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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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ab82a74b04
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Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B).
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2023-09-09 14:03:10 +02:00 |
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eb8943a4f6
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Backported from godot4: Add Path2D/3D debug options
- smix8
e12e239ab4
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2023-09-02 11:38:01 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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054332ae8d
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
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8d7090241a
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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Jean-Michel Bernard
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52fdae0600
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Prevent docks to be reset to first tab when switching dock visibility
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2022-11-13 00:52:35 +01:00 |
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829aeda5b1
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Remove unused code.
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2022-10-11 12:19:37 +02:00 |
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04bc4be35c
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Remove unused file selector from EditorNode.
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2022-10-08 23:36:08 +02:00 |
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48d50bed1d
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Now menu items can be added to the convert menu in the editor.
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2022-10-08 22:32:52 +02:00 |
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ce58de4e2e
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Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor.
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2022-10-04 17:59:33 +02:00 |
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98acdf8270
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Now full screen editor plugins have the ability to hide their tab button in the top bar.
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2022-08-20 17:20:34 +02:00 |
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7e7126f2b0
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Reorganized classes in editor_node.h so the public methods are at the top.
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2022-08-20 16:52:17 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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b6eb2db442
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
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kobewi
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89b5c84fd1
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Cache script icons in editor
(cherry picked from commit 3f50dad460dc2239343e0eb9ba8fb63b8fd20b88)
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2022-07-27 15:00:41 +02:00 |
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eb99e955d9
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Ported:
Update SceneTree debug colors when settings changed - timothyqiu
37d4306c2e
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2022-07-25 18:55:29 +02:00 |
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Vitika9
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41eb735bb2
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Made reload current project ask for confirmation with unsaved changes
(cherry picked from commit eb81ac8fc524edf7fa3fdcaaa1e7f22ffbbe287c)
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2022-07-25 17:48:55 +02:00 |
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bad39216b9
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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50af60ded6
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Removed TileMap, and TileSet.
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2022-03-16 01:54:27 +01:00 |
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7acd98dcf0
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Removed the VCS plugin.
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2022-03-16 01:46:11 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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5767e12b56
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
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93d29cbc62
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Removed the AssetLib.
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2022-03-16 00:47:29 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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