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137bf204a6
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Finished the first set of cleanups, and added TilingWaveFormCollapse to the build.
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2022-04-22 02:35:38 +02:00 |
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24ef915413
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More cleanups and refactors to the TilingWaveFormCollapse class.
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2022-04-22 01:55:53 +02:00 |
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89541c361b
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Initial cleanup to the TilingWFC class.
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2022-04-22 01:15:40 +02:00 |
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e6e780291f
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Small improvements.
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2022-04-22 00:56:24 +02:00 |
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6c6e9599c2
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Revert the previous change for now.
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2022-04-22 00:50:57 +02:00 |
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e7b3819103
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Remvoed the PropagationEntry struct.
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2022-04-22 00:33:10 +02:00 |
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cc921370ce
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Fixed comparison of integer expressions of different signedness warnings.
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2022-04-22 00:08:26 +02:00 |
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bcfb45d049
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Also merged directions.h into WaveFormCollapse.
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2022-04-21 23:35:45 +02:00 |
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9f190ca13c
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Move methods out from the anonymous namespace.
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2022-04-21 23:33:21 +02:00 |
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5beae4d5dc
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Merged Propagator and Wave into the WaveFormCollapse class, ans simplified it's design as much as possible. It still needs more work though.
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2022-04-21 23:31:25 +02:00 |
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fdb6ced123
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Got rid of the EntropyMemoisation struct as it just makes readability worse.
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2022-04-21 20:14:31 +02:00 |
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a501292046
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Renamed WFC to WaveFunctionCollapse, asn started transforming it.
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2022-04-21 20:00:42 +02:00 |
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96738f5783
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Notes.
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2022-04-21 19:45:09 +02:00 |
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dc1064aac4
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Small improvements.
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2022-04-21 17:45:30 +02:00 |
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4e8d254ba9
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Smaller improvements.
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2022-04-21 17:33:44 +02:00 |
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2680c89948
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Got rid of std::touples in the wfc module.
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2022-04-21 17:17:50 +02:00 |
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bb723e3c44
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Got rid of std::arrays in the wfc module.
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2022-04-21 17:05:26 +02:00 |
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e4a2429b45
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Use error macros in the wfc module instead of asserts.
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2022-04-21 16:51:10 +02:00 |
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ec6b52f5d8
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unsigned to uint32_t conversion for the wfc module.
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2022-04-21 16:43:04 +02:00 |
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531dc783d8
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std::size_t to uint32_t for the wfc module.
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2022-04-21 16:36:33 +02:00 |
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f080f5e027
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Replace std::vectors in the wfc module to engine vectors.
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2022-04-21 16:31:03 +02:00 |
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c886f9f7af
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Add wfc's classes to the build.
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2022-04-21 14:28:18 +02:00 |
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5be272e5cb
|
Fix a few typos and remove std::optional from wcf.
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2022-04-21 14:28:04 +02:00 |
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dfbae29faa
|
An another set of codestyle cleanups for the wfc module.
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2022-04-20 03:24:50 +02:00 |
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837e518e5a
|
Clang format and codestyle cfixed to the wfc module.
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2022-04-20 03:05:34 +02:00 |
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98008d48c9
|
Proper structural setup for the new module.
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2022-04-20 02:50:16 +02:00 |
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05bb8567ba
|
Added a new wfc (wave function collapse) module. I added https://github.com/math-fehr/fast-wfc 's code as a base for it. It's not in the build yet.
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2022-04-20 02:39:35 +02:00 |
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bb303112fe
|
Move paint's shader to an another folder to avoid unused variable warning.
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2022-04-19 00:10:39 +02:00 |
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ecda65d37b
|
Fix an another shadoved declaration.
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2022-04-18 23:41:49 +02:00 |
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4813832b92
|
Fix shadowed declaration warning.
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2022-04-18 19:34:52 +02:00 |
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18184429bb
|
Also fix ste style of the 3d prop plugin's convert button.
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2022-04-18 19:33:47 +02:00 |
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56e5874267
|
Set Prop2D's conver button's style to flat, so it's in the expected style.
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2022-04-18 19:32:17 +02:00 |
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396426aa12
|
Skip registering PaintEditorPlugin for now, as the module will need lots of refactorings and I need to think about them more.
|
2022-04-18 16:33:37 +02:00 |
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701e07a2cd
|
Typo fix.
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2022-04-18 16:26:01 +02:00 |
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81e9a54129
|
The PaintCanvasBackgorund needs draw behind parent set.
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2022-04-18 15:45:24 +02:00 |
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7abae2b54e
|
Properly ported PaintCanvasBackground.
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2022-04-18 15:32:55 +02:00 |
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71ac7bc4e3
|
Bit more work on porting PaintActions.
|
2022-04-18 14:10:21 +02:00 |
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111daab50e
|
Switched to it in a few places.
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2022-04-18 13:00:14 +02:00 |
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361f949093
|
Work on porting the actions.
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2022-04-17 21:10:43 +02:00 |
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a3fc87a576
|
Cleaned up BrushPrefabs. Also started cleaning up actions.
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2022-04-17 20:04:30 +02:00 |
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|
d3c039be7e
|
Also port the logic of the selection box and visual grid.
|
2022-04-17 18:14:06 +02:00 |
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|
cc217b7eea
|
Also ported the settings dialog.
|
2022-04-17 17:23:58 +02:00 |
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bd42d11629
|
Also ported the PaintCanvasDialog, and the grid size dialog.
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2022-04-17 16:44:54 +02:00 |
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398af1a772
|
Fully ported PaintLoadFlieDialog aswell.
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2022-04-17 15:29:03 +02:00 |
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8182d82135
|
Implemented signals for PaintWindow, smaller fixes for PaintCanvas, and cleaned up the save file dialog.
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2022-04-17 14:15:40 +02:00 |
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b7230dd942
|
Added in the icons for paint's gui.
|
2022-04-17 12:03:12 +02:00 |
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b9f0ccdeb3
|
Finished porting the logic of PaintWindow. Also smaller fixes / improvements.
|
2022-04-17 11:43:25 +02:00 |
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0521aa4d6b
|
or to ||
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2022-04-17 03:27:52 +02:00 |
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59fb670bc8
|
or to ||
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2022-04-17 03:25:22 +02:00 |
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|
28f57aa439
|
Fix shadowed declaration.
|
2022-04-17 03:20:34 +02:00 |
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|
62c384b3a4
|
Almost completely ported the logic of the PaintWindow.
|
2022-04-17 03:18:09 +02:00 |
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|
5e368ec978
|
Ported the logic for PaintCanvas.
|
2022-04-17 00:17:05 +02:00 |
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|
3461d692d4
|
Node hierarchy port / implementation for PaintCanvas.
|
2022-04-16 22:11:06 +02:00 |
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|
bbc671693a
|
Fix adding the wrong child.
|
2022-04-16 21:01:04 +02:00 |
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|
0d917718dd
|
Implement / port PaintNavbar.
|
2022-04-16 20:57:42 +02:00 |
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|
e540e4e414
|
Implemented the paint editor plugin. Also reimplemented PaintWindow's ui.
|
2022-04-16 19:08:19 +02:00 |
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|
79aa630959
|
or to ||.
|
2022-04-16 02:58:02 +02:00 |
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|
d0af0cb360
|
Added all paint classes to the build.
|
2022-04-16 02:54:22 +02:00 |
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|
25d219a4a0
|
Const qualifiers and references for the paint module.
|
2022-04-16 02:35:03 +02:00 |
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|
d98f9746e8
|
Ported the logic for quite a few classes of the paint module.
|
2022-04-16 01:25:02 +02:00 |
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|
60048f3602
|
Also convert the leftover dialogs.
|
2022-04-15 20:05:56 +02:00 |
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|
e70fb4a67e
|
Created the rest of the skeleton classes for the paint module, and moved the code into them.
|
2022-04-15 19:40:12 +02:00 |
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|
a662e12c3c
|
Added the required (skeleton) c++ classes for the paint module.
|
2022-04-15 02:20:27 +02:00 |
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|
fe318a61ea
|
initial setup for the paint module.
|
2022-04-15 00:00:46 +02:00 |
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|
0d6c6230fc
|
Went through mdr ed, and made as much parameters references as I could.
|
2022-04-14 17:13:07 +02:00 |
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|
3406a11f5c
|
Went through mdr ed's code for bad poolvector assigns, hopefully fixed all of them.
|
2022-04-14 14:06:15 +02:00 |
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|
386f52d84b
|
Fix the connect actions.
|
2022-04-14 13:05:11 +02:00 |
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|
fe18c0f02d
|
Call the proper method.
|
2022-04-14 13:01:31 +02:00 |
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|
7f2cb4da8e
|
Fix uv island editing.
|
2022-04-14 12:14:59 +02:00 |
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|
cd45c37881
|
Fix shadowed declaration warning.
|
2022-04-14 01:43:40 +02:00 |
|
|
93652c7f03
|
Fix crash in apply seams.
|
2022-04-14 01:26:16 +02:00 |
|
|
ea20b2fd09
|
Fix input and draw for the rect view nodes.
|
2022-04-14 01:04:20 +02:00 |
|
|
29972b6f6d
|
Also ported the uv rect editor's ui.
|
2022-04-14 00:57:27 +02:00 |
|
|
dfa336c427
|
Fixed the uv previewer node.
|
2022-04-13 23:56:34 +02:00 |
|
|
7abae74f96
|
Cleanups and smaller fixes to MDIEd.
|
2022-04-13 23:54:26 +02:00 |
|
|
52f53b785d
|
Fix signal already connected error.
|
2022-04-13 23:48:02 +02:00 |
|
|
68591bb15c
|
Fix nonexistent signal error.
|
2022-04-13 23:45:16 +02:00 |
|
|
4dba63cb69
|
Properly give separate button groups for handle selection types and pivots.
|
2022-04-13 23:34:03 +02:00 |
|
|
4d49128e4c
|
Bind a few methods to fix undo redo support, and events for mdr ed.
|
2022-04-13 23:31:23 +02:00 |
|
|
10b7d20418
|
Fix crash.
|
2022-04-13 23:10:48 +02:00 |
|
|
c7de534f03
|
Fully ported mdr editor's main ui.
|
2022-04-13 22:22:40 +02:00 |
|
|
34607ff21e
|
Ported the actions buttons for mdr ed's ui.
|
2022-04-13 20:39:17 +02:00 |
|
|
496b1b7f34
|
Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
|
2022-04-13 19:39:55 +02:00 |
|
|
cd3366f6c4
|
Implement the uv editor popup.
|
2022-04-13 18:23:43 +02:00 |
|
|
f930ee6063
|
Also update the SCSub file.
|
2022-04-13 17:42:33 +02:00 |
|
|
233fcf39ff
|
Renamed the uv rect editor popup aswell.
|
2022-04-13 17:39:35 +02:00 |
|
|
4e025703f8
|
Renamed MDIEdUVEditor to MDIEdUVPreviewer.
|
2022-04-13 17:32:14 +02:00 |
|
|
bb4504d2f7
|
Finished the initial logic port for mdr ed's classses.
|
2022-04-13 14:59:40 +02:00 |
|
|
b0c2deab78
|
Work on the logic port for the rest of mdr ed's classes.
|
2022-04-13 02:08:30 +02:00 |
|
|
49d2b181a1
|
Initial logic port of mdr ed's uv editor.
|
2022-04-12 21:46:03 +02:00 |
|
|
0cc14121fa
|
Added const qualifiers, and made everything I could references in the mesh utils class.
|
2022-04-12 13:20:19 +02:00 |
|
|
5b8a89216b
|
Also port the logic in the mesh utils.
|
2022-04-12 13:04:53 +02:00 |
|
|
f5c1a5eec1
|
Ported the logic of the mesh outline generator.
|
2022-04-11 20:56:59 +02:00 |
|
|
4af170d9fb
|
Fix shadowed declaration.
|
2022-04-11 15:10:28 +02:00 |
|
|
30a2cda543
|
Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
|
2022-04-11 15:06:09 +02:00 |
|
|
8c1c9e53d1
|
Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
|
2022-04-11 13:42:49 +02:00 |
|
|
534d758c54
|
Removed mdr ed's icons and button groups.
|
2022-04-11 10:21:45 +02:00 |
|
|
eff1e7d5a9
|
Added skeleton classes for mesh data resource editor's utilities.
|
2022-04-11 10:17:54 +02:00 |
|
|
d3118e1d4b
|
Initial skeleton conversion of mdr_ed_mesh_utils.
|
2022-04-11 02:35:31 +02:00 |
|
|
200b4b0405
|
Added skeleton classes for mesh data resource editor's uv rect editor.
|
2022-04-11 01:42:33 +02:00 |
|