pandemonium_engine/modules/mesh_data_resource
2022-08-17 13:17:12 +02:00
..
doc_classes Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
editor Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
nodes Clang format all files. 2022-03-18 19:00:13 +01:00
plugin Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
plugin_gltf Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
props Clang format all files. 2022-03-18 19:00:13 +01:00
props_2d Clang format all files. 2022-03-18 19:00:13 +01:00
screenshots Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_resource_collection.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
mesh_data_resource_collection.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
mesh_data_resource.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
mesh_data_resource.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
register_types.cpp Check whether the gltf module is enabled or not before trying to use it. 2022-08-07 20:50:41 +02:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub. 2022-08-07 20:49:29 +02:00