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fix lost old callback when continuous call requestRenderAndNotify
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@ -784,7 +784,7 @@ public class PandemoniumGLSurfaceView extends SurfaceView implements SurfaceHold
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*/
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public interface EGLConfigChooser {
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/**
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* Choose a configuration from the list. Implementors typically
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* Choose a configuration from the list. Implementers typically
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* implement this method by calling
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* {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
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* EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
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@ -1576,7 +1576,24 @@ public class PandemoniumGLSurfaceView extends SurfaceView implements SurfaceHold
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mWantRenderNotification = true;
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mRequestRender = true;
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mRenderComplete = false;
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mFinishDrawingRunnable = finishDrawing;
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// fix lost old callback when continuous call requestRenderAndNotify
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//
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// If continuous call requestRenderAndNotify before trigger old
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// callback, old callback will lose, cause VRI will wait for SV's
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// draw to finish forever not calling finishDraw.
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// https://android.googlesource.com/platform/frameworks/base/+/044fce0b826f2da3a192aac56785b5089143e693%5E%21/
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//+++++++++++++++++++++++++++++++++++++++++++++++++++
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final Runnable oldCallback = mFinishDrawingRunnable;
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mFinishDrawingRunnable = () -> {
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if (oldCallback != null) {
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oldCallback.run();
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}
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if (finishDrawing != null) {
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finishDrawing.run();
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}
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};
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//----------------------------------------------------
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sGLThreadManager.notifyAll();
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}
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