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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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703acd1b56
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Fix world to voxel calculations when the voxel scale is not 1.
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2020-05-19 00:50:19 +02:00 |
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af0c4d6586
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add_chunk will error out now if a chunk is already owned by an another world. Also smaller improvements to set_chunks and the exit tree notification.
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2020-04-22 15:57:00 +02:00 |
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a2a9c1f714
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Fix an in-editor scene-saving related crash.
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2020-04-22 12:35:48 +02:00 |
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9475986ee0
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Added is_inside_tree() property to VoxelChunk.
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2020-04-22 12:33:14 +02:00 |
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efd08f69bf
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Allow the level generator to be null, without failing.
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2020-04-22 12:21:50 +02:00 |
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f00dd13c43
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Fix typo.
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2020-04-20 18:19:33 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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4a2321b161
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Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
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2020-04-18 02:15:01 +02:00 |
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23d9acb5d4
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Ported the lod level updater code from broken seals.
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2020-04-17 22:09:55 +02:00 |
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5c0ab27715
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Added 3 more helper functions to voxel world.
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2020-04-17 10:15:50 +02:00 |
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76f9011c24
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Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported.
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2020-04-16 21:59:30 +02:00 |
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367c203cc6
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Added lots of const qualifiers to world and chunk.
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2020-04-16 17:10:04 +02:00 |
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135b34c8a8
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Moved the chunk position calculations from the world editor into VoxelWorld.
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2020-04-16 14:44:22 +02:00 |
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06d3b0ae32
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Add property for voxel structures.
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2020-04-16 14:07:10 +02:00 |
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d985610574
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Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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2020-04-16 13:40:39 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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7a3e4ecbe3
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Cleaned up the light baking api.
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2020-04-15 12:41:52 +02:00 |
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acf2d2d701
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Fix 2 multithreading related crashes.
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2020-04-10 15:50:53 +02:00 |
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03f9041eb8
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Added get_or_create_chunk to VoxelWorld.
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2020-04-10 13:39:11 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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8b78f8e91d
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Library should update it's rects even in the editor now.
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2020-04-06 20:10:57 +02:00 |
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4a535207e0
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Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks.
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2020-04-06 20:05:19 +02:00 |
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c691c13277
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Added a _chunk_added virtual method to voxel world.
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2020-04-06 13:55:22 +02:00 |
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d717c9886b
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Fix set_chunks, and enter_tree.
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2020-04-06 00:51:25 +02:00 |
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9da5d2e2d0
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
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599b3eb8ea
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Fixed 2 warnings.
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2020-03-31 13:32:06 +02:00 |
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f7fd0193ea
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Added an editable property to VoxelWorld, and made the world editor plugin make use of it.
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2020-03-31 13:25:31 +02:00 |
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666695a220
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Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements.
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2020-03-15 19:33:10 +01:00 |
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080e8f2437
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Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault.
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2020-03-12 23:23:38 +01:00 |
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59291a9417
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Fix math in is_position_walkable.
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2020-03-04 18:35:09 +01:00 |
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fbd2903477
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Added is_position_walkable query to World, also a few related things.
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2020-03-04 15:21:32 +01:00 |
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dec4fcd402
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Added get_max_frame_chunk_build_steps to be able to limit the chunk build steps launched per frame. Also a few smaller improvements.
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2020-03-04 14:59:34 +01:00 |
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d431ca4daa
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Added index-based remove chunk function, also fixed remove_chunk, now it properly removes the given chunk from the chunk map.
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2020-03-04 10:48:53 +01:00 |
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a457ed400c
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Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic.
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2020-02-14 03:19:15 +01:00 |
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fd1ff4b4ff
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Better chunk building setup. And smaller fixes and tweaks.
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2020-02-10 23:39:57 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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edec04cfdc
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Chunk now supports threaded builds. Also small fixes.
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2019-11-19 20:39:45 +01:00 |
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a377c994e9
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Fixes.
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2019-11-19 19:14:46 +01:00 |
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ffb154a4fe
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More work.
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2019-11-19 16:42:38 +01:00 |
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1003a393e6
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More work.
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2019-11-19 16:33:06 +01:00 |
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d2566ab82b
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gdscript->c++ conversions.
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2019-11-19 14:42:21 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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f0cd4008fc
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Added WorldArea.
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2019-11-10 01:03:48 +01:00 |
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3f7b422662
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VoxelChunk is s Spatial now (again).
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2019-11-06 03:37:22 +01:00 |
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5eb5249147
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Level generator skeleton class.
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2019-09-03 13:52:32 +02:00 |
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34e109a54b
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Moved more properties.
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2019-08-12 20:40:05 +02:00 |
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b0dc290c20
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Started moving common things in VoxelWorld to c++.
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2019-08-12 13:12:42 +02:00 |
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ba05f93aa2
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-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
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2019-06-07 19:13:07 +02:00 |
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