77d9f5debd
Added a scene baking tool to TerrainWorldEditor.
2025-04-04 12:39:37 +02:00
3f817947c7
Fix logic in TerrainChunk::scenes_set() and TerrainChunk::props_set().
2025-04-04 12:39:21 +02:00
f9172bddd5
Fix typo.
2025-04-04 10:55:27 +02:00
dc4de19aaf
Return and set the name with the props property in TerrainChunk.
2025-04-04 10:54:54 +02:00
0847706fa2
Implement setting a name to scenes in TerrainChunk.
2025-04-04 10:53:12 +02:00
5d036590dd
Fix typo.
2025-04-04 09:20:06 +02:00
dd98d9e7e5
Added tooltips for the bake props tool's buttons in TerrainWorldEditor.
2025-04-04 09:18:45 +02:00
7e52eb6b43
Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names.
2025-04-04 01:27:22 +02:00
474ab893d6
Implemented Bake Props tool for TerrainWorldEditor.
2025-04-04 01:14:53 +02:00
5d3aa83ffa
Rebuild chunks in TerrainWorld::prop_add().
2025-04-04 01:14:23 +02:00
fb08c49ab6
Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob.
2025-04-04 01:13:50 +02:00
5ad5d65705
Call emit_changed() in TerrainChunk setters. Also a setter fix.
2025-04-04 00:32:30 +02:00
1e4aaa412a
Set up baking tools page in TerrainWorldEditor.
2025-04-03 22:56:15 +02:00
35b072e1df
Reworked the new GLOBAL_GET_CACHED macro.
2025-03-31 12:51:27 +02:00
lawnjelly
8a735a3c02
Physics Interpolation - Move 3D FTI to SceneTree
...
Moves 3D interpolation from `VisualServer` to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-03-31 08:23:44 +02:00
lawnjelly
d149a59513
Add GLOBAL_GET cached macros.
...
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-03-31 07:58:52 +02:00
320da06260
Fix windows build.
2025-02-14 19:51:19 +01:00
f56182466f
Fix compile on windows, osx, and javascript. (Hopefully.)
2025-02-14 19:43:35 +01:00
b248a28ccf
More tweaks to TerrainChunk's new scene api.
2025-02-14 18:02:32 +01:00
9841d6fdc8
Small variable name tweak.
2025-02-14 17:51:08 +01:00
10c5076819
Added the new scene_add() method to TerrainWorld. Also store scenes from props inside chunks.
2025-02-14 17:49:07 +01:00
9d6ec2bb65
Tweaks and improvements to TerrainChunk's new scene api.
2025-02-14 17:48:33 +01:00
39eeba0efd
Added scene storage api to TerrainChunks.
...
Also mass replaced the typo "tarnsform" to "transform", and fixed a
parameter name in a TerrainChunk binding.
2025-02-14 16:57:32 +01:00
418bac4209
Added owned_lights property to TerrainChunk. Also changed the lights property it is now scripting only, it won't get saved.
2025-02-14 16:39:25 +01:00
6e9e3fd580
Now TerrainLights inherit from Resource.
2025-02-14 16:27:21 +01:00
6786193010
Added to_dict() and from_dict() methods to TerrainLight/
2025-02-14 16:25:37 +01:00
601185c2bd
Set prop ownership to lights in TerrainWorld::prop_add().
2025-02-14 16:09:21 +01:00
1c14d1cb4c
Store ownership information in TerrainLights.
2025-02-14 16:09:01 +01:00
7006c947cd
Store whether a mesh_data_resource in a TerrainChunk is original or not.
2025-02-14 15:49:39 +01:00
2054f60c6d
Renamed the new original parameter in TerrainChunk and TerrainWorld's prop api from owner to original.
2025-02-14 15:32:54 +01:00
0a87629b01
Set prop ownership when adding them in TerrainWorld.
2025-02-14 15:28:45 +01:00
1643197af3
Now TerrainChunks will remember whether they own a prop or not. Also added and bound missing methods to Chunk's prop api.
2025-02-14 15:28:14 +01:00
954ca26471
Make sure the remaining chunks are notified of the changed world lights when adding / removing chunks.
2025-02-11 00:50:21 +01:00
583298dbfe
Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i.
2025-02-11 00:38:48 +01:00
eb3ed4fa20
Now props and mesh data resources are saved with the TerrainChunks.
2025-02-10 17:48:11 +01:00
b0177a2c3a
Only generate chunks once.
2025-02-10 15:24:16 +01:00
23614770f1
Simplify chunks_set() in TerrainWorld.
2025-02-08 15:55:40 +01:00
42a2979d3e
Fix isolevel paint and paint brush tools always allowing chunk creation.
2025-02-08 15:10:23 +01:00
a980238482
Add the new chunk to the generation queue instead of directly calling it's build method in TerrainWorld::chunk_add().
2025-02-08 14:47:29 +01:00
64a14fee17
Also expose the liquid data in TerrainChunkBlocky.
2025-02-08 14:40:07 +01:00
c9089867f9
Fix typo.
2025-02-08 14:39:35 +01:00
9142f7c806
Implemented the spawn chunks and remove chunks tool in TerrainWorldEditor.
2025-02-08 14:23:23 +01:00
4886ff454b
Call TerrainChunk's build() after it's added to a World manually.
2025-02-08 14:22:55 +01:00
4ac6095509
Added a new helper method to TerrainWorld.
2025-02-08 14:22:31 +01:00
d0fa4ba194
Clear the material cache data in TerrainChunk::_exit_tree().
2025-02-08 14:22:03 +01:00
a2784fd2a0
Implemented the gui for the chunk spawn and chunk remove tools in TerrainWorldEditor.
2025-02-08 13:14:43 +01:00
ebcac318e7
TerrainWorldEditor variable name tweaks.
2025-02-08 12:50:26 +01:00
12214cb8c7
Fix potential hang on exit due to deadlocks.
2025-02-08 11:24:42 +01:00
b264a837a8
Implemented the paint picker tool in TerrainWorldEditor. Also improved the editor's Button signal setup.
2025-02-08 09:59:41 +01:00
175f67fd74
Tewaks to the main tool labels in TerrainWorldEditor.
2025-02-08 09:11:17 +01:00