.. |
a_star.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
a_star.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
aabb.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
aabb.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
audio_frame.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_frame.h
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Ensure AudioFrame variables l and r are always initialised
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2022-07-29 11:02:34 +02:00 |
basis.cpp
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
basis.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
bsp_tree.cpp
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
bsp_tree.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
bvh_abb.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bvh_cull.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_debug.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_integrity.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_logic.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_misc.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_pair.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_public.inc
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Fixup BVH debugging statements
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2022-07-29 23:20:04 +02:00 |
bvh_refit.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_split.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_structs.inc
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Fix array-bounds warning in BVH
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2022-12-11 19:15:04 +01:00 |
bvh_tree.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
bvh.h
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BVH - fix lockguards for multithread mode
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2023-03-12 14:20:02 +01:00 |
color_names.inc
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
color.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
color.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
convex_hull.cpp
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
convex_hull.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
delaunay.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
disjoint_set.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
disjoint_set.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
expression.cpp
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
expression.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
face3.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
face3.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
geometry.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
geometry.h
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Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class.
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2022-11-20 02:33:40 +01:00 |
math_defs.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
math_fieldwise.cpp
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Style: Ensure consistent formatting with clang-format 15
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2022-10-08 16:48:59 +02:00 |
math_fieldwise.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
math_funcs.cpp
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
math_funcs.h
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Fix include.
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2023-03-12 16:05:58 +01:00 |
octree_definition.inc
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
octree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
plane.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
plane.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
projection.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
projection.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
quaternion.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
quaternion.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
quick_hull.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
quick_hull.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
random_number_generator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
random_number_generator.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
random_pcg.cpp
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
random_pcg.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
rect2.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
rect2.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
rect2i.cpp
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
rect2i.h
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
transform_2d.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
transform_2d.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
transform_interpolator.cpp
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
transform_interpolator.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
transform.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
transform.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
triangle_mesh.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
triangle_mesh.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
triangulate.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
triangulate.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
vector2.cpp
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
vector2.h
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
vector2i.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector2i.h
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
vector3.cpp
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector3.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector3i.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector3i.h
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Added Size and Point typedefs for Vector3i and Vector4i.
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2023-04-16 16:16:56 +02:00 |
vector4.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector4.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector4i.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector4i.h
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Added Size and Point typedefs for Vector3i and Vector4i.
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2023-04-16 16:16:56 +02:00 |