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6783cb92ab
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Re-extracted class docs.
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2024-04-26 17:32:25 +02:00 |
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0edc5438dd
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Re-extracted class docs.
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2024-02-25 10:26:26 +01:00 |
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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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3afe20bdc7
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More old copyright header cleanups.
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2023-12-17 23:24:10 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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93a2081a58
|
Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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a7f1f3356c
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Re-extracted class docs pt2.
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2023-06-13 16:51:37 +02:00 |
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de059c33bc
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Use the new scaled grab radius in MDIGizmo.
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2023-06-11 13:21:45 +02:00 |
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922a519a52
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Also fix the tangent generation button in the MeshDataResource editor.
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2023-04-21 11:10:22 +02:00 |
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ab2f492775
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Fix visual indicator toggles in the MeshDataResource editor.
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2023-04-21 11:08:28 +02:00 |
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8253cf6c56
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Reworked undo redo handling in the MeshDataResource Editor. Now it will properly mark the actual resource dirty in all cases. Also fixed other small inconsistencies, and issues.
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2023-04-21 11:03:24 +02:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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8075ef8e62
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
|
Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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b240df7df6
|
Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
|
Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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41f130d9fd
|
Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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6c0008a912
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Added custom Paint, Web, and Mesh (MDI) nodes to the SceneTreeDock.
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2022-11-20 23:16:20 +01:00 |
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258857332c
|
Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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50e1108e18
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Replaced PROPS_2D_PRESENT define for the module system's equivalent.
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2022-10-05 13:20:42 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
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714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
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ead97d9164
|
Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
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2022-08-20 03:11:31 +02:00 |
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5925b62b2c
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Fix newly introduced potential crashes in mesh data resource editor.
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2022-08-20 02:13:09 +02:00 |
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a426e173f5
|
Hide MDIEd's toggle button by default.
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2022-08-20 02:07:52 +02:00 |
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31bcbb0184
|
Hide the transform gizmo while editing a mesh data resource.
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2022-08-20 01:42:19 +02:00 |
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3220e9c592
|
Now in order to edit MeshDataInstance a new edit mode has to be togged from the top bar. While this mode is enabled the edited MeshDatainstace can't be deselected. Also now Mesh Data Editor's sidebar will only be visible in this mode, along with the editor gizmo.
|
2022-08-20 01:33:02 +02:00 |
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95767b2cea
|
Moved the editor only modules to a new editor_modules folder.
|
2022-08-19 22:46:53 +02:00 |
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cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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4c4e19223e
|
Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
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9757c39f05
|
Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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99e94b08c4
|
Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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220b2db443
|
Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
|
Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
|
Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
|
Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
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730bce8587
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
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