mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Improved the renderer selector when creating a new project.
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parent
85e7f7327e
commit
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@ -885,14 +885,18 @@ public:
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// rasterizer selection
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rasterizer_container = memnew(VBoxContainer);
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rasterizer_container->set_h_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(rasterizer_container);
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l = memnew(Label);
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l->set_text(TTR("Renderer:"));
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rasterizer_container->add_child(l);
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Container *rshb = memnew(HBoxContainer);
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rasterizer_container->add_child(rshb);
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rasterizer_button_group.instance();
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VBoxContainer *rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(SIZE_EXPAND_FILL);
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rasterizer_container->add_child(rvb);
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// Enable GLES3 by default as it's the default value for the project setting.
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#ifndef SERVER_ENABLED
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@ -906,18 +910,11 @@ public:
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bool gles3_viable = false;
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#endif
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Container *rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(SIZE_EXPAND_FILL);
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rshb->add_child(rvb);
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rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(SIZE_EXPAND_FILL);
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rshb->add_child(rvb);
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Button *rs_button = memnew(CheckBox);
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 2.0"));
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rs_button->set_meta("driver_name", "GLES2");
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rs_button->set_pressed(!gles3_viable);
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rs_button->set_pressed(true);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
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@ -925,16 +922,14 @@ public:
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#ifndef GLES3_DISABLED
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rshb->add_child(memnew(VSeparator));
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rvb->add_child(memnew(HSeparator));
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rs_button = memnew(CheckBox);
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 3.0"));
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rs_button->set_meta("driver_name", "GLES3");
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rvb->add_child(rs_button);
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if (gles3_viable) {
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rs_button->set_pressed(true);
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} else {
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if (!gles3_viable) {
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// If GLES3 can't be used, don't let users shoot themselves in the foot.
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rs_button->set_disabled(true);
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l = memnew(Label);
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