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https://github.com/Relintai/pandemonium_engine.git
synced 2025-04-21 10:51:18 +02:00
Renamed the level property to entity_level in ESSEntityWorldSpawner3DSingle.
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@ -57,11 +57,11 @@ void ESSEntityWorldSpawner3DSingle::set_entity_data(const Ref<EntityData> &p_dat
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_entity_data = p_data;
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}
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int ESSEntityWorldSpawner3DSingle::get_level() const {
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return _level;
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int ESSEntityWorldSpawner3DSingle::get_entity_level() const {
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return _entity_level;
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}
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void ESSEntityWorldSpawner3DSingle::set_level(const int p_level) {
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_level = p_level;
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void ESSEntityWorldSpawner3DSingle::set_entity_level(const int p_level) {
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_entity_level = p_level;
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}
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float ESSEntityWorldSpawner3DSingle::get_respawn_time_min() const {
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@ -101,7 +101,7 @@ void ESSEntityWorldSpawner3DSingle::_spawn() {
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}
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info->set_entity_controller(EntityEnums::ENITIY_CONTROLLER_AI);
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info->set_level(_level);
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info->set_level(_entity_level);
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info->set_transform(get_global_transform());
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info->set_entity_data(_entity_data);
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info->set_species_instance(_entity_data->get_species_instance());
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@ -119,7 +119,7 @@ void ESSEntityWorldSpawner3DSingle::_spawn() {
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}
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ESSEntityWorldSpawner3DSingle::ESSEntityWorldSpawner3DSingle() {
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_level = 1;
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_entity_level = 1;
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_entity = ObjectID();
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_respawn_time_min = 0;
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_respawn_time_max = 0;
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@ -181,9 +181,9 @@ void ESSEntityWorldSpawner3DSingle::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &ESSEntityWorldSpawner3DSingle::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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ClassDB::bind_method(D_METHOD("get_level"), &ESSEntityWorldSpawner3DSingle::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &ESSEntityWorldSpawner3DSingle::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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ClassDB::bind_method(D_METHOD("get_entity_level"), &ESSEntityWorldSpawner3DSingle::get_entity_level);
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ClassDB::bind_method(D_METHOD("set_entity_level", "value"), &ESSEntityWorldSpawner3DSingle::set_entity_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_level"), "set_entity_level", "get_entity_level");
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ClassDB::bind_method(D_METHOD("get_respawn_time_min"), &ESSEntityWorldSpawner3DSingle::get_respawn_time_min);
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ClassDB::bind_method(D_METHOD("set_respawn_time_min", "respawn_time"), &ESSEntityWorldSpawner3DSingle::set_respawn_time_min);
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@ -46,8 +46,8 @@ public:
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Ref<EntityData> get_entity_data() const;
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void set_entity_data(const Ref<EntityData> &p_data);
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int get_level() const;
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void set_level(const int p_level);
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int get_entity_level() const;
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void set_entity_level(const int p_level);
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float get_respawn_time_min() const;
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void set_respawn_time_min(const float p_respawn_time);
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@ -68,7 +68,7 @@ protected:
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String _entity_name;
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Ref<EntityData> _entity_data;
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int _level;
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int _entity_level;
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float _respawn_time_min;
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float _respawn_time_max;
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real_t _respawn_timer;
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