mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Fix shadowed declaration.
This commit is contained in:
parent
83871fc6e0
commit
089ac25db5
@ -109,7 +109,7 @@ namespace Proctree
|
||||
//v std::cos(T) + (axis x v) * std::sin(T) + axis*(axis . v)(1-std::cos(T)
|
||||
float cosr = std::cos(aAngle);
|
||||
float sinr = std::sin(aAngle);
|
||||
return add(add(scaleVec(aVec, cosr), scaleVec(cross(aAxis, aVec), sinr)),
|
||||
return add(add(scaleVec(aVec, cosr), scaleVec(cross(aAxis, aVec), sinr)),
|
||||
scaleVec(aAxis, dot(aAxis, aVec) * (1 - cosr)));
|
||||
}
|
||||
|
||||
@ -449,7 +449,7 @@ namespace Proctree
|
||||
int badverts = 0;
|
||||
|
||||
// step 1: find bad verts
|
||||
// - If edge's U coordinate delta is over 0.5, texture has wrapped around.
|
||||
// - If edge's U coordinate delta is over 0.5, texture has wrapped around.
|
||||
// - The vertex that has zero U is the wrong one
|
||||
// - Care needs to be taken not to tag bad vertex more than once.
|
||||
|
||||
@ -518,7 +518,7 @@ namespace Proctree
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// step 2: allocate more space for our new duplicate verts
|
||||
|
||||
fvec3 *nvert = new fvec3[mVertCount + badverts];
|
||||
@ -537,7 +537,7 @@ namespace Proctree
|
||||
mUV = nuv;
|
||||
|
||||
// step 3: populate duplicate verts - otherwise identical except for U=1 instead of 0
|
||||
|
||||
|
||||
for (i = 0; i < badverts; i++)
|
||||
{
|
||||
mVert[mVertCount + i] = mVert[badverttable[i]];
|
||||
@ -547,12 +547,12 @@ namespace Proctree
|
||||
}
|
||||
|
||||
// step 4: fix faces
|
||||
|
||||
|
||||
for (i = 0; i < mFaceCount; i++)
|
||||
{
|
||||
// x/y edges (vertex 0 and 1)
|
||||
if ((std::fabs(mUV[mFace[i].x].u - mUV[mFace[i].y].u) > 0.5f) && (mUV[mFace[i].x].u == 0 || mUV[mFace[i].y].u == 0))
|
||||
{
|
||||
{
|
||||
int found = 0, j;
|
||||
for (j = 0; j < badverts; j++)
|
||||
{
|
||||
@ -598,7 +598,7 @@ namespace Proctree
|
||||
if (mUV[mFace[i].y].u == 0)
|
||||
mFace[i].y = mVertCount + found;
|
||||
if (mUV[mFace[i].z].u == 0)
|
||||
mFace[i].z = mVertCount + found;
|
||||
mFace[i].z = mVertCount + found;
|
||||
}
|
||||
}
|
||||
|
||||
@ -774,24 +774,24 @@ namespace Proctree
|
||||
|
||||
for (i = 0; i < segments; i++)
|
||||
{
|
||||
int v1 = aBranch->mChild0->mRing0[i];
|
||||
int v2 = aBranch->mRing1[(i + segOffset0 + 1) % segments];
|
||||
int v3 = aBranch->mRing1[(i + segOffset0) % segments];
|
||||
int v4 = aBranch->mChild0->mRing0[(i + 1) % segments];
|
||||
int lv1 = aBranch->mChild0->mRing0[i];
|
||||
int lv2 = aBranch->mRing1[(i + segOffset0 + 1) % segments];
|
||||
int lv3 = aBranch->mRing1[(i + segOffset0) % segments];
|
||||
int lv4 = aBranch->mChild0->mRing0[(i + 1) % segments];
|
||||
ivec3 a;
|
||||
a = { v1, v4, v3 };
|
||||
a = { lv1, lv4, lv3 };
|
||||
mFace[mFaceCount++] = (a);
|
||||
a = { v4, v2, v3 };
|
||||
a = { lv4, lv2, lv3 };
|
||||
mFace[mFaceCount++] = (a);
|
||||
|
||||
v1 = aBranch->mChild1->mRing0[i];
|
||||
v2 = aBranch->mRing2[(i + segOffset1 + 1) % segments];
|
||||
v3 = aBranch->mRing2[(i + segOffset1) % segments];
|
||||
v4 = aBranch->mChild1->mRing0[(i + 1) % segments];
|
||||
lv1 = aBranch->mChild1->mRing0[i];
|
||||
lv2 = aBranch->mRing2[(i + segOffset1 + 1) % segments];
|
||||
lv3 = aBranch->mRing2[(i + segOffset1) % segments];
|
||||
lv4 = aBranch->mChild1->mRing0[(i + 1) % segments];
|
||||
|
||||
a = { v1, v2, v3 };
|
||||
a = { lv1, lv2, lv3 };
|
||||
mFace[mFaceCount++] = (a);
|
||||
a = { v1, v4, v2 };
|
||||
a = { lv1, lv4, lv2 };
|
||||
mFace[mFaceCount++] = (a);
|
||||
|
||||
float len1 = length(sub(mVert[aBranch->mChild0->mRing0[i]], mVert[aBranch->mRing1[(i + segOffset0) % segments]])) * UVScale;
|
||||
@ -868,8 +868,8 @@ namespace Proctree
|
||||
mTwigVert[mTwigVertCount++] = (add(add(aBranch->mHead, scaleVec(tangent, mProperties.mTwigScale)), scaleVec(binormal, -aBranch->mLength)));
|
||||
|
||||
mTwigFace[mTwigFaceCount++] = { vert1, vert2, vert3 };
|
||||
mTwigFace[mTwigFaceCount++] = { vert4, vert1, vert3 };
|
||||
mTwigFace[mTwigFaceCount++] = { vert6, vert7, vert8 };
|
||||
mTwigFace[mTwigFaceCount++] = { vert4, vert1, vert3 };
|
||||
mTwigFace[mTwigFaceCount++] = { vert6, vert7, vert8 };
|
||||
mTwigFace[mTwigFaceCount++] = { vert6, vert8, vert5 };
|
||||
|
||||
fvec3 normal = normalize(cross(sub(mTwigVert[vert1], mTwigVert[vert3]), sub(mTwigVert[vert2], mTwigVert[vert3])));
|
||||
@ -999,8 +999,8 @@ namespace Proctree
|
||||
aBranch->mRing1[ring1count++] = mVertCount;
|
||||
mVert[mVertCount++] = (add(centerloc, scaleVec(vec, aRadius * scale)));
|
||||
}
|
||||
aBranch->mRing1[ring1count++] = linch0;
|
||||
aBranch->mRing2[ring2count++] = linch1;
|
||||
aBranch->mRing1[ring1count++] = linch0;
|
||||
aBranch->mRing2[ring2count++] = linch1;
|
||||
start = mVertCount - 1;
|
||||
for (i = 1; i < segments / 2; i++)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user