mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Implement tree generation.
This commit is contained in:
parent
905f1105b1
commit
c4fa44a02b
@ -1,10 +1,13 @@
|
||||
|
||||
#include "procedural_tree_mesh.h"
|
||||
#include "core/containers/pool_vector.h"
|
||||
#include "core/object/class_db.h"
|
||||
#include "core/object/object.h"
|
||||
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
#include "proctree/proctree.h"
|
||||
|
||||
// General
|
||||
int ProceduralTreeMesh::get_seed() const {
|
||||
return _seed;
|
||||
@ -163,34 +166,180 @@ void ProceduralTreeMesh::trunk_set_length(const float p_value) {
|
||||
}
|
||||
|
||||
void ProceduralTreeMesh::_update() const {
|
||||
Array arr;
|
||||
arr.resize(RS::ARRAY_MAX);
|
||||
|
||||
PoolVector<Vector3> points = arr[RS::ARRAY_VERTEX];
|
||||
Proctree::Tree tree;
|
||||
|
||||
aabb = AABB();
|
||||
// Grneral
|
||||
tree.mProperties.mSeed = _seed;
|
||||
tree.mProperties.mSegments = _branch_segments;
|
||||
tree.mProperties.mLevels = _branch_levels;
|
||||
tree.mProperties.mTreeSteps = _trunk_forks;
|
||||
tree.mProperties.mVMultiplier = _texture_v_multiplier;
|
||||
tree.mProperties.mTwigScale = _twig_scale;
|
||||
|
||||
// Branching
|
||||
tree.mProperties.mInitialBranchLength = _branching_initial_length;
|
||||
tree.mProperties.mLengthFalloffFactor = _branching_length_falloff_rate;
|
||||
tree.mProperties.mLengthFalloffPower = _branching_length_falloff_power;
|
||||
tree.mProperties.mClumpMax = _branching_max_clumping;
|
||||
tree.mProperties.mClumpMin = _branching_min_clumping;
|
||||
tree.mProperties.mBranchFactor = _branching_symmetry;
|
||||
tree.mProperties.mDropAmount = _branching_droop;
|
||||
tree.mProperties.mGrowAmount = _branching_growth;
|
||||
tree.mProperties.mSweepAmount = _branching_sweep;
|
||||
|
||||
// Trunk
|
||||
tree.mProperties.mMaxRadius = _trunk_radius;
|
||||
tree.mProperties.mRadiusFalloffRate = _trunk_radius_falloff;
|
||||
tree.mProperties.mClimbRate = _trunk_climb_rate;
|
||||
tree.mProperties.mTrunkKink = _trunk_kink;
|
||||
tree.mProperties.mTaperRate = _trunk_taper_rate;
|
||||
tree.mProperties.mTwistRate = _trunk_twists;
|
||||
tree.mProperties.mTrunkLength = _trunk_length;
|
||||
|
||||
tree.generate();
|
||||
|
||||
int pc = points.size();
|
||||
ERR_FAIL_COND(pc == 0);
|
||||
{
|
||||
PoolVector<Vector3>::Read r = points.read();
|
||||
for (int i = 0; i < pc; i++) {
|
||||
if (i == 0) {
|
||||
aabb.position = r[i];
|
||||
} else {
|
||||
aabb.expand_to(r[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderingServer::get_singleton()->mesh_clear(mesh);
|
||||
|
||||
// in with the new
|
||||
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
|
||||
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
|
||||
aabb = AABB();
|
||||
|
||||
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TWIG, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
|
||||
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
|
||||
{
|
||||
int vert_count = tree.mTwigVertCount;
|
||||
|
||||
PoolVector<Vector2> uvs;
|
||||
PoolVector<Vector3> normals;
|
||||
PoolVector<Vector3> verts;
|
||||
|
||||
uvs.resize(vert_count);
|
||||
normals.resize(vert_count);
|
||||
verts.resize(vert_count);
|
||||
|
||||
{
|
||||
PoolVector<Vector2>::Write uvw = uvs.write();
|
||||
PoolVector<Vector3>::Write nw = normals.write();
|
||||
PoolVector<Vector3>::Write vw = verts.write();
|
||||
|
||||
for (int i = 0; i < vert_count; ++i) {
|
||||
Proctree::fvec2 tuv = tree.mTwigUV[i];
|
||||
Proctree::fvec3 tnormal = tree.mTwigNormal[i];
|
||||
Proctree::fvec3 tvert = tree.mTwigVert[i];
|
||||
|
||||
uvw[i] = Vector2(tuv.u, tuv.v);
|
||||
nw[i] = Vector3(tnormal.x, tnormal.y, tnormal.z);
|
||||
vw[i] = Vector3(tvert.x, tvert.y, tvert.z);
|
||||
}
|
||||
}
|
||||
|
||||
PoolVector<int> indices;
|
||||
|
||||
int face_count = tree.mTwigFaceCount;
|
||||
|
||||
indices.resize(face_count * 3);
|
||||
|
||||
{
|
||||
PoolVector<int>::Write iw = indices.write();
|
||||
|
||||
for (int i = 0; i < face_count; ++i) {
|
||||
Proctree::ivec3 tface = tree.mTwigFace[i];
|
||||
|
||||
int ind = i * 3;
|
||||
|
||||
iw[ind] = tface.x;
|
||||
iw[ind + 1] = tface.y;
|
||||
iw[ind + 2] = tface.z;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PoolVector<Vector3>::Read r = verts.read();
|
||||
for (int i = 0; i < vert_count; i++) {
|
||||
if (i == 0) {
|
||||
aabb.position = r[i];
|
||||
} else {
|
||||
aabb.expand_to(r[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Array arr;
|
||||
arr.resize(RS::ARRAY_MAX);
|
||||
arr[RS::ARRAY_VERTEX] = verts;
|
||||
arr[RS::ARRAY_TEX_UV] = uvs;
|
||||
arr[RS::ARRAY_NORMAL] = normals;
|
||||
arr[RS::ARRAY_INDEX] = indices;
|
||||
|
||||
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
|
||||
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TWIG, _surfaces[TREE_SURFACE_TWIG].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TWIG].material->get_rid());
|
||||
}
|
||||
|
||||
{
|
||||
int vert_count = tree.mVertCount;
|
||||
|
||||
PoolVector<Vector2> uvs;
|
||||
PoolVector<Vector3> normals;
|
||||
PoolVector<Vector3> verts;
|
||||
|
||||
uvs.resize(vert_count);
|
||||
normals.resize(vert_count);
|
||||
verts.resize(vert_count);
|
||||
|
||||
{
|
||||
PoolVector<Vector2>::Write uvw = uvs.write();
|
||||
PoolVector<Vector3>::Write nw = normals.write();
|
||||
PoolVector<Vector3>::Write vw = verts.write();
|
||||
|
||||
for (int i = 0; i < vert_count; ++i) {
|
||||
Proctree::fvec2 tuv = tree.mUV[i];
|
||||
Proctree::fvec3 tnormal = tree.mNormal[i];
|
||||
Proctree::fvec3 tvert = tree.mVert[i];
|
||||
|
||||
uvw[i] = Vector2(tuv.u, tuv.v);
|
||||
nw[i] = Vector3(tnormal.x, tnormal.y, tnormal.z);
|
||||
vw[i] = Vector3(tvert.x, tvert.y, tvert.z);
|
||||
}
|
||||
}
|
||||
|
||||
PoolVector<int> indices;
|
||||
|
||||
int face_count = tree.mFaceCount;
|
||||
|
||||
indices.resize(face_count * 3);
|
||||
|
||||
{
|
||||
PoolVector<int>::Write iw = indices.write();
|
||||
|
||||
for (int i = 0; i < face_count; ++i) {
|
||||
Proctree::ivec3 tface = tree.mFace[i];
|
||||
|
||||
int ind = i * 3;
|
||||
|
||||
iw[ind] = tface.x;
|
||||
iw[ind + 1] = tface.y;
|
||||
iw[ind + 2] = tface.z;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PoolVector<Vector3>::Read r = verts.read();
|
||||
for (int i = 0; i < vert_count; i++) {
|
||||
//if (i == 0) {
|
||||
// aabb.position = r[i];
|
||||
//} else {
|
||||
aabb.expand_to(r[i]);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
Array arr;
|
||||
arr.resize(RS::ARRAY_MAX);
|
||||
arr[RS::ARRAY_VERTEX] = verts;
|
||||
arr[RS::ARRAY_TEX_UV] = uvs;
|
||||
arr[RS::ARRAY_NORMAL] = normals;
|
||||
arr[RS::ARRAY_INDEX] = indices;
|
||||
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, RenderingServer::PRIMITIVE_TRIANGLES, arr);
|
||||
RenderingServer::get_singleton()->mesh_surface_set_material(mesh, TREE_SURFACE_TRUNK, _surfaces[TREE_SURFACE_TRUNK].material.is_null() ? RID() : _surfaces[TREE_SURFACE_TRUNK].material->get_rid());
|
||||
}
|
||||
|
||||
pending_request = false;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user