Commit Graph

61 Commits

Author SHA1 Message Date
Fabio Alessandrelli
b99cb9343d Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.

(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31 Ported: Added missing signature. - Faless
89c8a8d1dc
2022-07-27 14:35:14 +02:00
5b4d506183 Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
c46bbdee53
2022-07-27 14:33:08 +02:00
02eef8fc57 Ported: Check for null when retrieving clip data item text on Android - madmiraal
fe60de2c6a
2022-07-27 14:28:26 +02:00
Rémi Verschelde
4ca6458457 Crash handler: Use print_error to include backtrace in logs 2022-07-27 14:25:16 +02:00
bruvzg
127060d953 Fix export plugins after embedded PCK loading changes. 2022-07-27 14:10:05 +02:00
b26a1cd3b4 Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
bea7c9be5d
2022-07-27 09:33:39 +02:00
Rémi Verschelde
a0f698d4a6 Linux: Use pkg-config for alsa, libudev and GL too
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.

Fixes #59913.

Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad0664204fbc965627ed5cba548e93e5af4be7)
2022-07-27 09:03:00 +02:00
8156e2ba36 Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
2022-07-27 01:23:10 +02:00
720fac314f Fix an another typo. 2022-07-27 00:33:10 +02:00
f3f3d61a94 Fx typo. 2022-07-27 00:25:58 +02:00
f3ec84fa78 Ported: Add a method for obtaining display cutouts on Android - madmiraal
ec2270b88f
2022-07-27 00:21:20 +02:00
e7a5c47f8b Ported: Fix several OS_X11 memory leaks - timothyqiu
95d861694a
2022-07-27 00:04:29 +02:00
634345f152 Ported: Remove duplicate resizable settings - m4gr3d
a3b445d7e8
2022-07-26 12:33:36 +02:00
d14f7d0134 Ported: Update resize settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
Lyuma
3554a0aa81 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.

(cherry picked from commit ee02a7f785b672304346028bc500949050432fa5)
2022-07-26 11:49:59 +02:00
ef7f5a8c43 Fix an another error. 2022-07-25 22:30:16 +02:00
08ee0b9406 Fix android build. 2022-07-25 22:26:55 +02:00
15b447d880 Ported: Update the editor display scale based on the device's scaled density - m4gr3d
3ba0508f79
2022-07-25 22:07:34 +02:00
491662250f Ported:
[macOS, 3.x] Fix OpenGL color space on HDR displays.  - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
C.Even
b3761f4973 Retrieve primary monitor size in fullscreen mode
* Fixes #21674
2022-07-25 18:16:31 +02:00
ConteZero
36def404b2 Fix X11 is_window_maximized 2022-07-25 18:00:34 +02:00
d4c57cf537 Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
e419b12067 Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
8009d32185 Removed remnants of libvpx and libwebp. 2022-04-02 12:34:15 +02:00
7641f064d0 Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
53efe58c4f Cleanups and fixed compile for frt. 2022-03-27 13:48:18 +02:00
09742a48b6 Also added frt1 (https://github.com/efornara/frt/tree/1.x). 2022-03-27 13:36:42 +02:00
996d47081b Renamed frt to frt_sdl. 2022-03-27 13:31:47 +02:00
adcc57bc7b Fix frt's compile. 2022-03-27 13:18:59 +02:00
cb739deb8e Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes. 2022-03-27 13:00:05 +02:00
d328372f38 Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
8710bc131e Changed all icons. Also small cleanups. 2022-03-24 01:09:27 +01:00
e5e17fcd68 Removed a few now unneeded files. 2022-03-24 00:17:36 +01:00
8e0097f960 Clang format. 2022-03-23 23:56:47 +01:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
d1587aaa6b Removed bullet. 2022-03-23 13:28:35 +01:00
c9ad789c17 Add comment on why the low processor usage doesn't work on android. 2022-03-23 12:02:20 +01:00
068d2b506b Removed remaining xr specific things. 2022-03-23 11:36:11 +01:00
a271898744 Fix typo. 2022-03-23 08:26:29 +01:00
b74c00ea65 Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
987f77442a Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
40b60f3c86 Backported: - Fix DST Error on Windows (cherry picked from commit 4802f15) - ztc0611 (658877c350) 2022-03-20 19:00:38 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
3e97039c99 Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything. 2022-03-18 17:04:14 +01:00
9fd8fc6eed Same change to classes under platform. 2022-03-17 22:38:14 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
ced4ae75a5 Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd

From godot.
2022-03-16 18:18:23 +01:00