.. |
a_star.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
a_star.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
aabb.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
aabb.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
audio_frame.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_frame.h
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Ensure AudioFrame variables l and r are always initialised
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2022-07-29 11:02:34 +02:00 |
basis.cpp
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Fix abs call.
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2023-12-10 14:58:37 +01:00 |
basis.h
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Now Basis::get_uniform_scale() returns a real_t instead of a float.
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2023-05-29 16:08:59 +02:00 |
bsp_tree.cpp
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
bsp_tree.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
bvh_abb.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bvh_cull.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_debug.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_integrity.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_logic.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_misc.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_pair.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_public.inc
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Fixup BVH debugging statements
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2022-07-29 23:20:04 +02:00 |
bvh_refit.inc
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BVH - fix not refitting upward from leaf nodes
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2023-10-02 16:55:52 +02:00 |
bvh_split.inc
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BVH - fix axis getting mixed up when split leaf
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2023-10-02 16:56:12 +02:00 |
bvh_structs.inc
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BVH - fix not refitting upward from leaf nodes
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2023-10-02 16:55:52 +02:00 |
bvh_tree.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
bvh.h
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BVH - fix lockguards for multithread mode
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2023-03-12 14:20:02 +01:00 |
color_names.inc
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
color.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
color.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
convex_hull.cpp
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
convex_hull.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
delaunay.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
disjoint_set.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
disjoint_set.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
expression.cpp
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
expression.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
face3.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
face3.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
geometry.cpp
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Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton.
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2023-06-07 09:20:36 +02:00 |
geometry.h
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Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1.
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2023-06-07 15:25:32 +02:00 |
math_defs.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
math_fieldwise.cpp
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Style: Ensure consistent formatting with clang-format 15
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2022-10-08 16:48:59 +02:00 |
math_fieldwise.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
math_funcs.cpp
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
math_funcs.h
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Add unsafe version from asin and acos.
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2023-06-11 08:45:19 +02:00 |
octree_definition.inc
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
octree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
plane.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
plane.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
projection.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
projection.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
quaternion.cpp
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Make acos and asin safe
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2023-06-11 08:41:42 +02:00 |
quaternion.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
quick_hull.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
quick_hull.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
random_number_generator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
random_number_generator.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
random_pcg.cpp
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
random_pcg.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
rect2.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
rect2.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
rect2i.cpp
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
rect2i.h
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Added grow_by and to_rect2 helper method to Rect2i.
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2023-05-30 19:33:12 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
transform_2d.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
transform_2d.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
transform_interpolator.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
transform_interpolator.h
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
transform.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
transform.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
triangle_mesh.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
triangle_mesh.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
triangulate.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
triangulate.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
vector2.cpp
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
vector2.h
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
vector2i.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
vector2i.h
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
vector3.cpp
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Made the parameter of snap and snapped in Vector3 const reference.
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2023-05-27 11:12:31 +02:00 |
vector3.h
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Made the parameter of snap and snapped in Vector3 const reference.
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2023-05-27 11:12:31 +02:00 |
vector3i.cpp
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector3i.h
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4.cpp
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4.h
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4i.cpp
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |
vector4i.h
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Fix small inconsistencies in Vector3/3i/4/4i apis.
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2023-05-27 13:26:52 +02:00 |