Wilson E. Alvarez
6e2c670826
Properly check for fullscreen toggle made through the Window Manager
2022-07-29 18:00:18 +02:00
Raffaele Picca
e12997ed02
Fix default cursor in html5 export.
2022-07-29 16:34:04 +02:00
Hugo Locurcio
3edb5e7f2e
Fix window maximize error message appearing when starting the web editor
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An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-29 16:33:04 +02:00
fef163cd57
Ported: Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
- gumaciel
a38119a746
2022-07-29 12:07:26 +02:00
845d0771b1
Ported: Remove broken scroll gesture on Android - madmiraal
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9091309ab7
2022-07-29 11:46:13 +02:00
1e747ac9ba
Ported: Ensure joystick has been added or not already removed when processing input.
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50bf882fcc
2022-07-29 10:12:37 +02:00
6225d5e6b5
Added missing scripts.
2022-07-29 09:22:06 +02:00
Paweł Fertyk
d5189525b2
Fix set_window_size
crash when using NaN
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Fixes #60466 .
2022-07-29 09:03:02 +02:00
d6e3a9e014
Ported: Migrate the Godot Editor java source file to Kotlin. - m4gr3d
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5946b4bdc6
2022-07-29 09:00:31 +02:00
b829fff345
Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal
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9f0dba8b65
2022-07-29 08:35:59 +02:00
3659429afd
Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
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e75e1f3231
2022-07-28 18:58:15 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
d95091efab
Ported: Misc editor tweaks and polishes:
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- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
-m4gr3d
05fc140ee6
2022-07-28 14:14:34 +02:00
5a72ab5669
Ported: Only use Android fullscreen theme for splash screen - madmiraal
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caaaef68b4
2022-07-28 13:24:22 +02:00
6de182c670
Ran npm audit fix for the javascript backend.
2022-07-28 11:15:30 +02:00
Rémi Verschelde
ccf7e4374a
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0aac0365f236cd078b5e5aeea0d996e)
2022-07-28 11:13:39 +02:00
Rémi Verschelde
0f9ab62c91
Android: Change export plugin poll to 300 ms
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This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.
This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-07-28 11:11:52 +02:00
ed207ab5da
Ported: Remove duplicate Android sensor listener registrations - madmiraal
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b66b153b8c
2022-07-28 10:08:07 +02:00
92e1759b39
Ported: Fix the logic to restart the Godot application - m4gr3d
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b162e7ac39
2022-07-28 10:06:47 +02:00
bruvzg
780e820b67
Remove cached icon earlier, to prevent double free crash on exit.
2022-07-27 23:41:19 +02:00
Hugo Locurcio
c0c4418ce7
Increase compiler optimization when using target=release
on iOS/Android
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(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
2022-07-27 18:48:04 +02:00
Haoyu Qiu
8790700593
Try to convert OS::execute() output to Unicode on Windows
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(cherry picked from commit a71e8081124eaf4eac6059bfeb3550a400bc2002)
2022-07-27 18:41:55 +02:00
bruvzg
e7f9cc8db3
Save and re-apply window icon when changing window style.
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(cherry picked from commit b268c4b4bc8a1c246984249b2ce88277df47fe78)
2022-07-27 18:41:32 +02:00
Timo Schwarzer
2f2e3573bd
Fix vibration duration on iOS
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Fixes #61063
2022-07-27 18:26:32 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
781902dc4d
Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
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7c6564ef7e
2022-07-27 15:18:43 +02:00
Marcel Admiraal
24db598946
Read and store joypad events in a separate thread on x11 platform
2022-07-27 15:01:13 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
Fabio Alessandrelli
b99cb9343d
Add flag to disable weak symbols in ZSTD.
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Weak symbols are currently broken in upstream emscripten.
(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31
Ported: Added missing signature. - Faless
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89c8a8d1dc
2022-07-27 14:35:14 +02:00
5b4d506183
Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
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c46bbdee53
2022-07-27 14:33:08 +02:00
02eef8fc57
Ported: Check for null when retrieving clip data item text on Android - madmiraal
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fe60de2c6a
2022-07-27 14:28:26 +02:00
Rémi Verschelde
4ca6458457
Crash handler: Use print_error
to include backtrace in logs
2022-07-27 14:25:16 +02:00
bruvzg
127060d953
Fix export plugins after embedded PCK loading changes.
2022-07-27 14:10:05 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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bea7c9be5d
2022-07-27 09:33:39 +02:00
Rémi Verschelde
a0f698d4a6
Linux: Use pkg-config for alsa, libudev and GL too
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It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.
Fixes #59913 .
Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad0664204fbc965627ed5cba548e93e5af4be7)
2022-07-27 09:03:00 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
720fac314f
Fix an another typo.
2022-07-27 00:33:10 +02:00
f3f3d61a94
Fx typo.
2022-07-27 00:25:58 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
e7a5c47f8b
Ported: Fix several OS_X11 memory leaks - timothyqiu
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95d861694a
2022-07-27 00:04:29 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
d14f7d0134
Ported: Update resize settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
Lyuma
3554a0aa81
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785b672304346028bc500949050432fa5)
2022-07-26 11:49:59 +02:00
ef7f5a8c43
Fix an another error.
2022-07-25 22:30:16 +02:00
08ee0b9406
Fix android build.
2022-07-25 22:26:55 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
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3ba0508f79
2022-07-25 22:07:34 +02:00
491662250f
Ported:
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[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
C.Even
b3761f4973
Retrieve primary monitor size in fullscreen mode
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* Fixes #21674
2022-07-25 18:16:31 +02:00
ConteZero
36def404b2
Fix X11 is_window_maximized
2022-07-25 18:00:34 +02:00