb(const AABB &value) {
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_aabb = value;
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}
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int VoxelStructure::get_world_position_x() const {
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@ -50,92 +57,33 @@ void VoxelStructure::set_world_position_z(const int value) {
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_world_position_z = value;
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}
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uint8_t VoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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void VoxelStructure::write_to_chunk(Node *chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(Object::cast_to<VoxelChunk>(chunk)));
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if (!_data.has(p))
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return 0;
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PoolByteArray arr = _data[p];
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ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
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return arr[p_channel_index];
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}
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void VoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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PoolByteArray arr;
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if (!_data.has(p)) {
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arr.resize(_channel_count);
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for (int i = 0; i < _channel_count; ++i) {
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arr.set(i, p_value);
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}
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} else {
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arr = _data[p];
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}
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_data[p] = arr;
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}
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PoolByteArray VoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return PoolByteArray();
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return _data[p];
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}
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void VoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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_data[p] = p_arr;
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}
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void VoxelStructure::write_to_chunk_bind(Node *chunk) {
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VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk);
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ERR_FAIL_COND(!ObjectDB::instance_validate(c));
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write_to_chunk(c);
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}
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void VoxelStructure::write_to_chunk(VoxelChunk *chunk) {
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}
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void VoxelStructure::clear() {
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_data.clear();
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if (has_method("_write_to_chunk"))
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call("_write_to_chunk", chunk);
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}
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VoxelStructure::VoxelStructure() {
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_channel_count = 0;
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_use_aabb = true;
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_world_position_x = 0;
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_world_position_y = 0;
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_world_position_z = 0;
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}
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VoxelStructure::~VoxelStructure() {
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_data.clear();
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}
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void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_channel_count"), &VoxelStructure::get_channel_count);
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ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &VoxelStructure::set_channel_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ClassDB::bind_method(D_METHOD("get_use_aabb"), &VoxelStructure::get_use_aabb);
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ClassDB::bind_method(D_METHOD("set_use_aabb", "value"), &VoxelStructure::set_use_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_aabb"), "set_use_aabb", "get_use_aabb");
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ClassDB::bind_method(D_METHOD("get_aabb"), &VoxelStructure::get_aabb);
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ClassDB::bind_method(D_METHOD("set_aabb", "value"), &VoxelStructure::set_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
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ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
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@ -149,11 +97,5 @@ void VoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_world_position_z", "value"), &VoxelStructure::set_world_position_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "world_position_z"), "set_world_position_z", "get_world_position_z");
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &VoxelStructure::get_voxel_data);
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ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &VoxelStructure::set_voxel_data);
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ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk_bind);
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ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk);
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}
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@ -26,6 +26,7 @@ SOFTWARE.
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#include "core/reference.h"
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#include "core/hash_map.h"
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#include "core/math/aabb.h"
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#include "core/pool_vector.h"
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#include "voxel_chunk.h"
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@ -33,8 +34,11 @@ class VoxelStructure : public Reference {
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GDCLASS(VoxelStructure, Reference);
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public:
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int get_channel_count() const;
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void set_channel_count(const int value);
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bool get_use_aabb() const;
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void set_use_aabb(const bool value);
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AABB get_aabb() const;
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void set_aabb(const AABB &value);
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int get_world_position_x() const;
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void set_world_position_x(const int value);
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@ -45,16 +49,7 @@ public:
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int get_world_position_z() const;
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void set_world_position_z(const int value);
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uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
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void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
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PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const;
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void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z);
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void write_to_chunk_bind(Node *chunk);
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void write_to_chunk(VoxelChunk *chunk);
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void clear();
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void write_to_chunk(Node *chunk);
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VoxelStructure();
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~VoxelStructure();
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@ -62,33 +57,13 @@ public:
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protected:
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static void _bind_methods();
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public:
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struct VSIntPos {
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int x;
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int y;
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int z;
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};
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struct VSIntPosHasher {
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static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
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uint32_t hash = hash_djb2_one_32(v.x);
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hash = hash_djb2_one_32(v.y, hash);
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return hash_djb2_one_32(v.z, hash);
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}
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};
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private:
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int _channel_count;
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bool _use_aabb;
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AABB _aabb;
|
||||
|
||||
int _world_position_x;
|
||||
int _world_position_y;
|
||||
int _world_position_z;
|
||||
|
||||
HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data;
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const VoxelStructure::VSIntPos &a, const VoxelStructure::VSIntPos &b) {
|
||||
return a.x == b.x && a.y == b.y && a.z == b.z;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user