Fabio Alessandrelli
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f95754186a
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Fix File.get_buffer returning wrong length
File.get_buffer always returned as many bytes as requested (even when
EOF was reached), this resulted in random bytes being returned when
overflowing.
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2023-12-20 22:29:54 +01:00 |
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Angad Kambli
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341f89b10c
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Check parameter validity in Object::set_script
Fixes #46120.
(cherry picked from commit 9c6c2f09e07e65f7819920c4954a7fd54b37d3f6)
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2023-12-20 22:20:51 +01:00 |
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8f03370bfa
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Updated controller mappings DB from godot.
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2023-12-20 22:19:10 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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443140a9e8
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File copyright header updates pt5.
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2023-12-17 23:07:28 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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99621357a0
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
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22ec1be9b3
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
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c12e2b34ad
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File copyright header updates pt2.
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2023-12-17 22:39:31 +01:00 |
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337c99e52f
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File copyright header updates pt1.
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2023-12-17 22:29:33 +01:00 |
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70f749688b
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Renamed DisplayServer to WindowServer.
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2023-12-12 14:51:08 +01:00 |
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a99e07563d
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Initial DisplayServer method setup.
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2023-12-12 14:39:28 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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63c895747a
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Moved Curve and Gradient to core.
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2023-12-10 20:23:51 +01:00 |
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e32155717c
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Moved 2d shapes to core.
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2023-12-10 20:03:16 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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053f083e17
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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049440aaf1
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Moved BitMap to core.
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2023-12-10 18:07:25 +01:00 |
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3902cf1924
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
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191e9e152e
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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7ec207ba27
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Fix abs call.
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2023-12-10 14:58:37 +01:00 |
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01a5847d7f
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The default log level in PLogger is now message.
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2023-10-25 01:45:37 +02:00 |
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fe717c76d8
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Call the proper methods in PLogger. Also use ERR_PRINT when logging errors.
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2023-10-25 01:43:37 +02:00 |
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b4f0ef4493
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Added log level support for PLogger.
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2023-10-25 01:25:15 +02:00 |
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e1f64a84ad
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Added missing conversion.
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2023-10-12 11:44:23 +02:00 |
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b4692f1763
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Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
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2023-10-02 21:12:03 +02:00 |
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7df893ab6b
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Ported from godot: Add context support for editor translation
- timothyqiu
878cf8262a
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2023-10-02 20:48:04 +02:00 |
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风青山
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f7f7c17962
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BVH - fix axis getting mixed up when split leaf
Split preferentially on longest axis, rather than shortest axis.
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2023-10-02 16:56:12 +02:00 |
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风青山
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1813300d53
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BVH - fix not refitting upward from leaf nodes
Fix leaf node possibly not updating aabb due to wrong node id.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
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2023-10-02 16:55:52 +02:00 |
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Danil Alexeev
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2d4e9c4656
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Core: Add recursion level check for VariantWriter::write()
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2023-10-02 16:25:48 +02:00 |
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5fd0326745
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Added a new SubProcess class with a Uniz backend for better process control.
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2023-09-10 12:19:51 +02:00 |
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1230419fb7
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Register and bind the _ScriptServer.
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2023-09-10 08:25:06 +02:00 |
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9207afc6cb
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Added run, create_process and create_instance helper methods to OS. Inspired by godot4's split of execute.
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2023-09-10 08:20:35 +02:00 |
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9a2bf73280
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
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b506468b53
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Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c .
Apparently it can cause issues.
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2023-09-06 09:13:08 +02:00 |
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0a9c9ca15e
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
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2023-09-06 01:45:29 +02:00 |
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62e2b1623a
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
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7e270262f9
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Ported: Fix binary internal cache not being filled
- Razoric480
d331e5c7ac
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2023-08-30 13:00:53 +02:00 |
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5d93975c8d
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Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
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2023-08-30 12:55:37 +02:00 |
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Francois Belair
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90d7912fcc
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Actually use loaded resource cache
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2023-08-30 11:37:34 +02:00 |
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Danil Alexeev
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254cb747b7
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Core: Add recursion level check for Array and Dictionary hashing
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2023-08-30 11:34:00 +02:00 |
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Paweł
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adb36972f5
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Fix Windows StringFileInfo structure
(cherry picked from commit e15a086bb99f450fbfa223fe8896c47a860735fc)
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2023-08-30 10:52:11 +02:00 |
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Bartłomiej T. Listwon
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68667d1563
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Fix moving position indicator out of bounds in FileAccessMemory
(cherry picked from commit bff0c71e2e2cb9b880181cc819c4753abfe59508)
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2023-08-30 10:49:44 +02:00 |
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Yuri Rubinsky
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9a1705eac2
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Fix crash when calling fill method on an empty Image
(cherry picked from commit adec51cde87d29dd74efb6e5cd0167990de8d569)
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2023-08-30 10:18:36 +02:00 |
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65d4c57233
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Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales.
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2023-08-29 22:02:31 +02:00 |
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d977ed360e
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Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
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2023-08-27 18:48:25 +02:00 |
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