Commit Graph

15 Commits

Author SHA1 Message Date
8fd473f685 Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
cc4dc1e5a8 Backported: Fix create skeleton bone position - Blackiris - 480543f681 2022-03-24 10:43:53 +01:00
8dbfe124f7 Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
7fd581f987 An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
c621049e61 Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
1e6a70c77a Fix uninitialized variable warnings. 2022-03-16 10:15:33 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
a9a83271db Removed the default skeleton editor, and made my port the default. Also removed the remover. 2022-03-16 00:36:02 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00