More compile fixes.

This commit is contained in:
Relintai 2024-09-07 12:56:36 +02:00
parent ff5a033b27
commit 6a948f7240

View File

@ -71,12 +71,12 @@ void OS_JavaScript::request_quit_callback() {
bool OS_JavaScript::tts_is_speaking() const {
ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return godot_js_tts_is_speaking();
return pandemonium_js_tts_is_speaking();
}
bool OS_JavaScript::tts_is_paused() const {
ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return godot_js_tts_is_paused();
return pandemonium_js_tts_is_paused();
}
void OS_JavaScript::update_voices_callback(int p_size, const char **p_voice) {
@ -95,7 +95,7 @@ void OS_JavaScript::update_voices_callback(int p_size, const char **p_voice) {
Array OS_JavaScript::tts_get_voices() const {
ERR_FAIL_COND_V_MSG(!tts, Array(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
godot_js_tts_get_voices(update_voices_callback);
pandemonium_js_tts_get_voices(update_voices_callback);
return voices;
}
@ -113,17 +113,17 @@ void OS_JavaScript::tts_speak(const String &p_text, const String &p_voice, int p
CharString string = p_text.utf8();
utterance_ids[p_utterance_id] = string;
godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, OS_JavaScript::_js_utterance_callback);
pandemonium_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, OS_JavaScript::_js_utterance_callback);
}
void OS_JavaScript::tts_pause() {
ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
godot_js_tts_pause();
pandemonium_js_tts_pause();
}
void OS_JavaScript::tts_resume() {
ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
godot_js_tts_resume();
pandemonium_js_tts_resume();
}
void OS_JavaScript::tts_stop() {
@ -132,7 +132,7 @@ void OS_JavaScript::tts_stop() {
tts_post_utterance_event(OS::TTS_UTTERANCE_CANCELED, E->key());
}
utterance_ids.clear();
godot_js_tts_stop();
pandemonium_js_tts_stop();
}
void OS_JavaScript::_js_utterance_callback(int p_event, int p_id, int p_pos) {