e17cc864bc
Added exp2 to the Math singleton.
2024-03-18 11:04:37 +01:00
27b73fa9f9
Removed Vector2i(Vector2) constructor, added a Vector2i conversion operator to Vector2 instead. This solves ambigous Variant to Vector2i conversion errors.
2024-03-07 18:56:55 +01:00
4abb1a23e9
Work on layered tile maps.
2024-03-04 22:15:59 +01:00
3e533b33bb
Fix typo.
2024-03-04 21:15:00 +01:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
66c2b12fc0
Added a new method to Expression so it can be used with multiple threads simultenously.
2024-02-25 10:25:46 +01:00
a5d8696021
Ported: Vertex cache optimizer
...
Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
A Thousand Ships
8341ddc450
Fix AABB.encloses failing on shared upper bound
...
This differs from `Rect2` and was fixed for those classes in the past
2024-02-08 14:00:08 +01:00
Bastien JAUNY
15cccb331f
Fix unitialized variables in core
2024-02-08 13:43:25 +01:00
22ec1be9b3
File copyright header updates pt3.
2023-12-17 22:42:34 +01:00
337c99e52f
File copyright header updates pt1.
2023-12-17 22:29:33 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
7ec207ba27
Fix abs call.
2023-12-10 14:58:37 +01:00
风青山
f7f7c17962
BVH - fix axis getting mixed up when split leaf
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Split preferentially on longest axis, rather than shortest axis.
2023-10-02 16:56:12 +02:00
风青山
1813300d53
BVH - fix not refitting upward from leaf nodes
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Fix leaf node possibly not updating aabb due to wrong node id.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
2023-10-02 16:55:52 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
834cbe8cef
Ported: Single Compilation Unit build.
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Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
d3f2e0e4fe
Fixed SkeletonModification3DFABRIK.
2023-06-22 09:43:55 +02:00
6c9843e5cb
Ported: Test, refactor and fix a bug in Basis.get_axis_angle
...
- fabriceci
9f1a57d48b
2023-06-11 09:45:23 +02:00
e21a020b86
Add unsafe version from asin and acos.
2023-06-11 08:45:19 +02:00
lawnjelly
22d90711da
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
2e1e153bc3
Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1.
2023-06-07 15:25:32 +02:00
6eb37ff901
Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton.
2023-06-07 09:20:36 +02:00
59933a9e60
Added grow_by and to_rect2 helper method to Rect2i.
2023-05-30 19:33:12 +02:00
0f6fb760ad
Now Basis::get_uniform_scale() returns a real_t instead of a float.
2023-05-29 16:08:59 +02:00
47e637b2b8
Mark the parameters of Basis::rotate_to_align as const ref.
2023-05-29 13:03:26 +02:00
9e326c3000
Apparently Basis::rotate_to_align had a bug. Ported the fix by lyuma from: 6dfa6fc50e
2023-05-28 07:26:04 +02:00
96d1c2d69c
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
33b0d2da34
Added set_all() to Vector3i.
2023-05-27 11:53:16 +02:00
2b24871814
Made the parameter of snap and snapped in Vector3 const reference.
2023-05-27 11:12:31 +02:00
25e57a4268
Added erf to Math.
2023-04-22 13:00:28 +02:00
e80dfcee2e
Added a Math singleton exposing math functions directly to scripts. The idea is to make the disrepancies between scripts and engine side code smaller.
2023-04-22 12:47:56 +02:00
4ab9936fc8
Added log10 to the Math class.
2023-04-22 11:00:24 +02:00
d6442bc57c
Added Size and Point typedefs for Vector3i and Vector4i.
2023-04-16 16:16:56 +02:00
9118798036
Fix include.
2023-03-12 16:05:58 +01:00
Rémi Verschelde
f3e1aab267
Math: Prevent division by zero in posmod
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Fixes #43932 .
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
(cherry picked from commit f011d8ca9ca25232fb335eead1c8eeaf5c7f2c54)
2023-03-12 15:43:52 +01:00
lawnjelly
4684c72b92
BVH - fix lockguards for multithread mode
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Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
2023-03-12 14:20:02 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
5972b6cc43
Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
2023-01-15 14:05:45 +01:00
lawnjelly
60b6e83948
Fix array-bounds warning in BVH
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Provides a workaround to prevent tripping a compiler warning.
(cherry picked from commit 91d252c69795cdfc53e71c553edcff665636ea16)
2022-12-11 19:15:04 +01:00
5aa98e8955
Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class.
2022-11-20 02:33:40 +01:00
Rémi Verschelde
43de2b9ecc
Style: Ensure consistent formatting with clang-format 15
2022-10-08 16:48:59 +02:00
Marcel Admiraal
226e29cfca
Fix Geometry::get_closest_points_between_segments() returns NaN
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Also fix Geometry::get_closest_distance_between_segments() returning
incorrect values.
2022-09-16 22:48:50 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00