..
a_star.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
a_star.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
aabb.cpp
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
aabb.h
Now all Variant math types are structs.
2022-08-16 22:09:26 +02:00
audio_frame.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
audio_frame.h
Ensure AudioFrame variables l and r are always initialised
2022-07-29 11:02:34 +02:00
basis.cpp
Make acos and asin safe
2023-06-11 08:41:42 +02:00
basis.h
Now Basis::get_uniform_scale() returns a real_t instead of a float.
2023-05-29 16:08:59 +02:00
bsp_tree.cpp
Moved the error macros.
2022-08-17 15:14:19 +02:00
bsp_tree.h
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
bvh_abb.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bvh_cull.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_debug.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_integrity.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_logic.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_misc.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_pair.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_public.inc
Fixup BVH debugging statements
2022-07-29 23:20:04 +02:00
bvh_refit.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_split.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bvh_structs.inc
Fix array-bounds warning in BVH
2022-12-11 19:15:04 +01:00
bvh_tree.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
bvh.h
BVH - fix lockguards for multithread mode
2023-03-12 14:20:02 +01:00
color_names.inc
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
color.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
color.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
convex_hull.cpp
Moved the error macros.
2022-08-17 15:14:19 +02:00
convex_hull.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
delaunay.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
disjoint_set.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
disjoint_set.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
expression.cpp
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
expression.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
face3.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
face3.h
Now all Variant math types are structs.
2022-08-16 22:09:26 +02:00
geometry.cpp
Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton.
2023-06-07 09:20:36 +02:00
geometry.h
Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1.
2023-06-07 15:25:32 +02:00
math_defs.h
Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
2022-08-14 13:15:22 +02:00
math_fieldwise.cpp
Style: Ensure consistent formatting with clang-format 15
2022-10-08 16:48:59 +02:00
math_fieldwise.h
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
math_funcs.cpp
Moved the error macros.
2022-08-17 15:14:19 +02:00
math_funcs.h
Make acos and asin safe
2023-06-11 08:41:42 +02:00
octree_definition.inc
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
octree.h
Clang format all files.
2022-03-18 19:00:13 +01:00
plane.cpp
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
plane.h
Now all Variant math types are structs.
2022-08-16 22:09:26 +02:00
projection.cpp
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
projection.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
quaternion.cpp
Make acos and asin safe
2023-06-11 08:41:42 +02:00
quaternion.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
quick_hull.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
quick_hull.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
random_number_generator.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
random_number_generator.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
random_pcg.cpp
Backported the improvements to the Math class from Godot4.
2022-08-13 16:49:47 +02:00
random_pcg.h
Backported the improvements to the Math class from Godot4.
2022-08-13 16:49:47 +02:00
rect2.cpp
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
rect2.h
Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
2022-08-14 13:15:22 +02:00
rect2i.cpp
Also did Rect2i.
2022-08-14 14:00:32 +02:00
rect2i.h
Added grow_by and to_rect2 helper method to Rect2i.
2023-05-30 19:33:12 +02:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
transform_2d.cpp
Ported form godot4: Reformat structure string operators
2022-08-16 22:46:24 +02:00
transform_2d.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
transform_interpolator.cpp
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
transform_interpolator.h
Now all Variant math types are structs.
2022-08-16 22:09:26 +02:00
transform.cpp
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
transform.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
triangle_mesh.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
triangle_mesh.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
triangulate.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
triangulate.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
vector2.cpp
Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
2023-01-15 14:05:45 +01:00
vector2.h
Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
2023-01-15 14:05:45 +01:00
vector2i.cpp
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
vector2i.h
Moved the error macros.
2022-08-17 15:14:19 +02:00
vector3.cpp
Made the parameter of snap and snapped in Vector3 const reference.
2023-05-27 11:12:31 +02:00
vector3.h
Made the parameter of snap and snapped in Vector3 const reference.
2023-05-27 11:12:31 +02:00
vector3i.cpp
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
vector3i.h
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
vector4.cpp
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
vector4.h
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
vector4i.cpp
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
vector4i.h
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00