ProceduralTreeMesh initial binds.

This commit is contained in:
Relintai 2024-09-08 14:25:06 +02:00
parent 6c0cb3dc52
commit da67535193
2 changed files with 403 additions and 28 deletions

View File

@ -5,6 +5,163 @@
#include "servers/rendering_server.h"
// General
int ProceduralTreeMesh::get_seed() const {
return _seed;
}
void ProceduralTreeMesh::set_seed(const int p_value) {
_seed = p_value;
}
int ProceduralTreeMesh::get_branch_segments() const {
return _branch_segments;
}
void ProceduralTreeMesh::set_branch_segments(const int p_value) {
_branch_segments = p_value;
}
int ProceduralTreeMesh::get_branch_levels() const {
return _branch_levels;
}
void ProceduralTreeMesh::set_branch_levels(const int p_value) {
_branch_levels = p_value;
}
int ProceduralTreeMesh::get_trunk_forks() const {
return _trunk_forks;
}
void ProceduralTreeMesh::set_trunk_forks(const int p_value) {
_trunk_forks = p_value;
}
float ProceduralTreeMesh::get_texture_v_multiplier() const {
return _texture_v_multiplier;
}
void ProceduralTreeMesh::set_texture_v_multiplier(const float p_value) {
_texture_v_multiplier = p_value;
}
float ProceduralTreeMesh::get_twig_scale() const {
return _twig_scale;
}
void ProceduralTreeMesh::set_twig_scale(const float p_value) {
_twig_scale = p_value;
}
// Branching
float ProceduralTreeMesh::get_initial_length() const {
return _initial_length;
}
void ProceduralTreeMesh::set_initial_length(const float p_value) {
_initial_length = p_value;
}
float ProceduralTreeMesh::get_length_falloff_rate() const {
return _length_falloff_rate;
}
void ProceduralTreeMesh::set_length_falloff_rate(const float p_value) {
_length_falloff_rate = p_value;
}
float ProceduralTreeMesh::get_length_falloff_power() const {
return _length_falloff_power;
}
void ProceduralTreeMesh::set_length_falloff_power(const float p_value) {
_length_falloff_power = p_value;
}
float ProceduralTreeMesh::get_max_clumping() const {
return _max_clumping;
}
void ProceduralTreeMesh::set_max_clumping(const float p_value) {
_max_clumping = p_value;
}
float ProceduralTreeMesh::get_min_clumping() const {
return _min_clumping;
}
void ProceduralTreeMesh::set_min_clumping(const float p_value) {
_min_clumping = p_value;
}
float ProceduralTreeMesh::get_symmetry() const {
return _symmetry;
}
void ProceduralTreeMesh::set_symmetry(const float p_value) {
_symmetry = p_value;
}
float ProceduralTreeMesh::get_droop() const {
return _droop;
}
void ProceduralTreeMesh::set_droop(const float p_value) {
_droop = p_value;
}
float ProceduralTreeMesh::get_growth() const {
return _growth;
}
void ProceduralTreeMesh::set_growth(const float p_value) {
_growth = p_value;
}
float ProceduralTreeMesh::get_sweep() const {
return _sweep;
}
void ProceduralTreeMesh::set_sweep(const float p_value) {
_sweep = p_value;
}
// Trunk
float ProceduralTreeMesh::get_trunk_radius() const {
return _trunk_radius;
}
void ProceduralTreeMesh::set_trunk_radius(const float p_value) {
_trunk_radius = p_value;
}
float ProceduralTreeMesh::get_radius_falloff() const {
return _radius_falloff;
}
void ProceduralTreeMesh::set_radius_falloff(const float p_value) {
_radius_falloff = p_value;
}
float ProceduralTreeMesh::get_climb_rate() const {
return _climb_rate;
}
void ProceduralTreeMesh::set_climb_rate(const float p_value) {
_climb_rate = p_value;
}
float ProceduralTreeMesh::get_kink() const {
return _kink;
}
void ProceduralTreeMesh::set_kink(const float p_value) {
_kink = p_value;
}
float ProceduralTreeMesh::get_taper_rate() const {
return _taper_rate;
}
void ProceduralTreeMesh::set_taper_rate(const float p_value) {
_taper_rate = p_value;
}
float ProceduralTreeMesh::get_twists() const {
return _twists;
}
void ProceduralTreeMesh::set_twists(const float p_value) {
_twists = p_value;
}
float ProceduralTreeMesh::get_trunk_length() const {
return _trunk_length;
}
void ProceduralTreeMesh::set_trunk_length(const float p_value) {
_trunk_length = p_value;
}
void ProceduralTreeMesh::_update() const {
Array arr;
arr.resize(RS::ARRAY_MAX);
@ -32,8 +189,8 @@ void ProceduralTreeMesh::_update() const {
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TWIG, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
pending_request = false;
@ -109,12 +266,12 @@ void ProceduralTreeMesh::surface_set_material(int p_idx, const Ref<Material> &p_
ERR_FAIL_INDEX(p_idx, TREE_SURFACE_COUNT);
switch (p_idx) {
case TREE_SURFACE_TRUNK:
set_trunk_material(p_material);
break;
case TREE_SURFACE_TWIG:
set_twig_material(p_material);
break;
case TREE_SURFACE_TRUNK:
set_trunk_material(p_material);
break;
case TREE_SURFACE_COUNT:
default:
break;
@ -153,21 +310,6 @@ RID ProceduralTreeMesh::get_rid() const {
return mesh;
}
void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TRUNK].material = p_material;
if (!pending_request) {
// just apply it, else it'll happen when _update is called.
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
_change_notify();
emit_changed();
};
}
Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
return _surfaces[TREE_SURFACE_TRUNK].material;
}
void ProceduralTreeMesh::set_twig_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TWIG].material = p_material;
if (!pending_request) {
@ -182,6 +324,19 @@ Ref<Material> ProceduralTreeMesh::get_twig_material() const {
return _surfaces[TREE_SURFACE_TWIG].material;
}
void ProceduralTreeMesh::set_trunk_material(const Ref<Material> &p_material) {
_surfaces[TREE_SURFACE_TRUNK].material = p_material;
if (!pending_request) {
// just apply it, else it'll happen when _update is called.
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
_change_notify();
emit_changed();
};
}
Ref<Material> ProceduralTreeMesh::get_trunk_material() const {
return _surfaces[TREE_SURFACE_TRUNK].material;
}
Array ProceduralTreeMesh::get_mesh_arrays() const {
Array arr;
@ -209,6 +364,34 @@ ProceduralTreeMesh::ProceduralTreeMesh() {
// make sure we do an update after we've finished constructing our object
pending_request = true;
// General
_seed = 262;
_branch_segments = 6;
_branch_levels = 5;
_twig_scale = 0.39;
_trunk_forks = 5;
_texture_v_multiplier = 0.36;
// Branching
_initial_length = 0.49;
_length_falloff_rate = 0.85;
_length_falloff_power = 0.99;
_max_clumping = 0.454;
_min_clumping = 0.404;
_symmetry = 2.45;
_droop = -0.1;
_growth = 0.235;
_sweep = 0.01;
// Trunk
_trunk_radius = 0.139;
_radius_falloff = 0.73;
_climb_rate = 0.371;
_kink = 0.093;
_taper_rate = 0.947;
_twists = 3.02;
_trunk_length = 2.4;
}
ProceduralTreeMesh::~ProceduralTreeMesh() {
@ -216,21 +399,114 @@ ProceduralTreeMesh::~ProceduralTreeMesh() {
}
void ProceduralTreeMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
ADD_GROUP("General", "");
ClassDB::bind_method(D_METHOD("get_seed"), &ProceduralTreeMesh::get_seed);
ClassDB::bind_method(D_METHOD("set_seed", "value"), &ProceduralTreeMesh::set_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
ClassDB::bind_method(D_METHOD("get_branch_segments"), &ProceduralTreeMesh::get_branch_segments);
ClassDB::bind_method(D_METHOD("set_branch_segments", "value"), &ProceduralTreeMesh::set_branch_segments);
ADD_PROPERTY(PropertyInfo(Variant::INT, "branch_segments"), "set_branch_segments", "get_branch_segments");
ClassDB::bind_method(D_METHOD("get_branch_levels"), &ProceduralTreeMesh::get_branch_levels);
ClassDB::bind_method(D_METHOD("set_branch_levels", "value"), &ProceduralTreeMesh::set_branch_levels);
ADD_PROPERTY(PropertyInfo(Variant::INT, "branch_levels"), "set_branch_levels", "get_branch_levels");
ClassDB::bind_method(D_METHOD("get_trunk_forks"), &ProceduralTreeMesh::get_trunk_forks);
ClassDB::bind_method(D_METHOD("set_trunk_forks", "value"), &ProceduralTreeMesh::set_trunk_forks);
ADD_PROPERTY(PropertyInfo(Variant::INT, "trunk_forks"), "set_trunk_forks", "get_trunk_forks");
ClassDB::bind_method(D_METHOD("get_texture_v_multiplier"), &ProceduralTreeMesh::get_texture_v_multiplier);
ClassDB::bind_method(D_METHOD("set_texture_v_multiplier", "value"), &ProceduralTreeMesh::set_texture_v_multiplier);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_v_multiplier"), "set_texture_v_multiplier", "get_texture_v_multiplier");
ClassDB::bind_method(D_METHOD("get_twig_scale"), &ProceduralTreeMesh::get_twig_scale);
ClassDB::bind_method(D_METHOD("set_twig_scale", "value"), &ProceduralTreeMesh::set_twig_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "twig_scale"), "set_twig_scale", "get_twig_scale");
ADD_GROUP("Branching", "");
ClassDB::bind_method(D_METHOD("get_initial_length"), &ProceduralTreeMesh::get_initial_length);
ClassDB::bind_method(D_METHOD("set_initial_length", "value"), &ProceduralTreeMesh::set_initial_length);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_length"), "set_initial_length", "get_initial_length");
ClassDB::bind_method(D_METHOD("get_length_falloff_rate"), &ProceduralTreeMesh::get_length_falloff_rate);
ClassDB::bind_method(D_METHOD("set_length_falloff_rate", "value"), &ProceduralTreeMesh::set_length_falloff_rate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length_falloff_rate"), "set_length_falloff_rate", "get_length_falloff_rate");
ClassDB::bind_method(D_METHOD("get_length_falloff_power"), &ProceduralTreeMesh::get_length_falloff_power);
ClassDB::bind_method(D_METHOD("set_length_falloff_power", "value"), &ProceduralTreeMesh::set_length_falloff_power);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length_falloff_power"), "set_length_falloff_power", "get_length_falloff_power");
ClassDB::bind_method(D_METHOD("get_max_clumping"), &ProceduralTreeMesh::get_max_clumping);
ClassDB::bind_method(D_METHOD("set_max_clumping", "value"), &ProceduralTreeMesh::set_max_clumping);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_clumping"), "set_max_clumping", "get_max_clumping");
ClassDB::bind_method(D_METHOD("get_min_clumping"), &ProceduralTreeMesh::get_min_clumping);
ClassDB::bind_method(D_METHOD("set_min_clumping", "value"), &ProceduralTreeMesh::set_min_clumping);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_clumping"), "set_min_clumping", "get_min_clumping");
ClassDB::bind_method(D_METHOD("get_symmetry"), &ProceduralTreeMesh::get_symmetry);
ClassDB::bind_method(D_METHOD("set_symmetry", "value"), &ProceduralTreeMesh::set_symmetry);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "symmetry"), "set_symmetry", "get_symmetry");
ClassDB::bind_method(D_METHOD("get_droop"), &ProceduralTreeMesh::get_droop);
ClassDB::bind_method(D_METHOD("set_droop", "value"), &ProceduralTreeMesh::set_droop);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "droop"), "set_droop", "get_droop");
ClassDB::bind_method(D_METHOD("get_growth"), &ProceduralTreeMesh::get_growth);
ClassDB::bind_method(D_METHOD("set_growth", "value"), &ProceduralTreeMesh::set_growth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "growth"), "set_growth", "get_growth");
ClassDB::bind_method(D_METHOD("get_sweep"), &ProceduralTreeMesh::get_sweep);
ClassDB::bind_method(D_METHOD("set_sweep", "value"), &ProceduralTreeMesh::set_sweep);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sweep"), "set_sweep", "get_sweep");
ADD_GROUP("Trunk", "");
ClassDB::bind_method(D_METHOD("get_trunk_radius"), &ProceduralTreeMesh::get_trunk_radius);
ClassDB::bind_method(D_METHOD("set_trunk_radius", "value"), &ProceduralTreeMesh::set_trunk_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_radius"), "set_trunk_radius", "get_trunk_radius");
ClassDB::bind_method(D_METHOD("get_radius_falloff"), &ProceduralTreeMesh::get_radius_falloff);
ClassDB::bind_method(D_METHOD("set_radius_falloff", "value"), &ProceduralTreeMesh::set_radius_falloff);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius_falloff"), "set_radius_falloff", "get_radius_falloff");
ClassDB::bind_method(D_METHOD("get_climb_rate"), &ProceduralTreeMesh::get_climb_rate);
ClassDB::bind_method(D_METHOD("set_climb_rate", "value"), &ProceduralTreeMesh::set_climb_rate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "climb_rate"), "set_climb_rate", "get_climb_rate");
ClassDB::bind_method(D_METHOD("get_kink"), &ProceduralTreeMesh::get_kink);
ClassDB::bind_method(D_METHOD("set_kink", "value"), &ProceduralTreeMesh::set_kink);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "kink"), "set_kink", "get_kink");
ClassDB::bind_method(D_METHOD("get_taper_rate"), &ProceduralTreeMesh::get_taper_rate);
ClassDB::bind_method(D_METHOD("set_taper_rate", "value"), &ProceduralTreeMesh::set_taper_rate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "taper_rate"), "set_taper_rate", "get_taper_rate");
ClassDB::bind_method(D_METHOD("get_twists"), &ProceduralTreeMesh::get_twists);
ClassDB::bind_method(D_METHOD("set_twists", "value"), &ProceduralTreeMesh::set_twists);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "twists"), "set_twists", "get_twists");
ClassDB::bind_method(D_METHOD("get_trunk_length"), &ProceduralTreeMesh::get_trunk_length);
ClassDB::bind_method(D_METHOD("set_trunk_length", "value"), &ProceduralTreeMesh::set_trunk_length);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "trunk_length"), "set_trunk_length", "get_trunk_length");
ADD_GROUP("Mesh", "");
ClassDB::bind_method(D_METHOD("_update"), &ProceduralTreeMesh::_update);
ClassDB::bind_method(D_METHOD("set_twig_material", "material"), &ProceduralTreeMesh::set_twig_material);
ClassDB::bind_method(D_METHOD("get_twig_material"), &ProceduralTreeMesh::get_twig_material);
ClassDB::bind_method(D_METHOD("set_trunk_material", "material"), &ProceduralTreeMesh::set_trunk_material);
ClassDB::bind_method(D_METHOD("get_trunk_material"), &ProceduralTreeMesh::get_trunk_material);
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &ProceduralTreeMesh::get_mesh_arrays);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ProceduralTreeMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ProceduralTreeMesh::get_custom_aabb);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "twig_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_twig_material", "get_twig_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trunk_material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_trunk_material", "get_trunk_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");

View File

@ -6,10 +6,80 @@
class ProceduralTreeMesh : public Mesh {
GDCLASS(ProceduralTreeMesh, Mesh);
public:
// General
int get_seed() const;
void set_seed(const int p_value);
int get_branch_segments() const;
void set_branch_segments(const int p_value);
int get_branch_levels() const;
void set_branch_levels(const int p_value);
int get_trunk_forks() const;
void set_trunk_forks(const int p_value);
float get_texture_v_multiplier() const;
void set_texture_v_multiplier(const float p_value);
float get_twig_scale() const;
void set_twig_scale(const float p_value);
// Branching
float get_initial_length() const;
void set_initial_length(const float p_value);
float get_length_falloff_rate() const;
void set_length_falloff_rate(const float p_value);
float get_length_falloff_power() const;
void set_length_falloff_power(const float p_value);
float get_max_clumping() const;
void set_max_clumping(const float p_value);
float get_min_clumping() const;
void set_min_clumping(const float p_value);
float get_symmetry() const;
void set_symmetry(const float p_value);
float get_droop() const;
void set_droop(const float p_value);
float get_growth() const;
void set_growth(const float p_value);
float get_sweep() const;
void set_sweep(const float p_value);
// Trunk
float get_trunk_radius() const;
void set_trunk_radius(const float p_value);
float get_radius_falloff() const;
void set_radius_falloff(const float p_value);
float get_climb_rate() const;
void set_climb_rate(const float p_value);
float get_kink() const;
void set_kink(const float p_value);
float get_taper_rate() const;
void set_taper_rate(const float p_value);
float get_twists() const;
void set_twists(const float p_value);
float get_trunk_length() const;
void set_trunk_length(const float p_value);
public:
enum TreeSurfaces {
TREE_SURFACE_TRUNK = 0,
TREE_SURFACE_TWIG = 1,
TREE_SURFACE_TWIG = 0,
TREE_SURFACE_TRUNK = 1,
TREE_SURFACE_COUNT,
};
@ -28,12 +98,12 @@ public:
virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_trunk_material(const Ref<Material> &p_material);
Ref<Material> get_trunk_material() const;
void set_twig_material(const Ref<Material> &p_material);
Ref<Material> get_twig_material() const;
void set_trunk_material(const Ref<Material> &p_material);
Ref<Material> get_trunk_material() const;
Array get_mesh_arrays() const;
void set_custom_aabb(const AABB &p_custom);
@ -47,6 +117,35 @@ protected:
void _request_update();
private:
// General
int _seed; //mProperties.mSeed
int _branch_segments; //mProperties.mSegments
int _branch_levels; //mProperties.mLevels
int _trunk_forks; //mProperties.mTreeSteps
float _texture_v_multiplier; //mProperties.mVMultiplier
float _twig_scale; //mProperties.mTwigScale
// Branching
float _initial_length; //mProperties.mInitialBranchLength
float _length_falloff_rate; //mProperties.mLengthFalloffFactor
float _length_falloff_power; //mProperties.mLengthFalloffPower
float _max_clumping; //mProperties.mClumpMax
float _min_clumping; //mProperties.mClumpMin
float _symmetry; //mProperties.mBranchFactor
float _droop; //mProperties.mDropAmount
float _growth; //mProperties.mGrowAmount
float _sweep; //mProperties.mSweepAmount
// Trunk
float _trunk_radius; //mProperties.mMaxRadius
float _radius_falloff; //mProperties.mRadiusFalloffRate
float _climb_rate; //mProperties.mClimbRate
float _kink; //mProperties.mTrunkKink
float _taper_rate; //mProperties.mTaperRate
float _twists; //mProperties.mTwistRate
float _trunk_length; //mProperties.mTrunkLength
private:
RID mesh;