Haoyu Qiu
63fac11503
Add option to toggle visibility of position gizmos in 2D editor
...
Co-authored-by: J. N. Witch <127793256+J-N-Witch@users.noreply.github.com>
2024-04-21 14:27:27 +02:00
lawnjelly
91090ff296
Portals - defer setting active in VisualServer
until enter tree
...
`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-04-21 14:22:52 +02:00
totlmstr
6db0214bfa
Add option modules_enabled_by_default
and minimal CI build
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2024-04-21 14:21:51 +02:00
lawnjelly
64bbac30ee
Fix physics on_floor_body crash
...
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR stores the ObjectID in addition to the RID, and checks the object still exists prior to access.
2024-04-21 14:20:26 +02:00
Haoyu Qiu
b67115fd35
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-21 14:17:59 +02:00
Haoyu Qiu
9f75f7dfc0
Fix SceneTree not respecting virtual process methods
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-21 14:15:45 +02:00
Haoyu Qiu
8f7ea2132b
Don't error multiple times when trying to load missing default bus layout
2024-04-21 14:15:09 +02:00
d0e7a30683
Renamed uwp's exporter's folder so it's not in the editor while that platform cannot yet be built.
2024-04-21 13:59:59 +02:00
7d19d5aa8a
Added missing production=yes options.
2024-04-21 12:57:55 +02:00
25e6648a6a
Re-enable everything in the build all script.
2024-04-21 12:53:39 +02:00
cf29973370
Also check whether the http server executables exist.
2024-04-21 12:51:30 +02:00
222b485b05
Cleaned up the build commands for the http server, and added it to the in-container builds.
2024-04-21 12:50:23 +02:00
201d747650
Check for the existence at the end of the container build script of the frt executables.
2024-04-21 12:46:36 +02:00
6ab703bb3a
Build all server variations.
2024-04-21 12:33:49 +02:00
945f1c5116
Rename a file. Also fix naming frt's executable.
2024-04-21 12:28:24 +02:00
dcd8a15cdb
Added an exported for the server platform.
2024-04-21 12:24:20 +02:00
cce419d329
In-container build script cleanups.
2024-04-21 12:07:29 +02:00
7d55cf4ab5
Renamed frt's build containers.
2024-04-21 11:59:13 +02:00
09dee2efb3
Added missing dependencies to the frt build containers.
2024-04-21 11:58:21 +02:00
11b3b21ab6
frt in-container build script cleanups.
2024-04-21 11:58:01 +02:00
3306f8a009
Fix linux dist filenames.
2024-04-21 11:52:51 +02:00
6657913f07
Remove deprecated script.
2024-04-21 11:49:36 +02:00
83ec4fa4d6
Same change for frt_sdl.
2024-04-21 11:41:07 +02:00
740bc3fe2f
Fix build for frt arm32v6.
2024-04-21 11:40:12 +02:00
3ddbfc066f
Link to x11 in frt.
2024-04-21 11:22:34 +02:00
afaf29c8d5
Make enum values uppercase in frt.h.
2024-04-21 11:08:12 +02:00
18906f3cad
More missing includes.
2024-04-21 11:05:12 +02:00
c463058729
Fix more missing includes.
2024-04-21 10:34:59 +02:00
ba900448ed
Call the intended method.
2024-04-21 10:30:27 +02:00
a33532f7ad
Fix missing include.
2024-04-21 10:30:17 +02:00
33787ab248
Added missing keys.
2024-04-21 01:48:13 +02:00
38cfe88250
FRT build script initial setup.
2024-04-21 05:11:15 +02:00
1fd68f9720
IOS build scripts.
2024-04-21 04:40:47 +02:00
84507f9cbf
Separated and updated the osx build commands to a new file.
2024-04-21 04:00:52 +02:00
520450eb94
Update and move out to it's own file the android build commands.
2024-04-21 03:20:49 +02:00
d199a92c2e
Moved javascript builds to a new file.
2024-04-21 02:08:49 +02:00
a807adf544
Update the linux build script.
2024-04-20 23:49:21 +02:00
8b946e2f3b
Moved the windows build commands to a new file. Also made them
...
production builds.
2024-04-20 22:18:39 +02:00
d42416f2d7
Rename the build all script.
2024-04-20 21:24:32 +02:00
836e4a4f38
Remove podman check from the build all script.
2024-04-20 21:24:08 +02:00
1297b7ea87
Set up build containers for frt.
2024-04-20 21:21:37 +02:00
112722df78
Use docker instead of podman in the container build script.
2024-04-20 20:32:00 +02:00
08254aaa69
Copied the current build scripts to a new deprecated folder.
2024-04-20 17:56:43 +02:00
535184f230
Fix android editor build.
2024-04-20 14:29:19 +02:00
063419321d
Updated the build containers based on godot's.
2024-04-20 17:44:49 +02:00
66de30fbaa
Added missing namespace.
2024-04-20 13:44:19 +02:00
914c956b75
Backported Update Android dependencies for the project
...
- Update Java version from 11 to 17
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
- Update Nexus plugin version from 1.1.0 to 1.3.0
- m4gr3d
eba77be573
Unfortunately this raises the required java version to 17. On the flip side hovewer there is a new editor java home setting, and also the JAVA_HOME environment variable gets picked up.
2024-04-20 13:35:32 +02:00
d6af267b6b
New icon for frt sdl.
2024-04-20 12:14:29 +02:00
ed0bd52a23
Added an exporter for frt_sdl.
2024-04-20 11:51:22 +02:00
d17743975b
FRT doesn't support pck embedding.
2024-04-20 11:36:11 +02:00