Backported from Godot4: Fix animation player crashing when caching disabled tracks - MinusKube

a73882305c
This commit is contained in:
Relintai 2022-08-12 18:42:34 +02:00
parent 47358bfaab
commit 88da0c8d4f

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@ -255,11 +255,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
setup_pass++;
for (int i = 0; i < a->get_track_count(); i++) {
p_anim->node_cache.write[i] = NULL;
if (!a->track_is_enabled(i)) {
continue;
}
p_anim->node_cache.write[i] = NULL;
RES resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);