pandemonium_engine/modules/skeleton_editor
Relintai 8fd473f685 Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
skeleton_editor_module_plugin.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_module_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_plugin.cpp Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4. 2022-08-08 23:49:18 +02:00
skeleton_editor_plugin.h Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
skeleton_noeditor.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial_editor_gizmos.cpp Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
spatial_editor_gizmos.h Clang format all files. 2022-03-18 19:00:13 +01:00