Commit Graph

  • 64bbac30ee Fix physics on_floor_body crash lawnjelly 2024-02-28 07:48:13 +0000
  • b67115fd35 Store ObjectID instead of pointer for KinematicCollision owner Haoyu Qiu 2024-04-14 23:45:22 +0800
  • 9f75f7dfc0 Fix SceneTree not respecting virtual process methods Haoyu Qiu 2024-04-15 00:06:24 +0800
  • 8f7ea2132b Don't error multiple times when trying to load missing default bus layout Haoyu Qiu 2024-03-31 17:34:13 +0800
  • d0e7a30683 Renamed uwp's exporter's folder so it's not in the editor while that platform cannot yet be built. Relintai 2024-04-21 13:59:59 +0200
  • 7d19d5aa8a Added missing production=yes options. Relintai 2024-04-21 12:57:55 +0200
  • 25e6648a6a Re-enable everything in the build all script. Relintai 2024-04-21 12:53:39 +0200
  • cf29973370 Also check whether the http server executables exist. Relintai 2024-04-21 12:51:30 +0200
  • 222b485b05 Cleaned up the build commands for the http server, and added it to the in-container builds. Relintai 2024-04-21 12:50:23 +0200
  • 201d747650 Check for the existence at the end of the container build script of the frt executables. Relintai 2024-04-21 12:46:36 +0200
  • 6ab703bb3a Build all server variations. Relintai 2024-04-21 12:33:49 +0200
  • 945f1c5116 Rename a file. Also fix naming frt's executable. Relintai 2024-04-21 12:28:24 +0200
  • dcd8a15cdb Added an exported for the server platform. Relintai 2024-04-21 12:24:20 +0200
  • cce419d329 In-container build script cleanups. Relintai 2024-04-21 12:07:29 +0200
  • 7d55cf4ab5 Renamed frt's build containers. Relintai 2024-04-21 11:59:13 +0200
  • 09dee2efb3 Added missing dependencies to the frt build containers. Relintai 2024-04-21 11:58:21 +0200
  • 11b3b21ab6 frt in-container build script cleanups. Relintai 2024-04-21 11:58:01 +0200
  • 3306f8a009 Fix linux dist filenames. Relintai 2024-04-21 11:52:51 +0200
  • 6657913f07 Remove deprecated script. Relintai 2024-04-21 11:49:36 +0200
  • 83ec4fa4d6 Same change for frt_sdl. Relintai 2024-04-21 11:41:07 +0200
  • 740bc3fe2f Fix build for frt arm32v6. Relintai 2024-04-21 11:40:12 +0200
  • 3ddbfc066f Link to x11 in frt. Relintai 2024-04-21 11:22:34 +0200
  • afaf29c8d5 Make enum values uppercase in frt.h. Relintai 2024-04-21 11:08:12 +0200
  • 18906f3cad More missing includes. Relintai 2024-04-21 11:05:12 +0200
  • c463058729 Fix more missing includes. Relintai 2024-04-21 10:34:59 +0200
  • ba900448ed Call the intended method. Relintai 2024-04-21 10:30:27 +0200
  • a33532f7ad Fix missing include. Relintai 2024-04-21 10:30:17 +0200
  • 33787ab248 Added missing keys. Relintai 2024-04-21 01:48:13 +0200
  • 38cfe88250 FRT build script initial setup. Relintai 2024-04-21 05:11:15 +0200
  • 1fd68f9720 IOS build scripts. Relintai 2024-04-21 04:40:47 +0200
  • 84507f9cbf Separated and updated the osx build commands to a new file. Relintai 2024-04-21 04:00:52 +0200
  • 520450eb94 Update and move out to it's own file the android build commands. Relintai 2024-04-21 03:20:49 +0200
  • d199a92c2e Moved javascript builds to a new file. Relintai 2024-04-21 02:08:49 +0200
  • a807adf544 Update the linux build script. Relintai 2024-04-20 23:49:21 +0200
  • 8b946e2f3b Moved the windows build commands to a new file. Also made them production builds. Relintai 2024-04-20 22:18:39 +0200
  • d42416f2d7 Rename the build all script. Relintai 2024-04-20 21:24:32 +0200
  • 836e4a4f38 Remove podman check from the build all script. Relintai 2024-04-20 21:23:49 +0200
  • 1297b7ea87 Set up build containers for frt. Relintai 2024-04-20 21:21:37 +0200
  • 112722df78 Use docker instead of podman in the container build script. Relintai 2024-04-20 20:29:56 +0200
  • 08254aaa69 Copied the current build scripts to a new deprecated folder. Relintai 2024-04-20 17:56:43 +0200
  • 535184f230 Fix android editor build. Relintai 2024-04-20 14:29:19 +0200
  • 063419321d Updated the build containers based on godot's. Relintai 2024-04-20 17:44:49 +0200
  • 66de30fbaa Added missing namespace. Relintai 2024-04-20 13:44:19 +0200
  • 914c956b75 Backported Update Android dependencies for the project Relintai 2024-04-20 13:35:32 +0200
  • d6af267b6b New icon for frt sdl. Relintai 2024-04-20 12:14:29 +0200
  • ed0bd52a23 Added an exporter for frt_sdl. Relintai 2024-04-20 11:51:22 +0200
  • d17743975b FRT doesn't support pck embedding. Relintai 2024-04-20 11:36:11 +0200
  • b734c2f67a Added a separate exported for FRT. Relintai 2024-04-20 11:32:54 +0200
  • 227b5d3f86 Don't create a default layer in LayeredTileMap's constructor. Relintai 2024-04-20 09:45:16 +0200
  • 0f2879c180 Fix MMImage. Relintai 2024-04-19 21:38:47 +0200
  • 62694baa23 Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once. Relintai 2024-04-19 21:30:37 +0200
  • e99e5a87bc Make mat maker's image picker button's dialog use resources. Relintai 2024-04-19 21:26:37 +0200
  • 6d0c43dbf0 Fix error found by static analysis tools. Relintai 2024-04-19 18:32:49 +0200
  • e27a506312 Hide the FileSystemDock's empty dock slot when it's in bottom bar mode by default. Relintai 2024-04-17 20:56:47 +0200
  • d2699675db Added some todos. Relintai 2024-04-17 17:10:44 +0200
  • e39251ce36 Added entity_resource_base_world_speed property to the ESS singleton. Relintai 2024-04-15 14:00:15 +0200
  • b5ce7b875e Codetyle updates. Relintai 2024-04-15 13:59:36 +0200
  • 6faa98c32a Backported from godot4: Save PackedByteArrays as base64 encoded. - groud de5073519e Relintai 2024-04-14 17:32:05 +0200
  • ed224298e5 Also add is_zero_approx() to Vector4. Relintai 2024-04-14 16:59:12 +0200
  • 3f2ed008d1 Fix compile errors. Relintai 2024-04-14 16:55:07 +0200
  • 3ea15d2892 Updated the last backported commit in the changelog. Relintai 2024-04-14 16:46:11 +0200
  • 441bb29fd3 Add is_zero_approx methods to Vector{2,3} Haoyu Qiu 2024-04-10 19:02:42 +0800
  • 1a231787b0 Check duplicate keys in dictionary literals: enums and const variables Kirill Diduk 2022-07-01 00:32:49 +0200
  • 4496c11437 Tighter shadow culling - fix light colinear to frustum edge lawnjelly 2024-04-09 07:25:35 +0100
  • 1d18b076de Add Node.is_node_ready Haoyu Qiu 2024-04-08 17:44:23 +0800
  • 1be165639d nanosvg: Sync with upstream 93ce879 Rémi Verschelde 2024-04-05 11:19:09 +0200
  • 952c307f8a Use internal process for updating a dirty skeleton instead of the MessageQueue. This fixes BoneAttachments being a frame late. Relintai 2024-04-11 22:23:47 +0200
  • dff6d9e9e3 Added copy pose and paste pose tools to the skeleton editor. Also added separators to it's dropdown menu. Relintai 2024-04-11 21:35:35 +0200
  • 3b25f0c0d5 Fix regression in LayeredTileMaps. Relintai 2024-04-09 13:52:02 +0200
  • 936c2e07bc Don't warn about layers not being y-sorted when there are no layers. Relintai 2024-04-06 21:08:44 +0200
  • d255d381cb Fix layer navigation keys in LayeredTileMapLayerEditor even when not using layer nodes. Relintai 2024-04-06 21:04:57 +0200
  • aa82d20e4b Added a get_layer() helper method to the LayeredTileMap. Relintai 2024-04-06 21:03:59 +0200
  • fd5be3f26c Fix layer navigation keys in LayeredTileMapLayerEditor. Relintai 2024-04-06 20:32:39 +0200
  • d63e561693 Make RAO and VertexLights2D work with the new LayeredTileMap setup. Relintai 2024-04-06 19:44:35 +0200
  • 3ac3c7da24 Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas - AThousandShips 09edece17d Relintai 2024-04-06 19:07:12 +0200
  • cb55fa2292 Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor - groud c928273c6c Relintai 2024-04-06 18:59:41 +0200
  • 4cad999f60 Backported from godot4: Correctly update TileMapLayer highlighting when disabling it - groud 256a6713f2 Relintai 2024-04-06 18:42:37 +0200
  • 8648a32667 Backported from Godot4: Expose TileMapLayer - groud 3cd4b2859c Relintai 2024-04-06 18:35:58 +0200
  • 9ab9c3a9a4 Mark last backported commit. Relintai 2024-04-06 15:14:51 +0200
  • 577376b61f Fix AnimationTree. Relintai 2024-04-06 14:00:16 +0200
  • f6d9ca069f Fix build. Relintai 2024-04-06 13:46:57 +0200
  • ececc7991c Backported dome of the codestyle improvements to math types from 3fb36bf395 . Relintai 2024-04-06 13:05:32 +0200
  • 4f93164401 Backported ORMSpatialMaterial from Godot 3.x without any breaking changes. Relintai 2024-04-06 12:57:23 +0200
  • efcdf40d0c FIXED: Trying to connect inexistent signal text_submitted. Ovnuniarchos 2024-02-13 23:26:54 +0100
  • 620b30a86a Backport locale selection improvements. bruvzg 2022-06-09 13:19:30 +0300
  • 240585c58b Fix building with disable_3d A Thousand Ships 2024-03-16 11:03:06 +0100
  • a607ec6545 Fix SceneTree dock filter crash lawnjelly 2024-02-28 05:38:33 +0000
  • 11cdb79005 Rotary input for 3.x Aleksey Kapustyanenko 2024-02-18 14:04:32 +0400
  • 1b6d3f3e6e Fix GodotEditText white box showing during game load BZ1234567890 2024-01-28 21:49:37 +0100
  • 786cf445ac Sync NativeScript's PROPERTY_USAGE flags with Object's. Relintai 2024-04-06 12:14:09 +0200
  • 909acac329 Discrete Level of Detail lawnjelly 2023-11-27 07:07:01 +0000
  • 680a1c4dbb Remove deprecated LaunchImages support and switch to Storyboard by default. bruvzg 2024-03-10 10:10:14 +0200
  • b9f8901b5e Fix finding AnimationPlayer in scene import Morris Tabor 2022-09-12 17:22:16 +0200
  • 942a304f4e Physics Interpolation 2D - fix light and light occluder resetting lawnjelly 2024-03-16 16:02:22 +0000
  • 010b8ba73b Optimize AnimationTree::_process_graph() lawnjelly 2024-03-17 13:50:49 +0000
  • 257ad9dc68 Allow automatic provisioning in iOS when using development signature. Implements https://github.com/godotengine/godot/pull/86748/files in 3.x. Andrés Botero 2024-03-17 08:56:48 -0500
  • bb9cd55575 Physics Interpolation 2D - change transform API to use const ref lawnjelly 2024-03-16 16:50:47 +0000
  • 85146c2646 GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute Fabio Alessandrelli 2024-02-15 14:30:03 +0100
  • 487b454506 Add a get_or_add method to Dictionary SysError99 2024-02-15 05:03:39 +0700
  • da78ed110a Fix Mesh::get_face_count() lawnjelly 2024-02-11 09:30:26 +0000