102ef3ac12
Backported from godot4: Add navigation tutorial links inside class doc
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Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
- smix8
7506ecc5d9
2023-09-05 09:32:40 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
6f3b1fac57
Simplify some logic in NavigationAgent2D.
2023-09-05 09:01:44 +02:00
54acfac5e2
Backported from godot4: NavigationAgent2D, NavigationAgent3D typo fixes
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Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
- JustinDodemaide
29a228595c
2023-09-05 08:16:03 +02:00
397a9e9bcd
Backported from godot4: Fix NavigationAgent continues avoidance velocity
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Fixes NavigationAgent continues avoidance velocity.
- smix8
c912df9d05
2023-09-05 08:01:57 +02:00
5a758b5c1e
Fix the tooltip of the Debug Paths option.
2023-09-04 22:29:29 +02:00
73c1f1f673
Fix logic in NavMap::sync().
2023-09-04 22:00:26 +02:00
1e5f9895e7
Backported from godot4: Remove SceneTree debug avoidance hint
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Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
7b52f0200e
Backported from godot4: Fix NavigationObstacle2D debug position
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Fixes NavigationObstacle2D debug position.
- smix8
2512157294
2023-09-04 21:21:56 +02:00
7001325758
Backported form godot4: Add NavigationRegion function to change navigation map
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Adds NavigationRegion function to change navigation map.
- smix8
84647ab09e
2023-09-04 21:17:49 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
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Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
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Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
c326722a65
Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
dcd93ef8ba
Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
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- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
493af67f7a
Backported from godot4: Add detail to NavigationAgent signal descriptions
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Adds detail to NavigationAgent signal descriptions.
- smix8
99e70ab6ef
2023-09-04 17:55:11 +02:00
e3f2ee62ca
Backported from godot4: Fix pathfinding funnel adding unwanted point
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Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
e2fd645a42
Ported from godot4: Fix NavigationAgent position not always updating
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Fixes NavigationAgent position not always updating.
- smix8
34bc410fb4
2023-09-04 17:38:32 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379
Add back the missing lines to GridMap's class doc.
2023-09-04 16:47:08 +02:00
568b2541b8
Backported from godot4: Fix NavigationAgent3D debug path duplicated points
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Fixes duplicated points in NavigationAgent3D debug path.
- smix8
0b8798a995
2023-09-04 16:35:59 +02:00
24d7260169
Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button.
2023-09-03 14:17:49 +02:00
e0bafda416
Replace the Transform text with an icon in SpatialEditor's toolbar.
2023-09-03 14:04:00 +02:00
3b602c87d4
Removed superfluous VSeparator from the SpatialEditor.
2023-09-03 13:56:04 +02:00
0db05de552
Convert MeshInstanceEditorPlugin's toolbar to the new style.
2023-09-03 13:52:22 +02:00
06efbe1882
Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
2023-09-03 13:43:58 +02:00
fc1a75c678
Converted the menu buttons of the Portals and Rooms system to the new style.
2023-09-03 13:35:55 +02:00
f30f2b37b8
Small tweak to the tooltip of the quick prop convert buttons.
2023-09-03 13:25:00 +02:00
a5219d45d5
Never show text for the Convert Rooms button.
2023-09-03 13:23:16 +02:00
62840e8517
Use an icon for the quick prop conversion buttons instead of text.
2023-09-03 13:15:23 +02:00
201d6aa8e7
Added a VSeparator to the To Prop editor buttons.
2023-09-03 13:09:56 +02:00
72119a0ec0
Group the Anchor and Presets buttons under a common HBoxContainer in CanvasItemEditor.
2023-09-03 13:00:55 +02:00
ee8716a7e6
Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor.
2023-09-03 12:44:55 +02:00
86ee8840ac
Removed the diffferently styled context menu from the SpatialEditor and the CanvasItemEditor. New controls are now added directly to the main FlowContainer, so they wrap properly. While having a different background for context sensitive items can look good, it doesn't work well if it's not per plugin.
2023-09-03 12:36:23 +02:00
2b0a9700b8
Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin.
2023-09-03 12:04:53 +02:00
e81f25ac7b
Added init and finish methods to the NavigationMeshGenerator. Also small tweaks in initialization.
2023-09-03 11:51:09 +02:00
9ae3aa65b7
Added finish method to the NavigationServers.
2023-09-03 11:46:46 +02:00
915014b6df
Bake the NavigationMesh on the main thread in the editor.
2023-09-03 10:59:33 +02:00
0fb000c6a1
Added in missing changes from Add NavigationServer Performance Monitor
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Adds Performance Monitor for NavigationServer3D..
9802914f97
2023-09-03 10:50:35 +02:00
b4dbd26415
Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b
Backported from godot4: Tweak NavigationAgent3D defaults
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Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
9fd4b941e2
Backported from godot4: Unbind NavigationServer3D.process()
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Unbinds NavigationServer3D.process().
- smix8
f1026450bf
2023-09-03 09:26:48 +02:00
f84d928aff
Backported from godot4: Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
935ed3c807
Backported from godot4: Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
d2e7ced27b
Backported from godot4: Fix NavigationRegion3D debug mesh rendering twice in Editor
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Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
- smix8
0e4c31ce57
2023-09-03 08:45:25 +02:00
6ff5c5f7f3
Added missing doc for NavigationPolygon's cell_size.
2023-09-02 14:01:54 +02:00
e6e30d2f27
Backported from godot4: Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
71fef953da
Backported from godot4: Add more hints to navigation map cell size errors
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Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
697d4a32fc
Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
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Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00