pandemonium_engine/core/math
2023-05-27 11:12:31 +02:00
..
a_star.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
a_star.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
aabb.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
aabb.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
audio_frame.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_frame.h Ensure AudioFrame variables l and r are always initialised 2022-07-29 11:02:34 +02:00
basis.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
basis.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
bsp_tree.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
bsp_tree.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
bvh_abb.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_cull.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_debug.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_integrity.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_logic.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_misc.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_pair.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_public.inc Fixup BVH debugging statements 2022-07-29 23:20:04 +02:00
bvh_refit.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_split.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_structs.inc Fix array-bounds warning in BVH 2022-12-11 19:15:04 +01:00
bvh_tree.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
bvh.h BVH - fix lockguards for multithread mode 2023-03-12 14:20:02 +01:00
color_names.inc Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
color.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
color.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
convex_hull.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
convex_hull.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
delaunay.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
disjoint_set.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
disjoint_set.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
expression.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
expression.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
face3.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
face3.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
geometry.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
geometry.h Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class. 2022-11-20 02:33:40 +01:00
math_defs.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
math_fieldwise.cpp Style: Ensure consistent formatting with clang-format 15 2022-10-08 16:48:59 +02:00
math_fieldwise.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
math_funcs.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
math_funcs.h Added erf to Math. 2023-04-22 13:00:28 +02:00
octree_definition.inc Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
octree.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
plane.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
projection.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
projection.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
quaternion.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
quaternion.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
quick_hull.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
quick_hull.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
random_number_generator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
random_number_generator.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
random_pcg.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
rect2.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
rect2.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
rect2i.cpp Also did Rect2i. 2022-08-14 14:00:32 +02:00
rect2i.h Also did Rect2i. 2022-08-14 14:00:32 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
transform_2d.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
transform_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
transform_interpolator.cpp Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
transform_interpolator.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
transform.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
transform.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
triangle_mesh.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
triangle_mesh.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
triangulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangulate.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
vector2.cpp Removed the deprecated clamped() method from vector2. (The new method is limit_length().) 2023-01-15 14:05:45 +01:00
vector2.h Removed the deprecated clamped() method from vector2. (The new method is limit_length().) 2023-01-15 14:05:45 +01:00
vector2i.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
vector2i.h Moved the error macros. 2022-08-17 15:14:19 +02:00
vector3.cpp Made the parameter of snap and snapped in Vector3 const reference. 2023-05-27 11:12:31 +02:00
vector3.h Made the parameter of snap and snapped in Vector3 const reference. 2023-05-27 11:12:31 +02:00
vector3i.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
vector3i.h Added Size and Point typedefs for Vector3i and Vector4i. 2023-04-16 16:16:56 +02:00
vector4.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
vector4.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
vector4i.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
vector4i.h Added Size and Point typedefs for Vector3i and Vector4i. 2023-04-16 16:16:56 +02:00