60eb59ab19
Backpoered from Godot 4: Add is_built_in() method to Resource.
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- KoBeWi
e393c2a734
2024-03-08 21:16:16 +01:00
6a6d3acd96
Clang format everything.
2024-03-01 11:56:19 +01:00
e8ffc10abf
Added more file formats to the Text Editor's Save Dialog.
2024-02-25 17:32:35 +01:00
5c9996fd58
Added an editor plugin for HTMLTemplateData. Double clicking one in the editor will open the underlying file on the text editor tab (if enabled).
2024-02-25 17:26:28 +01:00
0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
441c52afd3
Implemented clearing custom fonts in the editor's text editor module. Also small improvements.
2024-01-12 14:45:07 +01:00
2a0b2b696a
Fixed custom font support in the editor's text editor module.
2024-01-12 14:25:37 +01:00
b9a0b8253f
Fixed reopening files from the previous session in the editor's text editor module. Also small cleanups.
2024-01-12 14:05:34 +01:00
7747a4ee36
Added more extensions to the editor's text editor module.
2024-01-12 13:45:24 +01:00
caa3c095cd
Fixed all the crashes (and potential crashed) in the editor's text editor module I could find. Also fixed some smaller usability issues.
2024-01-12 13:41:19 +01:00
810711bc89
Re-enabled previews in the editor's text editor module.
2024-01-12 13:08:46 +01:00
03b1de9564
Fix lots of potential crashes in the editor's text editor module. Now it also won't add an additional newline to the end of files.
2024-01-12 13:06:15 +01:00
41aa3cbd67
Removed the delete file option from the editor's text editor module.
2024-01-12 12:56:23 +01:00
929461fb08
Temporarily disabled the Preview menu in the Editor's Text File Editor module. It was not working properly anyways.
2024-01-12 12:51:46 +01:00
2b26a8a1de
Disabled syntax highlighting in the editor's text editor module. It will need to be reworked.
2024-01-12 12:48:14 +01:00
ae854d4e55
File copyright header updates pt7.
2023-12-18 00:02:58 +01:00
3afe20bdc7
More old copyright header cleanups.
2023-12-17 23:24:10 +01:00
443140a9e8
File copyright header updates pt5.
2023-12-17 23:07:28 +01:00
5088d32fa0
Removed my old copyright headers.
2023-12-17 22:59:50 +01:00
99621357a0
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
11945d7f1d
Split material.h.
2023-12-10 21:26:28 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
deccaed2cc
Moved materials into a new subfolder.
2023-12-10 14:59:22 +01:00
08160fd63f
Moved fonts into a new subfolder.
2023-12-10 14:42:30 +01:00
2cc42b045a
Moved shapes under a new shapes folder.
2023-12-10 14:10:10 +01:00
11b8f50a82
Moved SyntaxHighlighter.
2023-12-10 13:44:52 +01:00
b34258606b
Moved Animation from scene/resources to scene/animation.
2023-12-10 13:30:23 +01:00
3b5bd395cb
Make sure that the FileSystem is made visible properly when needed in both it's normal and it's bottom bar mode.
2023-10-13 09:35:56 +02:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
d80ba2ab9e
Removed _shortcut_input() from the EditorCodeTextEditor.
2023-09-09 16:01:20 +02:00
f315784d22
Added shortcust for toggling the default bottom menu items. CTRL + ALT + 1 - 5.
2023-09-09 14:38:45 +02:00
041de5607e
Restore EditorCodeEditor's _gui_input method.
2023-09-09 03:38:54 +02:00
edec78785d
The match case option is on by default now when searching in the current file and in files in the editor.
2023-09-09 02:26:36 +02:00
a7cf92860a
Fixed the editor's code editor handling some shortcut events twice.
2023-09-09 02:21:35 +02:00
ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
834cbe8cef
Ported: Single Compilation Unit build.
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Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
53d36345e6
Added back CSG support code I removed.
2023-07-11 12:23:46 +02:00
5f4bc29d13
Ported from godot: Expose the TextEdit control of the script editor
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Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.
Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
- jeronimo-schreyer
a248c318de
2023-06-28 18:36:52 +02:00
5879f0849f
Fix codestyle warning.
2023-06-14 14:45:08 +02:00
1a5cba555c
Backported godot4 PR: Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
- reduz
PR 76582
Will be available here after it's merged:
6b176671c4
2023-06-14 14:43:55 +02:00
24df83cd32
Added more newly extracted class docs.
2023-06-13 17:55:03 +02:00