pandemonium_engine/scene/animation
Relintai 109a0ca81b Ported from Godot4: Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
..
animation_blend_space_1d.cpp Moved more includes from headers to cpp files. 2022-03-17 10:58:07 +01:00
animation_blend_space_1d.h Clang format all files. 2022-03-18 19:00:13 +01:00
animation_blend_space_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
animation_blend_space_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
animation_blend_tree.cpp Backported: Fix inversed ADD_GROUP parameters in AnimationNodeOneShot - timothyqiu - e822145be2 2022-03-24 10:48:01 +01:00
animation_blend_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
animation_node_state_machine.cpp Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
animation_node_state_machine.h Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
animation_player.cpp Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
animation_player.h Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
animation_tree_player.cpp Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
animation_tree_player.h Clang format all files. 2022-03-18 19:00:13 +01:00
animation_tree.cpp Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00
animation_tree.h Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
easing_equations.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
root_motion_view.cpp fixed rotated RootMotionView grid glitch 2022-07-27 09:04:43 +02:00
root_motion_view.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_tree_tween.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
scene_tree_tween.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
SCsub Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
skeleton_ik.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
skeleton_ik.h Clang format all files. 2022-03-18 19:00:13 +01:00
tween.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
tween.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00