mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-19 22:24:23 +01:00
File copyright header updates pt4.
This commit is contained in:
parent
22ec1be9b3
commit
99621357a0
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* script_language.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef SCRIPT_LANGUAGE_H
|
||||
#define SCRIPT_LANGUAGE_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* script_language.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* undo_redo.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +31,8 @@
|
||||
|
||||
#include "undo_redo.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/object/resource.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
void UndoRedo::Operation::delete_reference() {
|
||||
if (type != Operation::TYPE_REFERENCE) {
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef UNDO_REDO_H
|
||||
#define UNDO_REDO_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* undo_redo.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* dir_access.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,10 +31,10 @@
|
||||
|
||||
#include "dir_access.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/os/memory.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
|
||||
String DirAccess::_get_root_path() const {
|
||||
switch (_access_type) {
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef DIR_ACCESS_H
|
||||
#define DIR_ACCESS_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* dir_access.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +32,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/typedefs.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/typedefs.h"
|
||||
|
||||
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
|
||||
class DirAccess {
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* file_access.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,11 +31,11 @@
|
||||
|
||||
#include "file_access.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/crypto/crypto_core.h"
|
||||
#include "core/io/file_access_pack.h"
|
||||
#include "core/io/marshalls.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
|
||||
FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { nullptr, nullptr };
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef FILE_ACCESS_H
|
||||
#define FILE_ACCESS_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* file_access.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -32,8 +34,8 @@
|
||||
|
||||
#include "core/math/math_defs.h"
|
||||
#include "core/os/memory.h"
|
||||
#include "core/typedefs.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/typedefs.h"
|
||||
|
||||
/**
|
||||
* Multi-Platform abstraction for accessing to files.
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* keyboard.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef KEYBOARD_H
|
||||
#define KEYBOARD_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* keyboard.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* main_loop.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef MAIN_LOOP_H
|
||||
#define MAIN_LOOP_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* main_loop.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* memory.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef MEMORY_H
|
||||
#define MEMORY_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* memory.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* midi_driver.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef MIDI_DRIVER_H
|
||||
#define MIDI_DRIVER_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* midi_driver.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* mutex.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef MUTEX_H
|
||||
#define MUTEX_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* mutex.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* os.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
10
core/os/os.h
10
core/os/os.h
@ -1,14 +1,16 @@
|
||||
#ifndef OS_H
|
||||
#define OS_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* os.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* pool_allocator.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef POOL_ALLOCATOR_H
|
||||
#define POOL_ALLOCATOR_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* pool_allocator.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RWLOCK_H
|
||||
#define RWLOCK_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rw_lock.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* safe_refcount.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef SAFE_REFCOUNT_H
|
||||
#define SAFE_REFCOUNT_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* safe_refcount.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef SEMAPHORE_H
|
||||
#define SEMAPHORE_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* semaphore.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef SPIN_LOCK_H
|
||||
#define SPIN_LOCK_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* spin_lock.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* file_access.cpp */
|
||||
/* sub_process.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -2,14 +2,15 @@
|
||||
#define SUB_PROCESS_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* file_access.h */
|
||||
/* sub_process.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* thread.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef THREAD_H
|
||||
#define THREAD_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* thread.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -112,7 +114,7 @@ public:
|
||||
_FORCE_INLINE_ static ID get_caller_id() { return 0; }
|
||||
// get the ID of the main thread
|
||||
_FORCE_INLINE_ static ID get_main_id() { return 0; }
|
||||
|
||||
|
||||
_FORCE_INLINE_ static bool is_main_thread() { return true; }
|
||||
|
||||
static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
|
||||
|
@ -1,3 +1,34 @@
|
||||
/*************************************************************************/
|
||||
/* thread_pool.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "thread_pool.h"
|
||||
|
||||
/*
|
||||
|
@ -1,6 +1,37 @@
|
||||
#ifndef THREAD_POOL_H
|
||||
#define THREAD_POOL_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* thread_pool.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/*
|
||||
|
||||
Copyright (c) 2020-2023 Péter Magyar
|
||||
|
@ -1,3 +1,34 @@
|
||||
/*************************************************************************/
|
||||
/* thread_pool_execute_job.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/*
|
||||
Copyright (c) 2019-2023 Péter Magyar
|
||||
|
||||
|
@ -1,5 +1,37 @@
|
||||
#ifndef THREAD_POOL_EXECUTE_JOB_H
|
||||
#define THREAD_POOL_EXECUTE_JOB_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* thread_pool_execute_job.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/*
|
||||
Copyright (c) 2019-2023 Péter Magyar
|
||||
|
||||
|
@ -1,3 +1,34 @@
|
||||
/*************************************************************************/
|
||||
/* thread_pool_job.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/*
|
||||
Copyright (c) 2019-2023 Péter Magyar
|
||||
|
||||
|
@ -1,5 +1,37 @@
|
||||
#ifndef THREAD_POOL_JOB_H
|
||||
#define THREAD_POOL_JOB_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* thread_pool_job.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/*
|
||||
Copyright (c) 2019-2023 Péter Magyar
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef THREAD_SAFE_H
|
||||
#define THREAD_SAFE_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* thread_safe.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* thread_work_pool.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* thread_work_pool.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef THREADED_ARRAY_PROCESSOR_H
|
||||
#define THREADED_ARRAY_PROCESSOR_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* threaded_array_processor.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -32,9 +34,9 @@
|
||||
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/os/safe_refcount.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "core/os/thread_safe.h"
|
||||
#include "core/os/safe_refcount.h"
|
||||
|
||||
template <class C, class U>
|
||||
struct ThreadArrayProcessData {
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* time.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef TIME_H
|
||||
#define TIME_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* time.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* register_core_types.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef REGISTER_CORE_TYPES_H
|
||||
#define REGISTER_CORE_TYPES_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* register_core_types.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* char_utils.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* compressed_translation.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef COMPRESSED_TRANSLATION_H
|
||||
#define COMPRESSED_TRANSLATION_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* compressed_translation.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* node_path.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef NODE_PATH_H
|
||||
#define NODE_PATH_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* node_path.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* print_string.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef PRINT_STRING_H
|
||||
#define PRINT_STRING_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* print_string.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef STRING_BUFFER_H
|
||||
#define STRING_BUFFER_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* string_buffer.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* string_builder.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef STRING_BUILDER_H
|
||||
#define STRING_BUILDER_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* string_builder.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* string_name.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef STRING_NAME_H
|
||||
#define STRING_NAME_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* string_name.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* translation.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef TRANSLATION_H
|
||||
#define TRANSLATION_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* translation.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef UCAPS_H
|
||||
#define UCAPS_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* ucaps.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* ustring.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef USTRING_H
|
||||
#define USTRING_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* ustring.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef TYPEDEFS_H
|
||||
#define TYPEDEFS_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* typedefs.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* array.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef ARRAY_H
|
||||
#define ARRAY_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* array.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* dictionary.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef DICTIONARY_H
|
||||
#define DICTIONARY_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* dictionary.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,9 +32,9 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/variant/array.h"
|
||||
#include "core/containers/list.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/variant/array.h"
|
||||
|
||||
class Variant;
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef METHOD_PTRCALL_H
|
||||
#define METHOD_PTRCALL_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* method_ptrcall.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef GET_TYPE_INFO_H
|
||||
#define GET_TYPE_INFO_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* type_info.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -86,40 +88,40 @@ enum Metadata {
|
||||
template <class T, typename = void>
|
||||
struct GetTypeInfo;
|
||||
|
||||
#define MAKE_TYPE_INFO(m_type, m_var_type) \
|
||||
template <> \
|
||||
struct GetTypeInfo<m_type> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
#define MAKE_TYPE_INFO(m_type, m_var_type) \
|
||||
template <> \
|
||||
struct GetTypeInfo<m_type> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const m_type &> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const m_type &> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPE_INFO_WITH_META(m_type, m_var_type, m_metadata) \
|
||||
template <> \
|
||||
struct GetTypeInfo<m_type> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
#define MAKE_TYPE_INFO_WITH_META(m_type, m_var_type, m_metadata) \
|
||||
template <> \
|
||||
struct GetTypeInfo<m_type> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = m_metadata; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const m_type &> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const m_type &> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = m_metadata; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
};
|
||||
|
||||
MAKE_TYPE_INFO(bool, Variant::BOOL)
|
||||
@ -212,22 +214,22 @@ struct GetTypeInfo<const Variant &> {
|
||||
}
|
||||
};
|
||||
|
||||
#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \
|
||||
template <> \
|
||||
struct GetTypeInfo<m_template<m_type>> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \
|
||||
template <> \
|
||||
struct GetTypeInfo<m_template<m_type>> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const m_template<m_type> &> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const m_template<m_type> &> { \
|
||||
static const Variant::Type VARIANT_TYPE = m_var_type; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(VARIANT_TYPE, String()); \
|
||||
} \
|
||||
};
|
||||
|
||||
MAKE_TEMPLATE_TYPE_INFO(Vector, uint8_t, Variant::POOL_BYTE_ARRAY)
|
||||
@ -272,7 +274,7 @@ struct GetTypeInfo<const T *, typename EnableIf<TypeInherits<Object, T>::value>:
|
||||
template <> \
|
||||
struct GetTypeInfo<m_impl> { \
|
||||
static const Variant::Type VARIANT_TYPE = Variant::INT; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \
|
||||
static const PandemoniumTypeInfo::Metadata METADATA = PandemoniumTypeInfo::METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CLASS_IS_ENUM, String(#m_enum).replace("::", ".")); \
|
||||
} \
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* variant.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -34,8 +35,8 @@
|
||||
#include "core/io/marshalls.h"
|
||||
#include "core/math/math_funcs.h"
|
||||
#include "core/object/object_rc.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "core/object/resource.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "core/variant/variant_parser.h"
|
||||
#include "scene/main/control.h"
|
||||
#include "scene/main/node.h"
|
||||
@ -3386,7 +3387,7 @@ uint32_t Variant::recursive_hash(int p_recursion_count) const {
|
||||
const Array &arr = *reinterpret_cast<const Array *>(_data._mem);
|
||||
return arr.recursive_hash(p_recursion_count);
|
||||
} break;
|
||||
|
||||
|
||||
case POOL_BYTE_ARRAY: {
|
||||
const PoolVector<uint8_t> &arr = *reinterpret_cast<const PoolVector<uint8_t> *>(_data._mem);
|
||||
int len = arr.size();
|
||||
@ -3588,44 +3589,44 @@ uint32_t Variant::recursive_hash(int p_recursion_count) const {
|
||||
#define hash_compare_scalar(p_lhs, p_rhs) \
|
||||
(((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs)))
|
||||
|
||||
#define hash_compare_vector2(p_lhs, p_rhs) \
|
||||
#define hash_compare_vector2(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
hash_compare_scalar((p_lhs).y, (p_rhs).y))
|
||||
|
||||
#define hash_compare_vector2i(p_lhs, p_rhs) \
|
||||
(((p_lhs).x == (p_rhs).x) && \
|
||||
(((p_lhs).x == (p_rhs).x) && \
|
||||
((p_lhs).y == (p_rhs).y))
|
||||
|
||||
#define hash_compare_vector3(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
#define hash_compare_vector3(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
|
||||
hash_compare_scalar((p_lhs).z, (p_rhs).z))
|
||||
|
||||
#define hash_compare_vector3i(p_lhs, p_rhs) \
|
||||
(((p_lhs).x == (p_rhs).x) && \
|
||||
((p_lhs).y == (p_rhs).y) && \
|
||||
(((p_lhs).x == (p_rhs).x) && \
|
||||
((p_lhs).y == (p_rhs).y) && \
|
||||
((p_lhs).z == (p_rhs).z))
|
||||
|
||||
#define hash_compare_vector4(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
#define hash_compare_vector4(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
|
||||
hash_compare_scalar((p_lhs).z, (p_rhs).z) && \
|
||||
hash_compare_scalar((p_lhs).w, (p_rhs).w))
|
||||
|
||||
#define hash_compare_vector4i(p_lhs, p_rhs) \
|
||||
(((p_lhs).x == (p_rhs).x) && \
|
||||
((p_lhs).y == (p_rhs).y) && \
|
||||
((p_lhs).z == (p_rhs).z) && \
|
||||
(((p_lhs).x == (p_rhs).x) && \
|
||||
((p_lhs).y == (p_rhs).y) && \
|
||||
((p_lhs).z == (p_rhs).z) && \
|
||||
((p_lhs).w == (p_rhs).w))
|
||||
|
||||
#define hash_compare_quat(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
#define hash_compare_quat(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
|
||||
hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
|
||||
hash_compare_scalar((p_lhs).z, (p_rhs).z) && \
|
||||
hash_compare_scalar((p_lhs).w, (p_rhs).w))
|
||||
|
||||
#define hash_compare_color(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).r, (p_rhs).r) && \
|
||||
#define hash_compare_color(p_lhs, p_rhs) \
|
||||
(hash_compare_scalar((p_lhs).r, (p_rhs).r) && \
|
||||
hash_compare_scalar((p_lhs).g, (p_rhs).g) && \
|
||||
hash_compare_scalar((p_lhs).b, (p_rhs).b) && \
|
||||
hash_compare_scalar((p_lhs).a, (p_rhs).a))
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef VARIANT_H
|
||||
#define VARIANT_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* variant.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,12 +32,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/variant/array.h"
|
||||
#include "core/math/color.h"
|
||||
#include "core/variant/dictionary.h"
|
||||
#include "core/containers/pool_vector.h"
|
||||
#include "core/containers/rid.h"
|
||||
#include "core/io/ip_address.h"
|
||||
#include "core/math/aabb.h"
|
||||
#include "core/math/basis.h"
|
||||
#include "core/math/color.h"
|
||||
#include "core/math/face3.h"
|
||||
#include "core/math/plane.h"
|
||||
#include "core/math/projection.h"
|
||||
@ -46,12 +48,12 @@
|
||||
#include "core/math/vector3i.h"
|
||||
#include "core/math/vector4.h"
|
||||
#include "core/math/vector4i.h"
|
||||
#include "core/string/node_path.h"
|
||||
#include "core/object/object_id.h"
|
||||
#include "core/containers/pool_vector.h"
|
||||
#include "core/object/ref_ptr.h"
|
||||
#include "core/containers/rid.h"
|
||||
#include "core/string/node_path.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/variant/array.h"
|
||||
#include "core/variant/dictionary.h"
|
||||
|
||||
class Object;
|
||||
class ObjectRC;
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* variant_call.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* variant_op.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* variant_parser.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +31,8 @@
|
||||
|
||||
#include "variant_parser.h"
|
||||
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/input/input_event.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "core/string/string_buffer.h"
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef VARIANT_PARSER_H
|
||||
#define VARIANT_PARSER_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* variant_parser.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +32,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/object/resource.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/variant/variant.h"
|
||||
|
||||
class VariantParser {
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef PANDEMONIUM_VERSION_H
|
||||
#define PANDEMONIUM_VERSION_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* version.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* audio_driver_alsa.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -32,8 +33,8 @@
|
||||
|
||||
#ifdef ALSA_ENABLED
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef AUDIO_DRIVER_ALSA_H
|
||||
#define AUDIO_DRIVER_ALSA_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* audio_driver_alsa.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -33,8 +35,8 @@
|
||||
#ifdef ALSA_ENABLED
|
||||
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "core/os/safe_refcount.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "servers/audio_server.h"
|
||||
|
||||
#include "asound-so_wrap.h"
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* midi_driver_alsamidi.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef MIDI_DRIVER_ALSAMIDI_H
|
||||
#define MIDI_DRIVER_ALSAMIDI_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* midi_driver_alsamidi.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -32,11 +34,11 @@
|
||||
|
||||
#ifdef ALSAMIDI_ENABLED
|
||||
|
||||
#include "core/containers/vector.h"
|
||||
#include "core/os/midi_driver.h"
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "core/os/safe_refcount.h"
|
||||
#include "core/containers/vector.h"
|
||||
#include "core/os/thread.h"
|
||||
|
||||
#include "../alsa/asound-so_wrap.h"
|
||||
#include <stdio.h>
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* audio_driver_coreaudio.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -32,8 +33,8 @@
|
||||
|
||||
#include "audio_driver_coreaudio.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
#define kOutputBus 0
|
||||
#define kInputBus 1
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef AUDIO_DRIVER_COREAUDIO_H
|
||||
#define AUDIO_DRIVER_COREAUDIO_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* audio_driver_coreaudio.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* midi_driver_coremidi.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef MIDI_DRIVER_COREMIDI_H
|
||||
#define MIDI_DRIVER_COREMIDI_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* midi_driver_coremidi.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -32,8 +34,8 @@
|
||||
|
||||
#ifdef COREMIDI_ENABLED
|
||||
|
||||
#include "core/os/midi_driver.h"
|
||||
#include "core/containers/vector.h"
|
||||
#include "core/os/midi_driver.h"
|
||||
|
||||
#include <CoreMIDI/CoreMIDI.h>
|
||||
#include <stdio.h>
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RASTERIZER_DUMMY_H
|
||||
#define RASTERIZER_DUMMY_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rasterizer_dummy.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +32,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "core/math/projection.h"
|
||||
#include "core/containers/self_list.h"
|
||||
#include "core/math/projection.h"
|
||||
#include "scene/resources/mesh/mesh.h"
|
||||
#include "servers/rendering/rasterizer.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* texture_loader_dummy.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef TEXTURE_LOADER_DUMMY_H
|
||||
#define TEXTURE_LOADER_DUMMY_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* texture_loader_dummy.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* rasterizer_canvas_base_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +31,8 @@
|
||||
|
||||
#include "rasterizer_canvas_base_gles2.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
#include "drivers/gles_common/rasterizer_asserts.h"
|
||||
#include "rasterizer_scene_gles2.h"
|
||||
#include "servers/rendering/rendering_server_raster.h"
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RASTERIZERCANVASBASEGLES2_H
|
||||
#define RASTERIZERCANVASBASEGLES2_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rasterizer_canvas_base_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* rasterizer_canvas_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RASTERIZERCANVASGLES2_H
|
||||
#define RASTERIZERCANVASGLES2_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rasterizer_canvas_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* rasterizer_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RASTERIZERGLES2_H
|
||||
#define RASTERIZERGLES2_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rasterizer_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* rasterizer_scene_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,11 +31,11 @@
|
||||
|
||||
#include "rasterizer_scene_gles2.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/containers/vmap.h"
|
||||
#include "core/math/math_funcs.h"
|
||||
#include "core/math/transform.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/containers/vmap.h"
|
||||
#include "rasterizer_canvas_gles2.h"
|
||||
#include "servers/rendering/rendering_server_raster.h"
|
||||
|
||||
@ -2013,7 +2014,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado
|
||||
uint32_t width = light->directional_rect.size.x;
|
||||
uint32_t height = light->directional_rect.size.y;
|
||||
|
||||
if (light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS ||
|
||||
if (light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS ||
|
||||
light_ptr->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
@ -3585,8 +3586,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
|
||||
width = light_instance->directional_rect.size.width;
|
||||
height = light_instance->directional_rect.size.height;
|
||||
|
||||
if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS
|
||||
|| light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
||||
if (light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_3_SPLITS || light->directional_shadow_mode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RASTERIZERSCENEGLES2_H
|
||||
#define RASTERIZERSCENEGLES2_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rasterizer_scene_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* rasterizer_storage_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef RASTERIZERSTORAGEGLES2_H
|
||||
#define RASTERIZERSTORAGEGLES2_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* rasterizer_storage_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* shader_compiler_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,8 +31,8 @@
|
||||
|
||||
#include "shader_compiler_gles2.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/string/string_buffer.h"
|
||||
#include "core/string/string_builder.h"
|
||||
|
||||
|
@ -1,14 +1,16 @@
|
||||
#ifndef SHADERCOMPILERGLES2_H
|
||||
#define SHADERCOMPILERGLES2_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* shader_compiler_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -1,12 +1,13 @@
|
||||
/*************************************************************************/
|
||||
/* shader_gles2.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/* This file is part of: */
|
||||
/* PANDEMONIUM ENGINE */
|
||||
/* https://github.com/Relintai/pandemonium_engine */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@ -30,9 +31,9 @@
|
||||
|
||||
#include "shader_gles2.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/memory.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/string/string_builder.h"
|
||||
#include "rasterizer_gles2.h"
|
||||
#include "rasterizer_storage_gles2.h"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user