My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
2024-09-07 12:31:06 +02:00
.github Backport text-to-speech support. 2024-09-07 10:28:39 +02:00
core Add audio/general/text_to_speech project setting to enable/disable TTS. 2024-09-07 11:55:21 +02:00
doc Add audio/general/text_to_speech project setting to enable/disable TTS. 2024-09-07 11:55:21 +02:00
drivers Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
editor Safe Camera::unproject_position() 2024-09-07 09:27:25 +02:00
editor_modules Verify GLTF indices to prevent crash with corrupt files 2024-09-07 09:24:37 +02:00
main Fix physics tick count in Input.action_press and Input.action_release 2024-07-17 00:01:41 +02:00
misc Clang format everything. 2024-07-16 21:23:54 +02:00
modules Clang format everything. 2024-07-21 10:40:17 +02:00
platform Compile fixes. 2024-09-07 12:31:06 +02:00
scene Safe Camera::unproject_position() 2024-09-07 09:27:25 +02:00
SCSCons Fix typos with codespell. 2022-12-22 19:51:25 +01:00
servers Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
thirdparty Added back the denoise module, with oidn built in. 2024-07-15 22:17:52 +02:00
.clang-format Updated old package path. 2024-02-23 10:31:52 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitattributes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Add basic Emacs .gitignore entries 2024-07-14 08:54:22 +02:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
bp.sh Fix typo. 2024-02-08 13:42:46 +01:00
CHANGELOG.md Marked the last backported commit. 2024-09-07 09:29:37 +02:00
compat.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
CONTRIBUTING.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
COPYRIGHT.txt libpng: Update to 1.6.43 2024-07-14 08:51:43 +02:00
DONORS.md Update DONORS list. 2023-03-12 14:21:54 +01:00
gles_builders.py Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00
icon_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
LICENSE.txt Updated the license. 2023-12-17 21:44:51 +01:00
LOGO_LICENSE.md Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
logo_outlined.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
methods.py SCons: Fix Windows/MinGW TypeError with recent SCons 2024-07-14 08:26:48 +02:00
notable_godot_commits_not_included.md Mark skipped commit. 2024-02-08 18:51:50 +01:00
notes.md Added notes.md file. 2023-07-13 12:35:54 +02:00
platform_methods.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
README.md Update link. 2023-01-01 00:57:56 +01:00
sc.py Removed the tests from scons. 2022-03-20 00:46:57 +01:00
SConstruct Fix and enable the gles3 renderer by default. 2024-07-16 19:44:22 +02:00
scu_builders.py GDScript LSP compile fix pt1. 2023-10-02 19:06:13 +02:00
TODO.md Backported Update Android dependencies for the project 2024-04-20 13:35:32 +02:00
version.py Bump version. 2024-07-21 19:34:39 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

Some of the documentation is available in this repo under the doc/engine folder. [Here].

You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official pandemonium demos in their own GitHub repository.

It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.