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bind
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
config
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Fix ProjectSettings::localize_path for Windows paths
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2023-08-27 12:05:08 +02:00 |
containers
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Ported parts of : Refactor Node Processing
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2023-06-12 21:13:26 +02:00 |
crypto
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
error
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Ported: Fix header guard in error_macros.h - madmiraal
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2022-09-16 22:01:08 +02:00 |
input
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
io
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Revert "Backport implement loading DDS textures at run-time"
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2023-09-06 09:13:08 +02:00 |
log
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
math
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
object
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
os
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
string
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Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales.
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2023-08-29 22:02:31 +02:00 |
variant
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Core: Add recursion level check for Array and Dictionary hashing
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2023-08-30 11:34:00 +02:00 |
core_builders.py
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Added support for specifying a COPYRIGHT.txt file for modules.
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2022-12-31 18:12:06 +01:00 |
core_string_names.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
core_string_names.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
global_constants.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
global_constants.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
int_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
register_core_types.cpp
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
register_core_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added support for specifying a COPYRIGHT.txt file for modules.
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2022-12-31 18:12:06 +01:00 |
typedefs.h
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Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
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2023-04-16 15:42:57 +02:00 |
version.h
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Fix Windows StringFileInfo structure
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2023-08-30 10:52:11 +02:00 |