d36950fecb
Added a new HTTPSessionManagerFile class.
2025-05-03 22:11:37 +02:00
8978925b2f
Added serialization helper methods to HTTPSession.
2025-05-03 22:09:44 +02:00
5aa9a0db10
Hode session_id and id in HTTPSession.
2025-05-03 21:19:29 +02:00
7937fb6cae
Disable internal process for UserManagerFile. It's not needed anymore.
2025-05-03 21:11:41 +02:00
3894d36ad3
Fix User::_from_dict() using wrong dictionary keys.
2025-05-03 20:53:47 +02:00
0927580e78
Fix saving files in UserManagerFile.
2025-05-03 20:51:16 +02:00
7ef5b152bc
Fix calling the new _create_user() method in UserManager.
2025-05-03 20:41:28 +02:00
e9e2e72665
Now UserManager::_create_user() has a User as a parameter.
...
This shoukld make it easier to customize user creation. Similar idea to
how TerrainWorld's _create_chunk() works.
2025-05-03 20:25:32 +02:00
ca1f9c7674
Improved UserManagerFile's internals.
2025-05-03 20:13:52 +02:00
fd13bb3c51
Now get_all_as_vector() in UserManager is not virtual anymore. Also removed other implementations.
...
- This had to be done as get_all_as_vector() cannot be customized by
scripts, and if an inherited UserManager needs to set up UserModules
this will cause issues later down the line.
- Other solutions like a user_setup() method could also work, but then
that would cause more individual (non-optimizable) lookups to db-based
backends (and likely others too), so this solution seems to be the best
currently.
2025-05-03 17:07:24 +02:00
8a1981d1b8
Fix calling the wrong method in UserManager.
2025-05-03 16:57:34 +02:00
fce0335acc
Renamed the "Merge Back Local Changes" tool in the SceneTreeDock popup menu to "Merge Back Changes".
2025-04-21 16:02:44 +02:00
3747474643
New alternate version of the "Merge Back Local Changes" tool which keeps transforms intact.
2025-04-21 15:54:23 +02:00
b3766d43eb
Better implementation for the new "Merge Back Local Changes" tool.
2025-04-21 15:01:02 +02:00
023620f760
Added a new Merge Back Local Changes too when right clicking instanced scenes in the editor.
2025-04-21 12:14:38 +02:00
756de5575e
Move EditorPropertyRevert to it's own file.
2025-04-21 10:38:41 +02:00
24b06582c2
The "Access as Unique Name" tool option in SceneTreeDock now always have a separator.
2025-04-21 10:09:34 +02:00
556de2db50
TerrainChunkDefault lod change code cleanups and improvements. Also set scenario on entering and exiting the tree.
2025-04-18 20:22:17 +02:00
61a43daa45
Removed unnecessary check.
2025-04-18 20:21:09 +02:00
64696b534b
Don't destroy and re-generate meshes in TerrainChunk's _enter and _exit_tree, just hide / show them. This makes scene tab swithing with TerrainWorlds in the editor a lot simpler.
2025-04-18 19:50:17 +02:00
ae18822f95
Added PropDataESSEntityWorldSpawner3D class. Made PropDataESSEntityWorldSpawner3DArea and PropDataESSEntityWorldSpawner3DSingle inherit from it.
2025-04-18 13:28:10 +02:00
7681d71704
Temporary comments.
2025-04-15 10:32:31 +02:00
526209c1a4
Re-extracted class docs.
2025-04-15 10:19:14 +02:00
52d17cacd2
Added prop support for PropDataESSEntityWorldSpawner3DArea.
2025-04-15 10:18:20 +02:00
9c3ac7c4f8
Added prop support for ESSEntityWorldSpawner3DSingle.
2025-04-15 10:03:21 +02:00
1d37a1cf28
Fix drawing line colors in WorldSpawner3DSpatialGizmoPlugin. Also better colors.
2025-04-14 18:40:16 +02:00
d03decb983
Fix the spawn position line height in WorldSpawner3DSpatialGizmoPlugin.
2025-04-14 18:16:36 +02:00
bdda27e116
Fix drawing the spawn slots in ESSEntityWorldSpawner3DArea's gizmo.
2025-04-14 18:16:13 +02:00
df9be4f17d
Implemented spawn entry editing to ESSEntityWorldSpawner3DArea.
2025-04-14 16:30:55 +02:00
2a249c8f25
ESSEntityWorldSpawner3DArea initial implementation.
2025-04-14 16:08:44 +02:00
12eade8158
Fix the type of the respawn time properties in ESSEntityWorldSpawner3DSingle.
2025-04-14 16:07:50 +02:00
c59cf944c2
Zero out the entity's ObjectID in ESSEntityWorldSpawner3DSingle when exiting tree.
2025-04-14 14:40:27 +02:00
48d68c0896
Renamed the level property to entity_level in ESSEntityWorldSpawner3DSingle.
2025-04-14 14:39:36 +02:00
a61442d567
Added spawn_area_extents property to ESSEntityWorldSpawner3DArea and implemented an editor gizmo for it.
2025-04-14 13:50:31 +02:00
79f54f71bf
Don't use octahedral compression in the prop module's gizmos.
2025-04-14 13:49:29 +02:00
885089ad1f
Added ESSEntityWorldSpawner3DArea class.
2025-04-14 12:28:51 +02:00
7b321db257
Re-extracted class docs.
2025-04-14 12:28:40 +02:00
ffe171e840
Implemented respawn support for ESSEntityWorldSpawner3DSingle.
2025-04-14 09:26:19 +02:00
b88b25409b
Now Entities can store their spawner's ObjectID.
2025-04-14 09:25:34 +02:00
5c105a15fb
Call spawn as deferred in ESSEntityWorldSpawner3DSingle instead of requesting a deferred entity spawn.
2025-04-14 08:27:24 +02:00
12b42eaab1
Rotate the text by 180 degrees in WorldSpawner3DSpatialGizmoPlugin.
2025-04-13 21:25:32 +02:00
b2f33108fa
Added an editor gizmo plugin for TiledWalls so they can be selected in the spatial editor directly.
2025-04-13 21:07:01 +02:00
d2ba6585c4
Implemented ESSEntityWorldSpawner3DSingle.
2025-04-13 20:43:48 +02:00
b718228923
Write the spawner's name to the world in the WorldSpawner3DSpatialGizmoPlugin.
2025-04-13 19:58:55 +02:00
0de4b078d4
Fix crash in TextMesh.
2025-04-13 19:57:21 +02:00
b792287b6e
Added a Spatial Gizmo plugin for ESSEntityWorldSpawner3D.
2025-04-13 19:18:05 +02:00
26c53fd16d
Added 3 new helper classes for the entity spell system. ESSEntityWorldSpawner3D, ESSEntityWorldSpawner3DSingle, ESSEntityWorldSpawner2D.
2025-04-13 18:54:12 +02:00
570bcaee0f
Re-extracted class docs for terraman.
2025-04-13 18:52:58 +02:00
a21b5a843e
Re/enabled the entity_spell_system's editor plugin, and disabled it's tool menu item.
2025-04-13 18:25:58 +02:00
c16c5d35f4
Bind is_priority_generation bool in TerrainWorld. Also set it to false in the constructor, but set it to true when eneteeing tree if the world already has chunks loaded.
2025-04-12 22:53:18 +02:00