Commit Graph

4138 Commits

Author SHA1 Message Date
bc588e09d4 Set version to stable. 2024-09-20 09:17:56 +02:00
lawnjelly
78b9753e37 Object::call() prevent debug lock accessing dangling pointer
Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.

Co-authored-by: RandomShaper <pedrojrulez@gmail.com>
2024-09-20 09:02:15 +02:00
Haoyu Qiu
fabd5c32f5 Fix parsing of 4. in Expression 2024-09-20 09:01:03 +02:00
8a4da4c157 Backported: Doctool: Remove version attribute from XML header.
Doctool: Remove version attribute from XML header

We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

- akien-mga

32ddd4f4e0
2024-09-20 09:00:20 +02:00
5b6ee7f500 Make sure the thumbnail view is the default in the FileSystemDock as intended. 2024-09-17 22:10:04 +02:00
dccf8a83f9 Removed feature profile dir creation from the editor. 2024-09-17 21:41:44 +02:00
7da4fbcb32 Removed the support development option from the help menu. 2024-09-17 21:31:40 +02:00
33d71ba1d4 Only keep one of de doc links in the editor's help menu. 2024-09-17 21:28:36 +02:00
e2223e72c1 Removed the donors tab from the EditorAbout window, as I'm not even trying to take donations anymore. 2024-09-17 21:16:20 +02:00
1b06889fe1 Updated the engine license in the EditorAbout window. 2024-09-17 21:13:49 +02:00
10eaa32355
Merge pull request #2 from halotroop2288/patch-1
Separate statements about Godot and Pandemonium in README
2024-09-15 06:19:33 +00:00
Caroline Joy Bell
3f499d5074
Separate statements about Godot and Pandemonium in README 2024-09-14 18:16:44 -05:00
b277253a7d Also update the sample module config file. 2024-09-08 17:36:07 +02:00
b0cf8c6859 Use the engine's math singleton in proctree.cpp. 2024-09-08 17:33:30 +02:00
f73b16470a Simple initial docs for ProceduralTreeMesh. 2024-09-08 17:10:32 +02:00
36622694ee Re-extracted class docs. 2024-09-08 17:02:09 +02:00
5c24f0ba90 Added an icon for procedural tree mesh. 2024-09-08 17:00:16 +02:00
089ac25db5 Fix shadowed declaration. 2024-09-08 16:56:39 +02:00
83871fc6e0 Clang format everything. 2024-09-08 16:52:38 +02:00
5e1ca95e7f Ignore the proctree folder in the clang format script. 2024-09-08 16:50:03 +02:00
e4263507ce Added an array mesh conversion helper method to ProceduralTreeMesh. 2024-09-08 16:37:04 +02:00
2124f48710 Added flip twig and branch faces options to procedural tree mesh. 2024-09-08 16:26:35 +02:00
a02d73b035 Fix typo. 2024-09-08 16:14:46 +02:00
4f62ea4b8e Fix tree mesh face orientation. 2024-09-08 16:12:16 +02:00
ad642e3f16 Added an option to enable and disable branch and twig meshes. 2024-09-08 16:03:54 +02:00
5e7264b292 Increase max trunk length. 2024-09-08 15:29:07 +02:00
147bc63f7e Update the tree mesh when a property changes. 2024-09-08 15:24:41 +02:00
c4fa44a02b Implement tree generation. 2024-09-08 15:18:37 +02:00
905f1105b1 Range property hints for the ProceduralTreeMesh. 2024-09-08 14:50:00 +02:00
51ee422874 ProceduralTreeMesh bind improvements. 2024-09-08 14:36:59 +02:00
da67535193 ProceduralTreeMesh initial binds. 2024-09-08 14:25:06 +02:00
6c0cb3dc52 Bind enum values. 2024-09-08 13:35:37 +02:00
fe9d89d6ec Also rename it's files. 2024-09-08 13:33:48 +02:00
883851a57a Renamed ProceduralTree3DMesh to ProceduralTreeMesh. 2024-09-08 13:31:27 +02:00
755a8b0225 ProceduralTree3DMesh initial setup. 2024-09-08 13:28:45 +02:00
2a936f4954 Renamed procedural_tree_3d.h and cpp to procedural_tree_3d_mesh.h and .cpp. 2024-09-08 10:50:01 +02:00
76ae9d4c09 Procedural tree 3d module initial setup. 2024-09-08 10:19:20 +02:00
673414d913 More compile fixes. 2024-09-07 13:23:24 +02:00
6a948f7240 More compile fixes. 2024-09-07 12:56:36 +02:00
ff5a033b27 Compile fixes. 2024-09-07 12:41:30 +02:00
06c251749e Compile fixes. 2024-09-07 12:31:06 +02:00
048920302e Fix compile errors. 2024-09-07 12:13:19 +02:00
bruvzg
cfb9c810a8 Fix TTS configuration loaded too early. 2024-09-07 11:56:27 +02:00
bruvzg
8479340f52 Add audio/general/text_to_speech project setting to enable/disable TTS. 2024-09-07 11:55:21 +02:00
David Turner
44d23afab4 Remove unused code
In 4.x, we need to find out what language is being used, so that
we can break words.  In 3.x, we assume that spaces spearate words.

So we do not need to find the language for the current voice.
2024-09-07 10:47:59 +02:00
Fredia Huya-Kouadio
8a274947c3 Fix GodotTTS native initialization 2024-09-07 10:46:09 +02:00
bruvzg
cf33b907c7 Disable speech-dispatcher, pulseaudio and udev wrapper builds, when library is not found. 2024-09-07 10:40:27 +02:00
7ffe8780fe Fix includes. 2024-09-07 10:40:06 +02:00
bruvzg
66af3f29eb Backport text-to-speech support. 2024-09-07 10:28:39 +02:00
0746407b00 Marked the last backported commit. 2024-09-07 09:29:37 +02:00