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Backported from Godot4: improved way of getting method track keys - TokageItLab
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@ -286,6 +286,9 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
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new_path = String(parent->base_path) + String(p_subpath) + "/";
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}
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// If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
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// Then, blend weight is 0 means that the init animation blend weight is 1.
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// Therefore, the blending process must be executed even if the blend weight is 0.
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if (!p_seek && p_optimize && !any_valid) {
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return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections);
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}
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@ -1176,12 +1179,22 @@ void AnimationTree::_process_graph(float p_delta) {
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continue; //nothing to blend
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}
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List<int> indices;
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a->value_track_get_key_indices(i, time, delta, &indices);
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if (seeked) {
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int idx = a->track_find_key(i, time);
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if (idx < 0) {
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continue;
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}
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Variant value = a->track_get_key_value(i, idx);
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for (List<int>::Element *F = indices.front(); F; F = F->next()) {
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Variant value = a->track_get_key_value(i, F->get());
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t->object->set_indexed(t->subpath, value);
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} else {
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List<int> indices;
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a->value_track_get_key_indices(i, time, delta, &indices);
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for (List<int>::Element *F = indices.front(); F; F = F->next()) {
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Variant value = a->track_get_key_value(i, F->get());
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t->object->set_indexed(t->subpath, value);
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}
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}
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}
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@ -1190,25 +1203,31 @@ void AnimationTree::_process_graph(float p_delta) {
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if (blend < CMP_EPSILON) {
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continue; //nothing to blend
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}
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if (!seeked && Math::is_zero_approx(delta)) {
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continue;
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}
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TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
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List<int> indices;
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//List<int> indices;
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a->method_track_get_key_indices(i, time, delta, &indices);
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//a->method_track_get_key_indices(i, time, delta, &indices);
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for (List<int>::Element *F = indices.front(); F; F = F->next()) {
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StringName method = a->method_track_get_name(i, F->get());
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Vector<Variant> params = a->method_track_get_params(i, F->get());
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//for (List<int>::Element *F = indices.front(); F; F = F->next()) {
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// StringName method = a->method_track_get_name(i, F->get());
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// Vector<Variant> params = a->method_track_get_params(i, F->get());
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if (seeked) {
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int idx = a->track_find_key(i, time);
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if (idx < 0) {
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continue;
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}
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StringName method = a->method_track_get_name(i, idx);
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Vector<Variant> params = a->method_track_get_params(i, idx);
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int s = params.size();
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static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
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ERR_CONTINUE(s > VARIANT_ARG_MAX);
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if (can_call) {
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t->object->call_deferred(
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t->object->call(
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method,
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s >= 1 ? params[0] : Variant(),
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s >= 2 ? params[1] : Variant(),
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@ -1219,8 +1238,32 @@ void AnimationTree::_process_graph(float p_delta) {
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s >= 7 ? params[6] : Variant(),
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s >= 8 ? params[7] : Variant());
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}
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}
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} else {
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List<int> indices;
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a->method_track_get_key_indices(i, time, delta, &indices);
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for (List<int>::Element *F = indices.front(); F; F = F->next()) {
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StringName method = a->method_track_get_name(i, F->get());
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Vector<Variant> params = a->method_track_get_params(i, F->get());
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int s = params.size();
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static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
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ERR_CONTINUE(s > VARIANT_ARG_MAX);
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if (can_call) {
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t->object->call_deferred(
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method,
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s >= 1 ? params[0] : Variant(),
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s >= 2 ? params[1] : Variant(),
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s >= 3 ? params[2] : Variant(),
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s >= 4 ? params[3] : Variant(),
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s >= 5 ? params[4] : Variant(),
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s >= 6 ? params[5] : Variant(),
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s >= 7 ? params[6] : Variant(),
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s >= 8 ? params[7] : Variant());
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}
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}
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}
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} break;
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case Animation::TYPE_BEZIER: {
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TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
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