Commit Graph

328 Commits

Author SHA1 Message Date
ce4020962e Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material. 2019-12-03 19:22:04 +01:00
22bf841298 An experimental unbounded queue implementation. 2019-12-03 14:28:32 +01:00
c386b6850b Added a really simple thread-safe queue. It will still need a lot of work. 2019-12-03 03:39:53 +01:00
2b369f5be8 Made material texture setup scriptable. 2019-11-25 12:03:45 +01:00
6d8ded844c Quick and dirty temporary readme. It contains the most important things about the module. 2019-11-21 22:40:08 +01:00
c7adc77bea MIT license. 2019-11-21 22:07:42 +01:00
edec04cfdc Chunk now supports threaded builds. Also small fixes. 2019-11-19 20:39:45 +01:00
a377c994e9 Fixes. 2019-11-19 19:14:46 +01:00
ffb154a4fe More work. 2019-11-19 16:42:38 +01:00
1003a393e6 More work. 2019-11-19 16:33:06 +01:00
d2566ab82b gdscript->c++ conversions. 2019-11-19 14:42:21 +01:00
0594215929 Seemingly the bindings are done. Also added a new chunk build phase. 2019-11-19 00:54:28 +01:00
7885d49949 Implemented chunks's new functionality, and work on the bindings. 2019-11-18 23:50:06 +01:00
5bfe5e7905 Fixed linker errors aswell. 2019-11-18 22:40:58 +01:00
de103a3fdf Fixed compile. 2019-11-18 22:35:08 +01:00
d5acb28a90 More work on fixing compile. 2019-11-18 22:22:41 +01:00
9103db635f More work on compile. 2019-11-18 21:53:33 +01:00
5e323ce718 Removed a few old unused classes. 2019-11-18 20:17:54 +01:00
b60b8a96d6 More work on the build, and more api breakages. 2019-11-18 20:16:29 +01:00
4a5a903a7a Removed the dmc mesher. 2019-11-18 20:04:28 +01:00
f00933bb71 More work on fixing the build. 2019-11-18 20:03:40 +01:00
decf9a4af2 Work on the interface, and build. 2019-11-18 19:43:15 +01:00
5b275155c5 Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk. 2019-11-18 19:22:11 +01:00
d8035c86e9 VoxelBuffer now stores it's actual size separately. 2019-11-17 03:25:46 +01:00
5e5d95aac5 Added margin to VoxelBuffer. 2019-11-17 02:17:40 +01:00
b6f49e3f89 Moved back out the world generator. 2019-11-16 23:46:19 +01:00
6a1669d646 More work on the generator interface. 2019-11-11 17:25:17 +01:00
0f00761468 More improvements to the bindings. 2019-11-10 22:32:36 +01:00
7075da44eb Bit more work on the bindings. 2019-11-10 22:18:31 +01:00
c4432b4c2b More work on the generator interface. 2019-11-10 22:03:39 +01:00
ca1740ee04 Improved the World generator's interface. 2019-11-10 21:14:53 +01:00
e0deb2ea66 Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
3cf4b3e682 Removed the MIT license for now, while the project is not public. 2019-11-10 12:09:31 +01:00
c674a8c045 Added chunk states, and dirty flag to Chunk. 2019-11-10 03:10:42 +01:00
f82076e9c2 More work on clutter. 2019-11-10 02:42:31 +01:00
356621bf12 Added ground clutter. 2019-11-10 02:33:02 +01:00
f0cd4008fc Added WorldArea. 2019-11-10 01:03:48 +01:00
7ee2017568 Added 2 more build phases. 2019-11-09 23:43:29 +01:00
3b722e24f9 Added binds for liquids. 2019-11-09 23:39:19 +01:00
fd48f195c6 Implemented the Merger Voxel Library. 2019-11-09 21:51:40 +01:00
cb91888f2a Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.) 2019-11-09 18:36:17 +01:00
f931f3f1bf Separated VoxelmanLibrary into 2 different classes. 2019-11-09 17:26:16 +01:00
019ad0c8ec Merged in the WorldGenerator module. 2019-11-09 14:07:04 +01:00
802e602336 PropData can setup meshes into the mesher as well now. 2019-11-08 14:37:48 +01:00
8bbc6da5d2 Now PropData can add lights into chunks. 2019-11-08 11:52:36 +01:00
8ba8209bc2 Added add_textures_into method to PropData. 2019-11-08 09:45:21 +01:00
8be82ec4e4 Typo fix. 2019-11-07 23:39:25 +01:00
2c49d2e8d9 Renamed VoxelmanProp to PropData. 2019-11-07 21:32:31 +01:00
1881eea313 Better defaults. 2019-11-07 13:20:20 +01:00
b6afad3024 Fix 2 typos. 2019-11-06 17:56:45 +01:00