Commit Graph

30 Commits

Author SHA1 Message Date
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
170a41ca82 Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
d9e094ab9a Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
88da0c8d4f Backported from Godot4: Fix animation player crashing when caching disabled tracks - MinusKube
a73882305c
2022-08-12 18:42:34 +02:00
f51c08120e Backported from Godot4: improved way of getting method track keys - TokageItLab
dedc4710a3
2022-08-12 17:48:00 +02:00
65f8c774a8 Backported from Godot 4: Fixed value track blend animation without RESET - TokageItLab
0fe723a1ac
2022-08-12 17:28:51 +02:00
ec9eb18aaf Backported from Godot4: Make blend animation to use ResetTrack as default value - TokageItLab
860fac4e6f
2022-08-12 17:16:52 +02:00
d1fe0ae433 Backported from Godot4: Fix blend animation to solve TRS track bug & blend order inconsistency - TokageItLab
b06d253920
2022-08-12 16:48:31 +02:00
4b939998a7 Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
ab86ae7c2c Backported form godot4: Respect disabled animation tracks - reduz
11805ac01d
2022-08-11 22:50:39 +02:00
575b830f68 Fixed AnimationTree animating Spatials. 2022-08-11 22:08:44 +02:00
109a0ca81b Ported from Godot4: Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
6d293dc7a3 Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
8fd473f685 Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
Haoyu Qiu
a7f9cc21b7 Fix crash when executing AnimationTreePlayer.are_nodes_connected 2022-08-02 18:02:17 +02:00
ScottVMariotte
d858779450 Replaced loops_current with end_loop
(cherry picked from commit c526ee6683b74a8e0b283b1630dd29c5280aae19)
2022-07-27 14:27:06 +02:00
b9fb0ae733 Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
153dc4d57e
2022-07-27 13:37:17 +02:00
Silc 'Tokage' Renew
3250bdc1e4 fixed rotated RootMotionView grid glitch
(cherry picked from commit df89969865ffe84d36a666716934089afa16c51f)
2022-07-27 09:04:43 +02:00
25cc327659 Backported: Fix inversed ADD_GROUP parameters in AnimationNodeOneShot - timothyqiu - e822145be2 2022-03-24 10:48:01 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
d34ba0a7f4 Moved more includes from headers to cpp files. 2022-03-17 10:58:07 +01:00
84d139213d Moved more includes to cpp files. 2022-03-17 10:39:38 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
6bae38ca23 Moved more includes to cpp files. 2022-03-17 09:31:00 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00