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https://github.com/Relintai/pandemonium_engine.git
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Backported from Godot4: Fix blend animation to solve TRS track bug & blend order inconsistency - TokageItLab
b06d253920
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@ -151,6 +151,22 @@ Quat Quat::inverse() const {
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return Quat(-x, -y, -z, w);
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}
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Quat Quat::log() const {
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Quat src = *this;
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Vector3 src_v = src.get_axis() * src.get_angle();
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return Quat(src_v.x, src_v.y, src_v.z, 0);
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}
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Quat Quat::exp() const {
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Quat src = *this;
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Vector3 src_v = Vector3(src.x, src.y, src.z);
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float theta = src_v.length();
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if (theta < CMP_EPSILON) {
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return Quat(0, 0, 0, 1);
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}
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return Quat(src_v.normalized(), theta);
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}
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Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized.");
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@ -234,6 +250,18 @@ Quat Quat::cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_
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return sp.slerpni(sq, t2);
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}
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Vector3 Quat::get_axis() const {
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if (Math::abs(w) > 1 - CMP_EPSILON) {
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return Vector3(x, y, z);
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}
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real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
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return Vector3(x * r, y * r, z * r);
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}
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float Quat::get_angle() const {
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return 2 * Math::acos(w);
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}
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Quat::operator String() const {
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return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
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}
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@ -46,6 +46,8 @@ public:
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Quat normalized() const;
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bool is_normalized() const;
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Quat inverse() const;
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Quat log() const;
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Quat exp() const;
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_FORCE_INLINE_ real_t dot(const Quat &p_q) const;
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real_t angle_to(const Quat &p_to) const;
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@ -61,6 +63,9 @@ public:
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Quat slerpni(const Quat &p_to, const real_t &p_weight) const;
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Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const;
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Vector3 get_axis() const;
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float get_angle() const;
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void set_axis_angle(const Vector3 &axis, const real_t &angle);
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_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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r_angle = 2 * Math::acos(w);
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@ -116,9 +121,13 @@ public:
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z(p_z),
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w(p_w) {
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}
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Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); }
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Quat(const Vector3 &axis, const real_t &angle) {
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set_axis_angle(axis, angle);
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}
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Quat(const Vector3 &euler) { set_euler(euler); }
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Quat(const Vector3 &euler) {
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set_euler(euler);
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}
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Quat(const Quat &p_q) :
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x(p_q.x),
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y(p_q.y),
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@ -70,6 +70,11 @@
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Returns the dot product of two quaternions.
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</description>
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</method>
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<method name="exp" qualifiers="const">
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<return type="Quaternion" />
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<description>
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</description>
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</method>
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<method name="get_euler">
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<return type="Vector3" />
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<description>
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@ -107,6 +112,11 @@
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Returns the length of the quaternion, squared.
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</description>
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</method>
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<method name="log" qualifiers="const">
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<return type="Quaternion" />
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<description>
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</description>
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</method>
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<method name="normalized">
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<return type="Quat" />
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<description>
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@ -273,10 +273,6 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
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}
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}
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if (!p_seek && p_optimize && !any_valid) { //pointless to go on, all are zero
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return 0;
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}
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String new_path;
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AnimationNode *new_parent;
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@ -289,6 +285,11 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
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new_parent = parent;
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new_path = String(parent->base_path) + String(p_subpath) + "/";
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}
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if (!p_seek && p_optimize && !any_valid) {
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return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections);
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}
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return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
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}
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@ -618,6 +619,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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int bone_idx = sk->find_bone(path.get_subname(0));
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if (bone_idx != -1) {
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track_xform->bone_idx = bone_idx;
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Transform rest = sk->get_bone_rest(bone_idx);
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track_xform->init_loc = rest.origin;
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track_xform->ref_rot = rest.basis.get_rotation_quat();
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track_xform->init_rot = track_xform->ref_rot.log();
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track_xform->init_scale = rest.basis.get_scale();
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}
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}
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@ -897,10 +903,6 @@ void AnimationTree::_process_graph(float p_delta) {
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float blend = (*as.track_blends)[blend_idx] * weight;
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if (blend < CMP_EPSILON) {
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continue; //nothing to blend
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}
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//Note that track->type won't work
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Animation::TrackType ttype = a->track_get_type(i);
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@ -911,10 +913,9 @@ void AnimationTree::_process_graph(float p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->loc = Vector3();
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t->rot = Quat();
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t->rot_blend_accum = 0;
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t->scale = Vector3(1, 1, 1);
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t->loc = t->init_loc;
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t->rot = t->init_rot;
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t->scale = t->init_scale;
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}
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if (track->root_motion) {
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@ -965,7 +966,7 @@ void AnimationTree::_process_graph(float p_delta) {
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continue;
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}
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t->loc = t->loc.linear_interpolate(loc, blend);
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t->loc += (loc - t->init_loc) * blend;
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}
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#endif // _3D_DISABLED
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} break;
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@ -975,10 +976,9 @@ void AnimationTree::_process_graph(float p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->loc = Vector3();
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t->rot = Quat();
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t->rot_blend_accum = 0;
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t->scale = Vector3(1, 1, 1);
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t->loc = t->init_loc;
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t->rot = t->init_rot;
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t->scale = t->init_scale;
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}
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if (track->root_motion) {
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@ -1003,8 +1003,7 @@ void AnimationTree::_process_graph(float p_delta) {
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a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
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Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
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t->rot = (t->rot * q).normalized();
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t->rot += (rot[1].log() - rot[0].log()) * blend;
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prev_time = 0;
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}
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@ -1017,8 +1016,7 @@ void AnimationTree::_process_graph(float p_delta) {
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a->rotation_track_interpolate(i, time, &rot[1]);
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Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
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t->rot = (t->rot * q).normalized();
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t->rot += (rot[1].log() - rot[0].log()) * blend;
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prev_time = 0;
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@ -1032,14 +1030,11 @@ void AnimationTree::_process_graph(float p_delta) {
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continue;
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}
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if (t->rot_blend_accum == 0) {
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t->rot = rot;
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t->rot_blend_accum = blend;
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} else {
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real_t rot_total = t->rot_blend_accum + blend;
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t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
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t->rot_blend_accum = rot_total;
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if (signbit(rot.dot(t->ref_rot))) {
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rot = -rot;
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}
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t->rot += (rot.log() - t->init_rot) * blend;
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}
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#endif // _3D_DISABLED
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} break;
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@ -1049,10 +1044,9 @@ void AnimationTree::_process_graph(float p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->loc = Vector3();
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t->rot = Quat();
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t->rot_blend_accum = 0;
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t->scale = Vector3(1, 1, 1);
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t->loc = t->init_loc;
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t->rot = t->init_rot;
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t->scale = t->init_scale;
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}
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if (track->root_motion) {
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@ -1103,7 +1097,7 @@ void AnimationTree::_process_graph(float p_delta) {
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continue;
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}
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t->scale = t->scale.linear_interpolate(scale, blend);
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t->scale += (scale - t->init_scale) * blend;
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}
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#endif // _3D_DISABLED
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} break;
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@ -1121,13 +1115,18 @@ void AnimationTree::_process_graph(float p_delta) {
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}
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if (t->process_pass != process_pass) {
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t->value = value;
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t->process_pass = process_pass;
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t->value = value;
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t->value.zero();
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}
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Variant::interpolate(t->value, value, blend, t->value);
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Variant::blend(t->value, value, blend, t->value);
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} else {
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if (blend < CMP_EPSILON) {
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continue; //nothing to blend
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}
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List<int> indices;
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a->value_track_get_key_indices(i, time, delta, &indices);
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@ -1139,7 +1138,10 @@ void AnimationTree::_process_graph(float p_delta) {
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} break;
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case Animation::TYPE_METHOD: {
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if (delta == 0) {
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if (blend < CMP_EPSILON) {
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continue; //nothing to blend
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}
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if (!seeked && Math::is_zero_approx(delta)) {
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continue;
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}
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TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
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@ -1177,14 +1179,18 @@ void AnimationTree::_process_graph(float p_delta) {
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float bezier = a->bezier_track_interpolate(i, time);
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if (t->process_pass != process_pass) {
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t->value = bezier;
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t->process_pass = process_pass;
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t->value = 0;
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}
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t->value = Math::lerp(t->value, bezier, blend);
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t->value += bezier * blend;
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} break;
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case Animation::TYPE_AUDIO: {
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if (blend < CMP_EPSILON) {
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continue; //nothing to blend
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}
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TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
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if (seeked) {
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@ -1288,6 +1294,10 @@ void AnimationTree::_process_graph(float p_delta) {
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}
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} break;
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case Animation::TYPE_ANIMATION: {
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if (blend < CMP_EPSILON) {
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continue; //nothing to blend
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}
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TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
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AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
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@ -1370,6 +1380,7 @@ void AnimationTree::_process_graph(float p_delta) {
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case Animation::TYPE_POSITION_3D: {
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#ifndef _3D_DISABLED
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TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
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t->rot = t->rot.exp();
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if (t->root_motion) {
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Transform xform;
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@ -191,9 +191,12 @@ private:
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bool loc_used;
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bool rot_used;
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bool scale_used;
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Vector3 init_loc;
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Quat ref_rot;
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Quat init_rot;
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Vector3 init_scale;
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Vector3 loc;
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Quat rot;
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float rot_blend_accum;
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Vector3 scale;
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TrackCacheTransform() {
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@ -204,6 +207,10 @@ private:
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loc_used = false;
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rot_used = false;
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scale_used = false;
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init_loc = Vector3(0, 0, 0);
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ref_rot = Quat(0, 0, 0, 1);
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init_rot = Quat(0, 0, 0, 0);
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init_scale = Vector3(1, 1, 1);
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}
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};
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