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https://github.com/Relintai/pandemonium_engine.git
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Backported from Godot4: Make blend animation to use ResetTrack as default value - TokageItLab
860fac4e6f
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d1fe0ae433
commit
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@ -386,6 +386,7 @@ public:
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Variant duplicate(bool deep = false) const;
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static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void sub(const Variant &a, const Variant &b, Variant &r_dst);
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struct CallError {
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enum Error {
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@ -4530,6 +4530,110 @@ Variant Variant::duplicate(bool deep) const {
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}
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}
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void Variant::sub(const Variant &a, const Variant &b, Variant &r_dst) {
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if (a.type != b.type) {
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return;
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}
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switch (a.type) {
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case NIL: {
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r_dst = Variant();
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}
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return;
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case INT: {
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int64_t va = a._data._int;
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int64_t vb = b._data._int;
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r_dst = int(va - vb);
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}
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return;
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case REAL: {
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real_t ra = a._data._real;
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real_t rb = b._data._real;
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r_dst = ra - rb;
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}
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return;
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case VECTOR2: {
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r_dst = *reinterpret_cast<const Vector2 *>(a._data._mem) - *reinterpret_cast<const Vector2 *>(b._data._mem);
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}
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return;
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case VECTOR2I: {
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int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x;
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int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x;
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int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y;
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int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y;
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r_dst = Vector2i(int32_t(vax - vbx), int32_t(vay - vby));
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}
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return;
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case RECT2: {
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const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem);
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const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem);
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r_dst = Rect2(ra->position - rb->position, ra->size - rb->size);
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}
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return;
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case RECT2I: {
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const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem);
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const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem);
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int32_t vax = ra->position.x;
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int32_t vay = ra->position.y;
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int32_t vbx = ra->size.x;
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int32_t vby = ra->size.y;
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int32_t vcx = rb->position.x;
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int32_t vcy = rb->position.y;
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int32_t vdx = rb->size.x;
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int32_t vdy = rb->size.y;
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r_dst = Rect2i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vcx - vdx), int32_t(vcy - vdy));
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}
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return;
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case VECTOR3: {
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r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) - *reinterpret_cast<const Vector3 *>(b._data._mem);
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}
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return;
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case VECTOR3I: {
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int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x;
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int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x;
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int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y;
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int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y;
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int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z;
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int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z;
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r_dst = Vector3i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vaz - vbz));
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}
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return;
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case AABB: {
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const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
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const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
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r_dst = ::AABB(ra->position - rb->position, ra->size - rb->size);
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}
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return;
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case QUAT: {
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Quat empty_rot;
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const Quat *qa = reinterpret_cast<const Quat *>(a._data._mem);
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const Quat *qb = reinterpret_cast<const Quat *>(b._data._mem);
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r_dst = (*qb).inverse() * *qa;
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}
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return;
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case COLOR: {
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const Color *ca = reinterpret_cast<const Color *>(a._data._mem);
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const Color *cb = reinterpret_cast<const Color *>(b._data._mem);
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float new_r = ca->r - cb->r;
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float new_g = ca->g - cb->g;
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float new_b = ca->b - cb->b;
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float new_a = ca->a - cb->a;
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new_r = new_r > 1.0 ? 1.0 : new_r;
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new_g = new_g > 1.0 ? 1.0 : new_g;
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new_b = new_b > 1.0 ? 1.0 : new_b;
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new_a = new_a > 1.0 ? 1.0 : new_a;
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r_dst = Color(new_r, new_g, new_b, new_a);
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}
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return;
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default: {
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r_dst = a;
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}
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return;
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}
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}
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void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
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if (a.type != b.type) {
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if (a.is_num() && b.is_num()) {
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@ -538,6 +538,12 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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List<StringName> sname;
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player->get_animation_list(&sname);
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Ref<Animation> reset_anim;
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bool has_reset_anim = player->has_animation("RESET");
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if (has_reset_anim) {
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reset_anim = player->get_animation("RESET");
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}
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for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
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Ref<Animation> anim = player->get_animation(E->get());
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for (int i = 0; i < anim->get_track_count(); i++) {
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@ -591,6 +597,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track = track_value;
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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track_value->init_value = reset_anim->track_get_key_value(rt, 0);
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}
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}
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} break;
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case Animation::TYPE_POSITION_3D:
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case Animation::TYPE_ROTATION_3D:
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@ -645,6 +658,26 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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default: {
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}
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}
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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switch (track_type) {
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case Animation::TYPE_POSITION_3D: {
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track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
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} break;
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case Animation::TYPE_ROTATION_3D: {
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track_xform->ref_rot = reset_anim->track_get_key_value(rt, 0);
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track_xform->init_rot = track_xform->ref_rot.log();
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} break;
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case Animation::TYPE_SCALE_3D: {
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track_xform->init_scale = reset_anim->track_get_key_value(rt, 0);
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} break;
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default: {
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}
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}
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}
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}
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#endif
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} break;
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case Animation::TYPE_METHOD: {
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@ -674,6 +707,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track_bezier->object_id = track_bezier->object->get_instance_id();
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track = track_bezier;
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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track_bezier->init_value = reset_anim->track_get_key_value(rt, 0);
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}
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}
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} break;
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case Animation::TYPE_AUDIO: {
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TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
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@ -1116,10 +1156,16 @@ void AnimationTree::_process_graph(float p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->value = value;
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t->value.zero();
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if (!t->init_value) {
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t->init_value = value;
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t->init_value.zero();
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} else {
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t->value = t->init_value;
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}
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}
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Variant::sub(value, t->init_value, value);
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Variant::blend(t->value, value, blend, t->value);
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} else {
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@ -1180,10 +1226,10 @@ void AnimationTree::_process_graph(float p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->value = 0;
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t->value = t->init_value;
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}
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t->value += bezier * blend;
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t->value += (bezier - t->init_value) * blend;
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} break;
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case Animation::TYPE_AUDIO: {
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@ -215,6 +215,7 @@ private:
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};
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struct TrackCacheValue : public TrackCache {
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Variant init_value;
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Variant value;
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Vector<StringName> subpath;
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TrackCacheValue() { type = Animation::TYPE_VALUE; }
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@ -225,11 +226,13 @@ private:
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};
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struct TrackCacheBezier : public TrackCache {
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real_t init_value;
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float value;
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Vector<StringName> subpath;
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TrackCacheBezier() {
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type = Animation::TYPE_BEZIER;
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value = 0;
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init_value = 0.0;
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}
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};
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