Commit Graph

100 Commits

Author SHA1 Message Date
583298dbfe Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
eb3ed4fa20 Now props and mesh data resources are saved with the TerrainChunks. 2025-02-10 17:48:11 +01:00
b0177a2c3a Only generate chunks once. 2025-02-10 15:24:16 +01:00
23614770f1 Simplify chunks_set() in TerrainWorld. 2025-02-08 15:55:40 +01:00
a980238482 Add the new chunk to the generation queue instead of directly calling it's build method in TerrainWorld::chunk_add(). 2025-02-08 14:47:29 +01:00
64a14fee17 Also expose the liquid data in TerrainChunkBlocky. 2025-02-08 14:40:07 +01:00
4886ff454b Call TerrainChunk's build() after it's added to a World manually. 2025-02-08 14:22:55 +01:00
4ac6095509 Added a new helper method to TerrainWorld. 2025-02-08 14:22:31 +01:00
d0fa4ba194 Clear the material cache data in TerrainChunk::_exit_tree(). 2025-02-08 14:22:03 +01:00
12214cb8c7 Fix potential hang on exit due to deadlocks. 2025-02-08 11:24:42 +01:00
f7a9f5201f Added liquid mode to the isolevel brush and paint brush tools in TerrainWorldEditor. 2025-02-08 07:49:26 +01:00
17e048a044 Added a new helper method to TerrainWorld. 2025-02-08 07:44:55 +01:00
39b3a12b1a Handle a missing case when setting voxels in TerrainWorld. 2025-02-07 12:17:11 +01:00
39cb3e398f Reset the mesher's lod index in _reset() in TerrainTerrainJob. This fixes subsequent mesh generations. 2025-02-07 10:49:40 +01:00
2024a33ee9 Implemented chunk material invalidation support for TerrainLibraryMergerPCM. 2025-02-07 10:08:22 +01:00
2688162cf9 Optimized editing in TerrainWorldEditor. 2025-02-06 17:42:53 +01:00
c13a4d08a5 Use the new immediate build mode in TerrainWorld's set_voxel_at_world_data_position(). 2025-02-06 17:22:42 +01:00
6be11c2bff Implemented an immediate build mode for TerrainChunk. 2025-02-06 17:22:10 +01:00
952553e9ad Clear meshes as needed in TerrainTerrainJob. 2025-02-06 17:21:35 +01:00
4a2d4af692 Clear meshes as needed in TerrainPropJob. 2025-02-06 17:21:24 +01:00
ac6be71368 Codestyle fix. 2025-02-06 17:20:58 +01:00
3610209f54 Moved the TerrainWorldEditor to a new folder. Also make sure it's only compiled in tools builds. 2025-02-05 09:35:16 +01:00
d345ddb9e1 Implemented the paint brush mode in TerrainWorldEditor. 2025-02-04 20:19:50 +01:00
4114c23649 Implemented the isolevel brush in TerrainWorldEditor. 2025-02-04 18:27:35 +01:00
9cd4da72c8 Added new helper methods to TerrainWorld. 2025-02-04 18:26:01 +01:00
0fd99be95a Added a strength slider for the isolevel brush in TerrainWorldEditor. 2025-02-04 14:17:43 +01:00
7e54c7d634 Added a button for setting the allow chunk creation option for the isolevel brush in TerrainWorldEditor. 2025-02-04 13:30:55 +01:00
7120ab24fd Include cleanups. 2025-02-04 13:22:18 +01:00
c199161646 Removed set_voxel_with_tool from TerrainWorld. 2025-02-04 13:10:28 +01:00
4201113680 Initial input handling refactor for TerrainWorldEditor. 2025-02-04 13:08:35 +01:00
45e5c77395 Added the option to select the channel in TerrainWorldEditor's Isolevel Brush. 2025-02-04 11:28:12 +01:00
6c7d5c9049 Gui and callback setup for the isolevel brush in TerrainWorldEditor. 2025-02-04 10:00:06 +01:00
f25c008f6d Small tweaks and reorganization in TerrainWorldEditor. 2025-02-04 09:02:19 +01:00
bb59a03e06 Small tweak. 2025-02-03 23:02:41 +01:00
c3b468027a TerrainWorldEditor cleanups and some initial rework for it's new functionality. 2025-02-03 18:19:14 +01:00
0f8a398f95 Tidy up the Isolevel clider of the TerrainWorldEditor. 2025-02-03 14:27:58 +01:00
a138cb10a4 Moved the control buttons of the TerrainWorldEditor to the side panel. 2025-02-03 14:25:35 +01:00
13a691bb37 Fix compile. 2025-02-03 14:16:21 +01:00
1bc26692f6 Fix variable names. 2025-02-03 14:12:52 +01:00
39c2c615a9 Fix property names. 2025-02-03 14:11:35 +01:00
857b010951 Use icons for the TerrainWorldEditor's buttons. 2025-02-03 14:06:53 +01:00
a52a68afb7 Added more properties to PropDataLight and other light helper classes. 2024-03-18 08:38:27 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
3afe20bdc7 More old copyright header cleanups. 2023-12-17 23:24:10 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00