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https://github.com/Relintai/pandemonium_engine.git
synced 2025-04-22 03:11:18 +02:00
Better implementation for the new "Merge Back Local Changes" tool.
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023620f760
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@ -1138,89 +1138,127 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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case TOOL_SCENE_MERGE_LOCAL_CHANGES_INTO_PACKEDSCENE: {
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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Node *root = EditorNode::get_singleton()->get_edited_scene();
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UndoRedo *undo_redo = &editor_data->get_undo_redo();
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if (!root) {
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break;
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if (!e) {
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return;
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}
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Node *node = e->get();
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if (!node) {
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return;
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}
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Node *root = EditorNode::get_singleton()->get_edited_scene();
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UndoRedo *undo_redo = &editor_data->get_undo_redo();
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if (!root) {
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break;
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}
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String file_name = node->get_filename();
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ERR_FAIL_COND(file_name == String());
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ERR_FAIL_COND_MSG(EditorNode::get_singleton()->is_scene_open(file_name), "Can't merge back local changes to a scene that is open!");
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Error err;
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// Load the original PackedScene
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Ref<PackedScene> scene = ResourceLoader::load(file_name, "PackedScene", true, &err);
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ERR_FAIL_COND(err != OK);
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Ref<PackedScene> new_scene;
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new_scene.instance();
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err = new_scene->pack(node);
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ERR_FAIL_COND(err != OK);
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// New state = Selected Node Hierarchy saved as a PackedScene, instanced with everything set to default
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// Old State = Original PackedScene + Changed properties
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Ref<SceneState> new_scene_state = new_scene->get_state();
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Ref<SceneState> original_scene_state = scene->get_state();
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undo_redo->create_action(TTR("Merge local changes into PackedScene"));
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undo_redo->add_do_method(this, "_replace_packed_scene_state", scene, new_scene_state, file_name);
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undo_redo->add_undo_method(this, "_replace_packed_scene_state", scene, original_scene_state, file_name);
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// Needed here so SpatialEditor recognizes transform changes without switching tabs
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_replace_packed_scene_state(scene, new_scene_state, file_name);
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List<PropertyInfo> plist;
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node->get_property_list(&plist, true);
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for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
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PropertyInfo &p = E_property->get();
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if (p.usage & PROPERTY_USAGE_GROUP) {
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continue;
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} else if (p.usage & PROPERTY_USAGE_CATEGORY) {
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continue;
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} else if (!(p.usage & PROPERTY_USAGE_EDITOR)) {
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continue;
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}
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StringName property_name = p.name;
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if (p.name == StringName()) {
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continue;
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}
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if (EditorPropertyRevert::can_property_revert(node, property_name)) {
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bool valid = false;
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Variant current_value = node->get(property_name, &valid);
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if (!valid) {
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continue;
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}
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ERR_FAIL_COND(node->get_filename() == String());
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ERR_FAIL_COND_MSG(EditorNode::get_singleton()->is_scene_open(node->get_filename()), "Can't merge back local changes to a scene that is open!");
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undo_redo->create_action(TTR("Merge local changes into PackedScene"));
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List<PropertyInfo> plist;
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node->get_property_list(&plist, true);
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Error err;
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// Load the original PackedScene
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Ref<PackedScene> original_scene = ResourceLoader::load(node->get_filename(), "PackedScene", true, &err);
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ERR_FAIL_COND(err != OK);
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Ref<PackedScene> new_scene;
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new_scene.instance();
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err = new_scene->pack(node);
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ERR_FAIL_COND(err != OK);
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undo_redo->add_do_reference(new_scene.ptr());
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undo_redo->add_undo_reference(original_scene.ptr());
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// Swap the PackedScene on disk
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undo_redo->add_do_method(this, "_swap_packedscene_on_disk", new_scene, node->get_filename());
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undo_redo->add_undo_method(this, "_swap_packedscene_on_disk", original_scene, node->get_filename());
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// Undo/Redo all changed properties in the tree
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for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
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PropertyInfo &p = E_property->get();
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if (p.usage & PROPERTY_USAGE_GROUP) {
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continue;
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} else if (p.usage & PROPERTY_USAGE_CATEGORY) {
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continue;
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} else if (!(p.usage & PROPERTY_USAGE_EDITOR)) {
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continue;
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}
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StringName property_name = p.name;
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if (p.name == StringName()) {
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continue;
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}
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if (EditorPropertyRevert::can_property_revert(node, property_name)) {
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bool valid = false;
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Variant default_value = EditorPropertyRevert::get_property_revert_value(node, property_name, &valid);
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if (!valid) {
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continue;
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}
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Variant current_value = node->get(property_name, &valid);
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if (!valid) {
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continue;
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}
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// Reset the property to default on do
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undo_redo->add_do_property(node, property_name, default_value);
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// Set it back to what it was on undo
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undo_redo->add_undo_property(node, property_name, current_value);
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}
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}
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undo_redo->add_do_method(scene_tree, "update_tree");
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->commit_action();
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undo_redo->add_undo_property(node, property_name, current_value);
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}
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}
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Node *parent = node->get_parent();
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int pos = node->get_index();
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Node *instanced_scene = scene->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
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instanced_scene->set_filename(ProjectSettings::get_singleton()->localize_path(file_name));
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undo_redo->add_do_method(parent, "remove_child", node);
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undo_redo->add_undo_method(parent, "remove_child", instanced_scene);
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undo_redo->add_do_method(parent, "add_child", instanced_scene);
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undo_redo->add_undo_method(parent, "add_child", node);
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undo_redo->add_do_method(parent, "move_child", instanced_scene, pos);
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undo_redo->add_undo_method(parent, "move_child", node, pos);
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undo_redo->add_do_method(instanced_scene, "set_owner", edited_scene);
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undo_redo->add_undo_method(node, "set_owner", edited_scene);
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undo_redo->add_do_method(editor_selection, "clear");
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undo_redo->add_undo_method(editor_selection, "clear");
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undo_redo->add_do_method(editor_selection, "add_node", instanced_scene);
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undo_redo->add_undo_method(editor_selection, "add_node", node);
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undo_redo->add_do_property(scene_tree, "set_selected", instanced_scene);
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undo_redo->add_undo_property(scene_tree, "set_selected", node);
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undo_redo->add_do_reference(instanced_scene);
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undo_redo->add_undo_reference(node);
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#ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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String new_name = parent->validate_child_name(instanced_scene);
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EditorScriptEditorDebugger *sed = EditorScriptEditor::get_singleton()->get_debugger();
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undo_redo->add_do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
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undo_redo->add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), file_name, new_name);
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undo_redo->add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
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undo_redo->add_undo_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), file_name, new_name);
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#endif
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undo_redo->add_do_method(scene_tree, "update_tree");
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->commit_action();
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} break;
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case TOOL_SCENE_CLEAR_INHERITANCE: {
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clear_inherit_confirm->popup_centered_minsize();
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@ -1774,6 +1812,15 @@ void SceneTreeDock::_swap_packedscene_on_disk(const Ref<PackedScene> &p_packed_s
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ERR_FAIL_COND(err != OK);
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}
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void SceneTreeDock::_replace_packed_scene_state(Ref<PackedScene> p_packed_scene, const Ref<SceneState> &p_scene_state, const String &p_path) {
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ERR_FAIL_COND(!p_packed_scene.is_valid());
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ERR_FAIL_COND(!p_scene_state.is_valid());
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p_packed_scene->replace_state(p_scene_state);
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_swap_packedscene_on_disk(p_packed_scene, p_path);
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}
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void SceneTreeDock::perform_node_renames(Node *p_base, RBMap<Node *, NodePath> *p_renames, RBMap<Ref<Animation>, RBSet<int>> *r_rem_anims) {
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RBMap<Ref<Animation>, RBSet<int>> rem_anims;
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if (!r_rem_anims) {
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@ -3555,6 +3602,7 @@ void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_custom_root_selected"), &SceneTreeDock::_custom_root_selected);
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ClassDB::bind_method(D_METHOD("_update_create_root_dialog"), &SceneTreeDock::_update_create_root_dialog);
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ClassDB::bind_method(D_METHOD("_swap_packedscene_on_disk"), &SceneTreeDock::_swap_packedscene_on_disk);
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ClassDB::bind_method(D_METHOD("_replace_packed_scene_state"), &SceneTreeDock::_replace_packed_scene_state);
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ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
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ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
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@ -75,6 +75,7 @@ class ToolButton;
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class TreeItem;
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class Variant;
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struct Vector2;
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class SceneState;
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class SceneTreeDock : public VBoxContainer {
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GDCLASS(SceneTreeDock, VBoxContainer);
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@ -294,8 +295,9 @@ class SceneTreeDock : public VBoxContainer {
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bool _update_node_path(Node *p_root_node, NodePath &r_node_path, RBMap<Node *, NodePath> *p_renames) const;
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bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, RBMap<Node *, NodePath> *p_renames) const;
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void _swap_packedscene_on_disk(const Ref<PackedScene> &p_packed_scene, const String &p_path);
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void _replace_packed_scene_state(Ref<PackedScene> p_packed_scene, const Ref<SceneState> &p_scene_state, const String &p_path);
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struct CustomSceneRootClassEntry {
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int id;
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