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https://github.com/Relintai/pandemonium_engine.git
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Now Entities can store their spawner's ObjectID.
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@ -351,6 +351,14 @@ void Entity::setc_entity_type(int value) {
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_c_entity_type = value;
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}
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// Owner Spawner information
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ObjectID Entity::gets_spawner_object_id() const {
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return _spawner_object_id;
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}
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void Entity::sets_spawner_object_id(const ObjectID p_object_id) {
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_spawner_object_id = p_object_id;
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}
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//Relations
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EntityEnums::EntityRelationType Entity::gets_relation_to_bind(Node *to) {
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Entity *e = Object::cast_to<Entity>(to);
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@ -5866,6 +5874,8 @@ Entity::Entity() {
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_s_entity_type = 0;
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_c_entity_type = 0;
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_spawner_object_id = ObjectID();
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_s_immunity_flags = 0;
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_s_entity_flags = 0;
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@ -7177,6 +7187,10 @@ void Entity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_type", PROPERTY_HINT_ENUM, "", 0), "setc_entity_type", "getc_entity_type");
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ClassDB::bind_method(D_METHOD("gets_spawner_object_id"), &Entity::gets_spawner_object_id);
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ClassDB::bind_method(D_METHOD("sets_spawner_object_id", "object_id"), &Entity::sets_spawner_object_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "spawner_object_id", PROPERTY_HINT_OBJECT_ID, "", 0), "sets_spawner_object_id", "gets_spawner_object_id");
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ClassDB::bind_method(D_METHOD("ai_state_gets"), &Entity::ai_state_gets);
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ClassDB::bind_method(D_METHOD("ai_state_sets", "value"), &Entity::ai_state_sets);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "ai_state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES, PROPERTY_USAGE_ENTITY_HIDDEN), "ai_state_sets", "ai_state_gets");
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@ -278,6 +278,10 @@ public:
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int getc_entity_type();
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void setc_entity_type(int value);
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// Owner Spawner information
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ObjectID gets_spawner_object_id() const;
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void sets_spawner_object_id(const ObjectID p_object_id);
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//Relations
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EntityEnums::EntityRelationType gets_relation_to_bind(Node *to);
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EntityEnums::EntityRelationType gets_relation_to(Entity *to);
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@ -1209,6 +1213,8 @@ private:
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int _s_entity_type;
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int _c_entity_type;
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ObjectID _spawner_object_id;
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int _s_immunity_flags;
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int _s_entity_flags;
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