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https://github.com/Relintai/pandemonium_engine.git
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Renamed procedural_tree_3d.h and cpp to procedural_tree_3d_mesh.h and .cpp.
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76ae9d4c09
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@ -8,7 +8,7 @@ sources = [
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"register_types.cpp",
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"proctree/proctree.cpp",
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"procedural_tree_3d.cpp",
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"procedural_tree_3d_mesh.cpp",
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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@ -1,5 +1,5 @@
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#include "procedural_tree_3d.h"
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#include "procedural_tree_3d_mesh.h"
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ProceduralTree3D::ProceduralTree3D() {
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}
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@ -1,7 +1,7 @@
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#include "register_types.h"
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#include "procedural_tree_3d.h"
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#include "procedural_tree_3d_mesh.h"
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void register_procedural_tree_3d_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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