cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
f1c29650eb
Ported: Fix TileMap error msg when optional navigation node is not set
...
Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
- smix8
30d4555c65
2022-08-19 01:55:37 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
c569ecfad1
Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
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66551a94be
2022-07-29 22:06:26 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
a166b71594
Ported: [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes - smix8
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e9ca65207e
2022-07-28 14:38:19 +02:00
f22e67a07c
Fix typo.
2022-07-28 11:01:41 +02:00
1ffafee7b1
Ported: Fix TileSetEditor wrong NavigationPolygon format
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TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
- smix8
1bac95b166
2022-07-28 10:58:21 +02:00
2c4a3f686b
ported: Expose tile_texture property - KoBeWi
...
0b5289cadf
2022-07-27 14:19:41 +02:00
a9df89703c
Ported: TileMap: Use const ref for all Vector2 parameters - akien-mga
...
2834332591
2022-07-27 13:54:29 +02:00
7747a3e85a
Ported: Free region RID when cleaning NavPoly in TileMap - timothyqiu
...
5c039ccc72
2022-07-25 22:34:05 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
8dbfe124f7
Moved my module specific docs under a new central folder.
2022-03-20 12:30:04 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
7fd581f987
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
48805f5f8f
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
1f0652741c
More version check cleanups.
2022-03-18 03:46:14 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
24e5d5cb34
Added my rtile_map module.
2022-03-16 01:37:06 +01:00