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Updated the links in CONTRIBUTING.md, also small tweaks.
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@ -5,8 +5,6 @@
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- [Reporting bugs](#reporting-bugs)
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- [Proposing features or improvements](#proposing-features-or-improvements)
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- [Contributing pull requests](#contributing-pull-requests)
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- [Contributing to Godot's translation](#contributing-to-godots-translation)
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- [Communicating with developers](#communicating-with-developers)
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**Please read the first section before reporting a bug!**
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@ -29,11 +27,11 @@ from there if it's a duplicate.
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### Specify the platform
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Godot runs on a large variety of platforms and operating systems and devices.
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Pandemonium runs on a large variety of platforms and operating systems and devices.
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**In your bug reports, please always specify:**
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- Operating system and version (e.g. Windows 10, macOS 10.15, Ubuntu 19.10)
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- Godot version (e.g. 3.2, 3.1.2, or the Git commit hash if you're using a development branch)
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- Pandemonium version (e.g. 3.2, 3.1.2, or the Git commit hash if you're using a development branch)
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For bugs that are likely OS-specific and/or graphics-related, please also specify:
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@ -81,18 +79,7 @@ it'll be considered too difficult to diagnose.
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Now that you've read the guidelines, click the link below to create a
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bug report:
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- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.yml)**
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## Proposing features or improvements
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**Since August 2019, the main issue tracker no longer accepts feature proposals.**
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Instead, head to the [Godot Proposals repository](https://github.com/godotengine/godot-proposals)
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and follow the instructions in the README file. High-quality feature proposals
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are more likely to be well-received by the maintainers and community, so do
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your best :)
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See [this article](https://godotengine.org/article/introducing-godot-proposals-repository)
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for detailed rationale on this change.
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- **[Report a bug](https://github.com/Relintai/pandemonium_engine/issues/new)**
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## Contributing pull requests
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@ -115,10 +102,10 @@ recommend that you have a look at it to know what's important to take into
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account for a PR to be considered for merging.
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In addition to the following tips, also take a look at the
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[Engine development guide](https://docs.godotengine.org/en/latest/development/cpp/)
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for an introduction to developing on Godot.
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[Engine development guide](https://github.com/Relintai/pandemonium_engine_docs/tree/master/05_engine_development/02_cpp)
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for an introduction to developing on Pandemonium.
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The [Contributing docs](https://docs.godotengine.org/en/latest/community/contributing/index.html)
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The [Contributing docs](https://github.com/Relintai/pandemonium_engine_docs/tree/master/06_community/contributing)
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also have important information on the PR workflow and the code style we use.
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### Document your changes
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@ -128,10 +115,10 @@ scripting APIs, you **must** update the class reference to document those.
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This is to ensure the documentation coverage doesn't decrease as contributions
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are merged.
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[Update the documentation template](https://docs.godotengine.org/en/latest/community/contributing/updating_the_class_reference.html#updating-the-documentation-template)
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[Update the documentation template](https://github.com/Relintai/pandemonium_engine_docs/blob/master/06_community/contributing/12_updating_the_class_reference.md)
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using your compiled binary, then fill in the descriptions.
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Follow the style guide described in the
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[Docs writing guidelines](https://docs.godotengine.org/en/latest/community/contributing/docs_writing_guidelines.html).
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[Docs writing guidelines](https://github.com/Relintai/pandemonium_engine_docs/blob/master/06_community/contributing/16_docs_writing_guidelines.md).
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If your pull request modifies parts of the code in a non-obvious way, make sure
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to add comments in the code as well. This helps other people understand the
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@ -156,7 +143,7 @@ Internet).
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This [Git style guide](https://github.com/agis-/git-style-guide) has some
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good practices to have in mind.
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See our [PR workflow](https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html)
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See our [PR workflow](https://github.com/Relintai/pandemonium_engine_docs/blob/master/06_community/contributing/04_pr_workflow.md)
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documentation for tips on using Git, amending commits and rebasing branches.
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### Format your commit messages with readability in mind
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@ -180,12 +167,12 @@ description is also manually wrapped at 80 chars for readability):
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```text
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Prevent French fries carbonization by fixing heat regulation
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When using the French fries frying module, Godot would not regulate the heat
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When using the French fries frying module, Pandemonium would not regulate the heat
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and thus bring the oil bath to supercritical liquid conditions, thus causing
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unwanted side effects in the physics engine.
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By fixing the regulation system via an added binding to the internal feature,
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this commit now ensures that Godot will not go past the ebullition temperature
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this commit now ensures that Pandemonium will not go past the ebullition temperature
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of cooking oil under normal atmospheric conditions.
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Fixes #1789, long live the Realm!
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@ -195,42 +182,3 @@ Fixes #1789, long live the Realm!
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feature, *please* edit the commit title to something meaningful. Commits named
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"Update my_file.cpp" won't be accepted.
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## Contributing to Godot's translation
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You can contribute to Godot's translation from the [Hosted
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Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
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source and web-based translation platform. Please refer to the [translation
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readme](editor/translations/README.md) for more information.
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You can also help translate [Godot's
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documentation](https://hosted.weblate.org/projects/godot-engine/godot-docs/)
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on Weblate.
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## Communicating with developers
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The Godot Engine community has [many communication
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channels](https://godotengine.org/community), some used more for user-level
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discussions and support, others more for development discussions.
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To communicate with developers (e.g. to discuss a feature you want to implement
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or a bug you want to fix), the following channels can be used:
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- [Godot Contributors Chat](https://chat.godotengine.org): You will
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find most core developers there, so it's the go-to platform for direct chat
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about Godot Engine development. Feel free to start discussing something there
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to get some early feedback before writing up a detailed proposal in a GitHub
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issue.
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- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
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existing issue about a topic you want to discuss, just add a comment to it -
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many developers watch the repository and will get a notification. You can
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also create a new issue - please keep in mind to create issues only to
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discuss quite specific points about the development, and not general user
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feedback or support requests.
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- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
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To propose a new feature, we have a dedicated issue tracker for that. Don't
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hesitate to start by talking about your idea on the Godot Contributors Chat
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to make sure that it makes sense in Godot's context.
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Thanks for your interest in contributing!
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—The Godot development team
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